[hlds] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. The patch notes are below. - John --- - Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line - Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate - Various security and stability improvements - Updated localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. The patch notes are below. - John --- - Improved Steam Voice support - Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam" - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz - Improved compatibility with Steam client beta - Added CELT audio codec currently in use in TF2 and CS:GO - Server operators may enable use of this codec via "sv_voicecodec vaudio_celt" - Steam voice remains the default voice codec in all SDK2013 games - Updated spec_player command to match recent improvements in TF2 - Now accepts partial player names, Steam IDs, etc. - Fixed security issue reported by Amat Cama via GeekPwn - Fixed security issues reported by Justin Taft from One Up Security, LLC - Updated engine with recent stability and bug fixes from TF2 - Updated handling of game language setting to match Team Fortress 2 behavior: - Steam per-game language setting is now properly honored and syncs with the in-game setting - In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting - Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line - Updated the localization files - [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. The patch notes are below. *Important*: This update replaces the current main branch of the SDK 2013 Base with what was previously the prerelease branch, retiring the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively. - John --- - Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports) - Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods - Fixed an exploit that could be used to crash dedicated servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds