[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-23 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6979098. 
The notes for the update are below.

Thanks.

-Eric



- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU's first forward spawn activates after A is 
captured
- Fixed RED having access to a spectator camera on A after the point 
was captured
- Fixed case where BLU could enter RED's forward spawn after B was 
captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-21 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6976079. 
The notes for the update are below.

Thanks.

-Eric


--

- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt 
effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena 
- Fixed some displacements seams 
- Deleted some light effects no longer in use in the final area



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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-17 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6971026. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=102740

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-12-08 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6941201. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=102303

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-11-15 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6896293. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=101361

Thanks.

-Eric

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[hlds_linux] RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-11-02 Thread via hlds_linux list
We intend to it possible for community server operators to opt into SDR if they 
want.  Hopefully we'll have some more information on that soon.

There are no plans to *require* SDR.  There's really no upside for us to 
eliminate ordinary direct UDP access.

-Original Message-
From: hlds@list.valvesoftware.com  On Behalf Of 
Tohru Adachi
Sent: Thursday, October 28, 2021 3:40 PM
To: hlds@list.valvesoftware.com
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

 From my own findings re. disconnect messages, the client still accepts the 
buffer from the server on net_disconnect, it just overrides the reason 
regardless. It's a bit of a hack job considering that there's non-user 
disconnect behaviour that uses that function (eg srcds quit) to display a 
different disconnect reason.

I'm not sure why there isn't a convar check in there to see if the server is 
part of the MM pool - I'm fairly sure there's similar checks for some client 
behaviour such as activating contracts on the client.

It is true that most SrcDS games are, to a degree, somewhat dependent on Steam 
servers eg. master server for server browser, GC/items and so forth. On the 
flipside, those can be mitigated to an extent by serverside mods and some 
convar changes, although you could also argue that with virtually all 
gameserver traffic directed at Valve through the use of Casual MM, it doesn't 
really matter much either way in regards to the current atmosphere and image of 
community-run game servers.

That's a whole other topic though, so I won't delve into that...

  -
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531
  -

 Original Message 
From: sigsegv [mailto:sigs...@sigpipe.info]
Sent: Thursday, October 28, 2021, 11:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update released

A quick devil’s advocate argument (more of a food for thought thing, than an 
attempt to push any particular position really):

One could perhaps reasonably argue that you’re already reliant on Steam’s 
servers being up anyway, even as an independent TF2 community
server: if the TF2 GC is down, items don’t function properly; and since the 
scope of items covers not just cosmetics but large swaths of weapons, it has a 
pretty significantly deleterious impact on gameplay.

So—arguably—you’re sorta already in the dependent-on-Steam-servers situation 
you’re saying you don’t want to be in; and it wouldn’t necessarily be a 
substantially different situation in the event that all community servers were 
required to use SDR.

(It’s true though that the GC being up, and the SDR servers being up, aren’t 
exactly equivalent in impact: items not loading is less impactful than possibly 
being unable to connect to, or stay connected to, a server. And since these 
servers are distinct from the GC servers, it’s in reality an additional point 
of failure / degree of freedom that expands the potential outage “shadow” so to 
speak, rather than lining up perfectly such that there’s no difference.)

Anyway… I just figured that was worth bringing up. Of course, all of this is 
moot if SDR does not in fact end up being mandatory.

I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so perhaps 
surveying the community server situation over there (such as it
is) might be a useful exercise.

(Incidentally: Now I want to look into the server disconnect reason thing more 
thoroughly. There’s no doubt the chat messages were being abused; but I’m 
wondering now if maybe there’s a legitimate reason for removing the rest of it 
too. (Not giving a convar to revert to the old behavior does seem ill-advised; 
maybe there were also client-side changes which made that infeasible…? Maybe 
not, dunno.) Anyhow… time to go dumpster diving into publicly available cheat 
source code and dig thru all the game-disconnect-related crap…)

Justin / sigsegv


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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-28 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6862056. 
The notes for the update can be found here:



  https://www.teamfortress.com/post.php?id=100603



We'll look into ways we can support the client disconnect reason for one of the 
coming updates. Thanks.



-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-27 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6858943. 
The notes for the update are below.

Thanks.

-Eric


--

- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited 
testing. We will have more info about this when it rolls our more broadly.

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-22 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6848227. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=90380

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-14 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6830899. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=89954

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-08 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6819039. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=89695

Thanks.

-Eric


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[hlds_linux] Mandatory Team Fortress 2 update released

2021-10-05 Thread via hlds_linux list
We've released Scream Fortress XIII for Team Fortress 2. The new version number 
is 6809746. The notes for the update are here:

https://www.teamfortress.com/post.php?id=89183

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-09-27 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6791595. 
The notes for the update are below.

Thanks.

-Eric



- Fixed another bug where some methods of connecting to Steam would not honor 
the -ip command line parameter

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[hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 6770799. 
The notes for the update are below.

Thanks.

-Eric



- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
-  Players can opt-in to see custom player sprays on community servers 
in the Advanced Options menu
-  Custom player sprays and other temp files will be deleted when 
disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the 
OnDetonate output
-  Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name 
descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team 
color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and 
using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size 
and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a 
problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the 
Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
-  Minor visual fixes
-  Minor clipping fixes
-  Slightly increased spawn time when attacking last
-  Fixed some jumps being made impossible in previous update
-  Made some areas like respawn doors smoother to walk past
-  Nature & Wildlife preservation measures




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