Re: [hlds] Unable script steamcmd due to output issues
See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. On 2014/08/10 05:51, Steven Hartland wrote: I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728) ... App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728) App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728) Success! App '740' already up to date. [HTTP Remote Control] HTTP server listening on port 27037. Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... I'm guessing steamcmd is doing something different when its not a console output which is causing the issues, any ideas? Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Unable script steamcmd due to output issues
Actually it can often stall and take ages to process so being able to monitor progress is key. Regards Steve - Original Message - From: Dominik Friedrichs d...@forlix.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 1:09 PM Subject: Re: [hlds] Unable script steamcmd due to output issues See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. On 2014/08/10 05:51, Steven Hartland wrote: I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728) ... App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728) App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728) Success! App '740' already up to date. [HTTP Remote Control] HTTP server listening on port 27037. Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... I'm guessing steamcmd is doing something different when its not a console output which is causing the issues, any ideas? Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Unable script steamcmd due to output issues
Digging around the issue could well be that stdout goes fully buffered when stdout isn't a tty. When this happens the buffer size is apparently 1 page size so likely 4k, which ties in with what I've seen when piping the output to a file for large downloads. The fix could be as easy as adding the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 3:29 PM Subject: Re: [hlds] Unable script steamcmd due to output issues Actually it can often stall and take ages to process so being able to monitor progress is key. Regards Steve - Original Message - From: Dominik Friedrichs d...@forlix.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 1:09 PM Subject: Re: [hlds] Unable script steamcmd due to output issues See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. On 2014/08/10 05:51, Steven Hartland wrote: I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728) ... App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728) App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728) Success! App '740' already up to date. [HTTP Remote Control] HTTP server listening on port 27037. Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... I'm guessing steamcmd is doing something different when its not a console output which is causing the issues, any ideas? Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Unable script steamcmd due to output issues
http://didrole.com/UpdateTool/ No idea if its still actively developed, but it may be something for you to look at it. -Lane Steven Hartland mailto:kill...@multiplay.co.uk August 10, 2014 at 11:25 AM Digging around the issue could well be that stdout goes fully buffered when stdout isn't a tty. When this happens the buffer size is apparently 1 page size so likely 4k, which ties in with what I've seen when piping the output to a file for large downloads. The fix could be as easy as adding the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 3:29 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk August 10, 2014 at 10:29 AM Actually it can often stall and take ages to process so being able to monitor progress is key. Regards Steve - Original Message - From: Dominik Friedrichs d...@forlix.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 1:09 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Dominik Friedrichs mailto:d...@forlix.org August 10, 2014 at 8:09 AM See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk August 9, 2014 at 11:51 PM I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728) ... App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728) App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728) Success! App '740' already up to date. [HTTP Remote Control] HTTP server listening on port 27037. Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates
Re: [hlds] Unable script steamcmd due to output issues
Isn't that tool Linux only? I assume hes running Windows since is the Win32 server mailing list... Lane Eckley mailto:l...@staff.hypernia.com Sunday, August 10, 2014 7:23 PM http://didrole.com/UpdateTool/ No idea if its still actively developed, but it may be something for you to look at it. -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk Sunday, August 10, 2014 11:25 AM Digging around the issue could well be that stdout goes fully buffered when stdout isn't a tty. When this happens the buffer size is apparently 1 page size so likely 4k, which ties in with what I've seen when piping the output to a file for large downloads. The fix could be as easy as adding the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 3:29 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk Sunday, August 10, 2014 10:29 AM Actually it can often stall and take ages to process so being able to monitor progress is key. Regards Steve - Original Message - From: Dominik Friedrichs d...@forlix.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 1:09 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Dominik Friedrichs mailto:d...@forlix.org Sunday, August 10, 2014 8:09 AM See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk Saturday, August 9, 2014 11:51 PM I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating
Re: [hlds] Unable script steamcmd due to output issues
Nope, there is both a Windows Linux builds listed there in addition the sourcecode. -Lane Bubka3 mailto:bub...@gmail.com August 10, 2014 at 8:43 PM Isn't that tool Linux only? I assume hes running Windows since is the Win32 server mailing list... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Lane Eckley mailto:l...@staff.hypernia.com August 10, 2014 at 7:23 PM http://didrole.com/UpdateTool/ No idea if its still actively developed, but it may be something for you to look at it. -Lane Steven Hartland mailto:kill...@multiplay.co.uk August 10, 2014 at 11:25 AM Digging around the issue could well be that stdout goes fully buffered when stdout isn't a tty. When this happens the buffer size is apparently 1 page size so likely 4k, which ties in with what I've seen when piping the output to a file for large downloads. The fix could be as easy as adding the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 3:29 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk August 10, 2014 at 10:29 AM Actually it can often stall and take ages to process so being able to monitor progress is key. Regards Steve - Original Message - From: Dominik Friedrichs d...@forlix.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 10, 2014 1:09 PM Subject: Re: [hlds] Unable script steamcmd due to output issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Dominik Friedrichs mailto:d...@forlix.org August 10, 2014 at 8:09 AM See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Steven Hartland mailto:kill...@multiplay.co.uk August 9, 2014 at 11:51 PM I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial
[hlds] Unable script steamcmd due to output issues
I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem occurs then either redirecting or capturing the output from steamcmd (windows version). First off you don't get the output as it happens, its delayed until the command finishes or until there has been significant output, which means you can't monitor for progress. Next the output is jumbled with output that would display early on when run in the console being output at the end. Here's an example: == Console Version == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] HTTP server listening on port 27037. OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728) App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728) ... App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728) App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728) Success! App '740' already up to date. == Redirect to File == steamcmd +login anonymous +force_install_dir testdl +app_update 740 validate +quit out.txt == out.txt === Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Initial App state (0x4) installed App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728) App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728) ... App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728) App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728) Success! App '740' already up to date. [HTTP Remote Control] HTTP server listening on port 27037. Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... I'm guessing steamcmd is doing something different when its not a console output which is causing the issues, any ideas? Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds