Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Steven Hartland
This has been mentioned many many times before, but given your fixing cfg 
pathing its something I'll bring up a again ;-)

We really need a engine based command line option which sets the base directory 
for the where configs, logs, bans etc are stored.

Other engines / games have been providing this really useful feature for years, 
yet the source engine still doesn't have it making its titles much harder to 
support multiple servers from a single install :(

Adding a command like option such as -basepath directory which enabled all 
configs, logs etc to be read for a specific base directory would help immensely 
not only for the core game functionality but also for addons, mods etc.

This way you can have a single install of the game add the one option to the 
command line and everything works as expected for multiple servers e.g.
Server 1: hl2ds -basepath server1
Server 2: hl2ds -basepath server2

This would allow easy hosting of multiple servers without constantly worrying 
about conflicts between servers as they read configs or write state based 
information to a location that conflicts with other servers running from the 
same core game directory.

Regards
Steve
  - Original Message - 
  From: Fletcher Dunn 
  To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) ; Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com) ; hlds_annou...@list.valvesoftware.com 
  Sent: Friday, April 26, 2013 6:48 PM
  Subject: [hlds_announce] Pre-release updates available for CS:S, DoD:S,and 
HL2:DM


  We're trying out different way to release updates that will hopefully reduce 
disruption to your communities.

   

  New builds are now available for the client and dedicated server for CS:S, 
DoD:S, and HL2:DM.  These builds have the same PatchVersion and are network 
compatible with the current build.  (It's an optional update for servers.)  
To obtain these builds, you need to opt into the prerelease beta.

   

  To opt into the prerelease beta on the client, right click on the game in the 
game list and select Properties, select the Betas tab, and select the 
prerelease beta.  (This is a public beta and does not require a password.)

   

  To select which branch to sync the dedicated server to using steamcmd, you 
need to pass -beta prerelease to the app_update command.  For example, if you 
are using a SteamCmd script file, you might have something like this:

   

  login anonymous

  force_install_dir cstrike

  app_update 232330 -beta prerelease

  quit

   

  (I am told that it is possible to pass the -beta switch on the steamcmd 
command line, through some magic combination of quoting, so you can avoid 
having to create a script file.  Hopefully some kind soul will figure out how 
to do that and share it.)

   

  Switching between two steampipe branches is really fast and easy, so if 
there's a problem, you can switch back quickly.  (Opting out of the steampipe 
beta was really painful because it was switching between two entirely 
different content distribution systems --- that will never apply again.)

   

  If no big problems are detected, we'll make these builds the official build 
on Monday.

   

  Our current plan is to always keep the prerelease branch active, even if it 
is the same build as the main branch.  This way you can stay opted in.  In 
other words, prerelease actually means the latest available build.

   

  We're not sure if every update we release needs to go out as a prerelease 
first.

   

  Here are the change notes for the builds we are releasing today:

   

  Source engine games:

  * mapcycle and motd files now reside in the cfg folder by default, or in the 
root as a fallback.

  * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and 
will be used if the filename convar is at the default value and no custom file 
is found in the cfg folder or the root.

  * mapcycle file can contain blank lines and //-style comments

  * mapcycle file loaded from the custom folder.

  * Greatly reduced memory usage on the client and server

  * Added some hardcoded rules to the end of sv_pure rule list.

  * Fixed some filesystem calls not properly obeying pure server rules.

  * Fixed model bounds and simple materials consistency checking rules.  (Fixed 
Counter-Strike server spew.)

   



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Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread IBIS Customer Service
Do we know if this update will also fix the way maps * outputs after the
steampipe update. The change has broken the change level systems in many
popular programs such as HLSW.


On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  We’re trying out different way to release updates that will hopefully
 reduce disruption to your communities.

 ** **

 New builds are now available for the client and dedicated server for CS:S,
 DoD:S, and HL2:DM.  These builds have the same PatchVersion and are network
 compatible with the current build.  (It’s an “optional update” for
 servers.)  To obtain these builds, you need to opt into the prerelease beta.
 

 ** **

 To opt into the prerelease beta on the client, right click on the game in
 the game list and select Properties, select the “Betas” tab, and select the
 “prerelease” beta.  (This is a public beta and does not require a password.)
 

 ** **

 To select which branch to sync the dedicated server to using steamcmd, you
 need to pass “-beta prerelease” to the app_update command.  For example, if
 you are using a SteamCmd script file, you might have something like this:*
 ***

 ** **

 login anonymous

 force_install_dir cstrike

 app_update 232330 -beta prerelease

 quit

 ** **

 (I am told that it is possible to pass the -beta switch on the steamcmd
 command line, through some magic combination of quoting, so you can avoid
 having to create a script file.  Hopefully some kind soul will figure out
 how to do that and share it.)

 ** **

 Switching between two steampipe branches is really fast and easy, so if
 there’s a problem, you can switch back quickly.  (Opting out of the
 “steampipe beta” was really painful because it was switching between two
 entirely different content distribution systems --- that will never apply
 again.)

 ** **

 If no big problems are detected, we’ll make these builds the official
 build on Monday.

 ** **

 Our current plan is to always keep the prerelease branch active, even if
 it is the same build as the main branch.  This way you can stay opted in.
 In other words, “prerelease” actually means “the latest available build”.*
 ***

 ** **

 We’re not sure if every update we release needs to go out as a prerelease
 first.

 ** **

 Here are the change notes for the builds we are releasing today:

 ** **

 Source engine games:

 * mapcycle and motd files now reside in the cfg folder by default, or in
 the root as a fallback.

 * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt,
 and will be used if the filename convar is at the default value and no
 custom file is found in the cfg folder or the root.

 * mapcycle file can contain blank lines and //-style comments

 * mapcycle file loaded from the custom folder.

 * Greatly reduced memory usage on the client and server

 * Added some hardcoded rules to the “end” of sv_pure rule list.

 * Fixed some filesystem calls not properly obeying pure server rules.

 * Fixed model bounds and simple materials consistency checking rules.
 (Fixed Counter-Strike server spew.)

 ** **

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 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
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Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Charlie
It doesn't, but I submitted that bug report a few days and they have a fix
for it ready.


On Fri, Apr 26, 2013 at 7:11 PM, IBIS Customer Service 
ibis.serv...@gmail.com wrote:

 Do we know if this update will also fix the way maps * outputs after the
 steampipe update. The change has broken the change level systems in many
 popular programs such as HLSW.


 On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  We’re trying out different way to release updates that will hopefully
 reduce disruption to your communities.

 ** **

 New builds are now available for the client and dedicated server for
 CS:S, DoD:S, and HL2:DM.  These builds have the same PatchVersion and are
 network compatible with the current build.  (It’s an “optional update” for
 servers.)  To obtain these builds, you need to opt into the prerelease beta.
 

 ** **

 To opt into the prerelease beta on the client, right click on the game in
 the game list and select Properties, select the “Betas” tab, and select the
 “prerelease” beta.  (This is a public beta and does not require a password.)
 

 ** **

 To select which branch to sync the dedicated server to using steamcmd,
 you need to pass “-beta prerelease” to the app_update command.  For
 example, if you are using a SteamCmd script file, you might have something
 like this:

 ** **

 login anonymous

 force_install_dir cstrike

 app_update 232330 -beta prerelease

 quit

 ** **

 (I am told that it is possible to pass the -beta switch on the steamcmd
 command line, through some magic combination of quoting, so you can avoid
 having to create a script file.  Hopefully some kind soul will figure out
 how to do that and share it.)

 ** **

 Switching between two steampipe branches is really fast and easy, so if
 there’s a problem, you can switch back quickly.  (Opting out of the
 “steampipe beta” was really painful because it was switching between two
 entirely different content distribution systems --- that will never apply
 again.)

 ** **

 If no big problems are detected, we’ll make these builds the official
 build on Monday.

 ** **

 Our current plan is to always keep the prerelease branch active, even if
 it is the same build as the main branch.  This way you can stay opted in.
 In other words, “prerelease” actually means “the latest available build”.
 

 ** **

 We’re not sure if every update we release needs to go out as a prerelease
 first.

 ** **

 Here are the change notes for the builds we are releasing today:

 ** **

 Source engine games:

 * mapcycle and motd files now reside in the cfg folder by default, or in
 the root as a fallback.

 * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt,
 and will be used if the filename convar is at the default value and no
 custom file is found in the cfg folder or the root.

 * mapcycle file can contain blank lines and //-style comments

 * mapcycle file loaded from the custom folder.

 * Greatly reduced memory usage on the client and server

 * Added some hardcoded rules to the “end” of sv_pure rule list.

 * Fixed some filesystem calls not properly obeying pure server rules.

 * Fixed model bounds and simple materials consistency checking rules.
 (Fixed Counter-Strike server spew.)

 ** **

 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce



 ___
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Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Kyle Sanderson
Bdeen said it was in the tree. I was hoping for the latest, which should
include a fix for the reference counted effects, and sprays. Kind of
disappointing if they're not present.

Thanks,
Kyle.
On 26 Apr 2013 19:29, Charlie sprayp...@gmail.com wrote:

 It doesn't, but I submitted that bug report a few days and they have a fix
 for it ready.


 On Fri, Apr 26, 2013 at 7:11 PM, IBIS Customer Service 
 ibis.serv...@gmail.com wrote:

 Do we know if this update will also fix the way maps * outputs after the
 steampipe update. The change has broken the change level systems in many
 popular programs such as HLSW.


 On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  We’re trying out different way to release updates that will hopefully
 reduce disruption to your communities.

 ** **

 New builds are now available for the client and dedicated server for
 CS:S, DoD:S, and HL2:DM.  These builds have the same PatchVersion and are
 network compatible with the current build.  (It’s an “optional update” for
 servers.)  To obtain these builds, you need to opt into the prerelease beta.
 

 ** **

 To opt into the prerelease beta on the client, right click on the game
 in the game list and select Properties, select the “Betas” tab, and select
 the “prerelease” beta.  (This is a public beta and does not require a
 password.)

 ** **

 To select which branch to sync the dedicated server to using steamcmd,
 you need to pass “-beta prerelease” to the app_update command.  For
 example, if you are using a SteamCmd script file, you might have something
 like this:

 ** **

 login anonymous

 force_install_dir cstrike

 app_update 232330 -beta prerelease

 quit

 ** **

 (I am told that it is possible to pass the -beta switch on the steamcmd
 command line, through some magic combination of quoting, so you can avoid
 having to create a script file.  Hopefully some kind soul will figure out
 how to do that and share it.)

 ** **

 Switching between two steampipe branches is really fast and easy, so if
 there’s a problem, you can switch back quickly.  (Opting out of the
 “steampipe beta” was really painful because it was switching between two
 entirely different content distribution systems --- that will never apply
 again.)

 ** **

 If no big problems are detected, we’ll make these builds the official
 build on Monday.

 ** **

 Our current plan is to always keep the prerelease branch active, even if
 it is the same build as the main branch.  This way you can stay opted in.
 In other words, “prerelease” actually means “the latest available build”.
 

 ** **

 We’re not sure if every update we release needs to go out as a
 prerelease first.

 ** **

 Here are the change notes for the builds we are releasing today:

 ** **

 Source engine games:

 * mapcycle and motd files now reside in the cfg folder by default, or in
 the root as a fallback.

 * Default mapcycle and motd files are now shipped as
 cfg/xxx_default.txt, and will be used if the filename convar is at the
 default value and no custom file is found in the cfg folder or the root.
 

 * mapcycle file can contain blank lines and //-style comments

 * mapcycle file loaded from the custom folder.

 * Greatly reduced memory usage on the client and server

 * Added some hardcoded rules to the “end” of sv_pure rule list.

 * Fixed some filesystem calls not properly obeying pure server rules.***
 *

 * Fixed model bounds and simple materials consistency checking rules.
 (Fixed Counter-Strike server spew.)

 ** **

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 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce



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