Re: [hlds] (no subject)
quit posting pointless things, thanks. learn how to use a mailing list. On Sun, Aug 3, 2008 at 12:27 PM, Admin Elite HS [EMAIL PROTECTED]wrote: let rooms and use my mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please connect with me :)
Uh... someone remove this guy.. no reason for this jibberish. On Tue, Jul 1, 2008 at 4:32 PM, Jason Smith [EMAIL PROTECTED] wrote: Hi, I looked for you on Reunion.com, but you weren't there. Please connect with me so we can keep in touch. -Jason Do You Know Jason? YES - Connect with Jason, and see who's searching for you http://www.reunion.com/showInviteRegistration.do?uid=268539451 NO - I don't know Jason http://www.reunion.com/showInviteRegistration.do?unsub=trueuid=268539451[EMAIL PROTECTED] Reunion.com - Find Everyone from Your Past. You have received this e-mail because a Reunion.com Member sent an invitation to this e-mail address. For assistance, please refer to our FAQ or Contact Us. http://help.reunion.com/selfhelp?lid=2 Our Address: 2118 Wilshire Blvd., Box 1008, Santa Monica, CA 90403-5784 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] engine.dll site?
-- [ Picked text/plain from multipart/alternative ] Everyone on this list discussing this topic should be banned by valve from the list. Valve did not intend the servers to support 32 players nor do they condone it. Please stop discussing this issue on this public list, take it to a private list or site. Thank you. On Jan 7, 2008 3:29 PM, 1nsane . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://battlerealms.cc/engine_January_07_2008.rar -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 player support from Valve?
-- [ Picked text/plain from multipart/alternative ] YA! What he said! On Dec 26, 2007 8:41 PM, Tom Leighton [EMAIL PROTECTED] wrote: And you have to remember that if you keep up with this, and VALVe get pissed, you could end up getting your game servers banned from the master servers -- i.e. no more servers for people to join from you on the server list. Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Well put my friend. I can't wait until they nuke those servers. I'm tired of trying to run a legit server and having to keep up with the 32 player stalemate machines. Since our servers don't show up at the top of the list in player count, it's not quite so easy keeping it full. Luckily, having a community helps quite a bit in that matter, but still, numbers are starting to dwindle now, especially in the late hours of the night due to losing some players to interest in TF2, and having to compete with 32 player servers for new regular players is really irritating. Why not just setup 2x 24's instead of a 32? That's a lot more prudent, seeing as the game was designed for 24 players (note: balance) and then, you don't have a stalemate all the time. It's a win/win situation. Then, you have two servers, which means more new players, and then you don't have to worry about getting a cracked binary every time a new version of TF2 deploys. You can be online as soon as it comes out like the rest of us still running 24. On Dec 26, 2007 7:13 PM, [DumB]TeXas [EMAIL PROTECTED] wrote: They can stop you if they want to Mike, and quite frankly they should have done so a long time ago. You ruin things for honest hard working server admins that are not willing to use dirty methods such as using hacked server dll's to keep up. I believe they do plan to put an end to it - and hopefully it will happen soon. - TeX. Mike Stiehm wrote: -- [ Picked text/plain from multipart/alternative ] From what I understand valve does not support 32 players in TF2. We can mod the servers to allow 32players and valve knows we do this. They don't stop us from doing this. They even fixed the NULLNAME issue with the 32'nd player. Every time valve does a update we have to race around and find/make a new engine.dll. I know that 32 players is NOT supported in the game TF2 but my question to valve is.. At some point are you going to allow us to run 32 player servers or are we always going to have to mod the engine.dll forever? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orange Box Engine?
-- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort of idea when I should start planning :) Thanks Benjamin Lange [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The orangebox engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 : Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds