Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Latest MM snapshot seems to be working. -Original Message- From: Tom Grant aksu...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 17 Dec 2010 22:28:11 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Many Thanks Voogru! I don't know how you do it! Server back up sans MM n SM :( On Fri, Dec 17, 2010 at 10:22 PM, Stephen Yates syate...@cfl.rr.com wrote: I tried this and it did not work for me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Friday, December 17, 2010 10:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released thanks voogru, i have removed all plugins and have verified the install with still no luck.. could you advise of anything else.in the interim of valves response to so many windows people having issues? On 18/12/2010 03:10, Spencer 'Voogru' MacDonald wrote: It worked for me, 4 windows servers running and packed. No crashing and burning. Hot damn. - Spencer. On 12/17/2010 10:08 PM, Eric Smith wrote: We're investigating and will have a solution soon. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Friday, December 17, 2010 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Doesnt work On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote: It appears you can fix windows by copying the FileSystem_Steam.dll from the client GCF file, then placing it in the orangebox/bin folder and renaming it to filesystem_stdio.dll. The server boots up but dont know if it'll crash and burn. Epic fail though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
-game cstrike_beta -Original Message- From: Robert Whelan mrrjwhe...@yahoo.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 6 Aug 2010 19:57:22 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available Welp... I dl'd the files long ago... ran -verify_all several times. I have the latest updates etc. No addons... 100% vanilla on a windows testbox. C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map de_dust2 +log 1 -ip 192.168.1.104 +hostport 27015 Nothing happens, lol. What am I missing? Anyone else having trouble? I also tried -game cssbeta I've rechecked everything many times... I host l4d/l4d2/tf2/css/ff/hl2dm/tfc go figure I give... uncle :) From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: Fri, August 6, 2010 3:58:46 PM Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available The beta for Counter-Strike: Source will be coming back online later today. Right now the dedicated server files are available, so if you would like to run a dedicated server please start downloading the bits. The hldsupdatetool game name is 'cssbeta'. A more detailed announced, along with specific changes, will be set live once the client is up. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as Akamai to handle the load from updates. If TF2 is any indication, don't expect advance notification or beta releases (Valve even released an update they knew would break almost all management plugins without giving notification or a beta for the plugin developers to work with). -Original Message- From: Matt Hoffman lord.matt.hoff...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 23 Jul 2010 17:34:55 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Available Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list