Re: [hlds] Server not showing in Master Server List
Or for more info: http://en.wikipedia.org/wiki/Two's_complement Open calculator Click hex Click byte Then type -1 enter Click Dec What do you get? -1 = 255 :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
All this has happened before, and all of it will happen again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Netstat
http://technet.microsoft.com/en-us/library/bb490947.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Blog Post
It saddens me that despite my best efforts to instruct and better you, some of you insist on finding new ways to fail. We have sounded the alert and released a quick fix for an exploit that some unscrupulous players were using to wield items on invalid classes. I have considered an appropriate punishment for the good-for-nothings responsible for this horrendous breach of conduct. Death, of course - but death is too good for disappointments such as these. Instead, their unlockable items have been removed for a month. To the majority of you who did not see fit to cheat, you have my congratulations: I await the countless other ways you will inevitably disappoint me in the future. Yours, TF Announcer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Posting Etiquette
Take time to understand the nature of your reply. Is this message going to add value to the rest of the group? For example wow, Valve sucks, I'm going to take a shower need not be sent to the ENTIRE list. Remember, there are at least hundreds of folks that are subscribed to this list and opening the message up to receive nothing of value is a waste of carbon dioxide. If your reply adds to the discussion such as a real result, then feel free to reply back to the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Command line switch fixes timeout on map change bug
Tony, I wouldn't go so far as to suggest how they should code up their systems. It's very probably that only one thread is dedicated to the network IO, so spawning a new thread just for stats wouldn't be a good approach. If the IO system were to be split into multiple tiers, then I imagine it's why it's taking Valve a long time to release the patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+
It has been a problem about a week or two before the patch was issued. I'm uncertain as to why... Maybe Valve made a patch to VAC which caused certain clients to have issues? Or there's a hacker that's targeting VAC? I use a linksys router to connect to the Internet. Maybe NAT has something to do with it? Has anyone else experienced problems when they are connected directly to their DSL/Cable modem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Time out at map change
OK so after seeing so much noise from everyone I decided to create a poll while my computer reinstalls XP: http://www.misterpoll.com/polls/373079 If you would like to help, visit the poll and answer (honestly). Once we know if there's a common mod or trend (albeit hlstatsX), try disabling the popular mod for a day or so and see if the problem goes away. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Time out at map change
OK if there is a 100% pure server problem, what about trying to debug the problem using Wireshark? On Dec 15, 2008 7:26pm, molaugh...@gmail.com wrote: OK so after seeing so much noise from everyone I decided to create a poll while my computer reinstalls XP: http://www.misterpoll.com/polls/373079 If you would like to help, visit the poll and answer (honestly). Once we know if there's a common mod or trend (albeit hlstatsX), try disabling the popular mod for a day or so and see if the problem goes away. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2: Random (?) destruction of teleporter exits/entrances
I ran across an issue on pl_cashworks_a4 (not sure if this happens on other maps...) where engineers that destroy their entrances/exits may destroy other engineers' entrances/exits. Granted I haven't run through the exact repro case, but other folks noticed this during the game session. While I was playing as an engineer I noticed someone else's entrance blow up at the same time I detonated my entrance. Coincidence? Maybe, but other engineers were reporting this. Quake sounds and HLStatsX mods were installed on this particular server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D: TK'ing becoming more of an issue
I rent a server, but occasionally I have to join other servers without active administrators. In the past couple of days I've run across game degrading behavior stemming from pairs of team killers. They aren't autokicked nor vote kicked. Typically I just leave and find another lobby, but it happened twice in a gaming session and feel that it could be resolved fairly easily and quickly by Valve. If a player chooses not to leave a spawn area within 45 seconds, they should be auto-kicked. If a player chooses to shoot at a team player for 30 seconds (or a total of 25 health), they should be auto-kicked. There are probably other harsher rules, but should control some of the behavior in the game. It's become a more frequent problem and one that can't be resolved by a team that can't get a majority of the votes for a vote kick. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HLSW+log/logaddress_add on L4D server
I'm having trouble with a gameservers.com-hosted L4D server regarding the log/logaddress_add feature. The only way to fix it is to restart the server. Basically HLSW will work for a few hours and then stops. Attempts at re-enabling it produce timeouts. I've added a ticket to gameservers.com but maybe someone else is having the same problem? I've verified that my IP is correct... Maybe HLSW is the culprit? Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds