[hlds] hl2mp migrations

2013-03-14 Thread Doug Simmons
I have been holding off asking about hl2mp since I am very much a
layman compared to the people on this list, and I'm trying to get
educated about the changes. But, I can't stand it any longer. If my
questions are too far out of scope, or too basic, for this forum, I
apologize.

What, if anything, is recommended that I do to prepare my servers for
a smoother migration to steampipe? Should I be uninstalling my mods
(sm:s/mm:s) and custom content (player model changer, for example) and
relocating my maps? Will the whitelist feature and fast downloads work
initially? Seems like I saw a statement somewhere that they wouldn't.
Also, the FAQ at
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
doesn't address SDK/Hammer, etc. So, what about my mapping team, how
can I prepare them for changes to SDK workflow?

Thanks in advance for any suggestions/links/epiplectic outbursts, etc.

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Re: [hlds] hl2mp migrations

2013-03-14 Thread List User
This information is based for hosts. If your not actually hosting the 
server (buying from a GSP) the only thing you need to know is you put 
your maps in

hl2mp\maps
or
hl2mp\custom\pick-a-name\maps

If your hosting, you will need to move from hldsupdatetool tool to 
steamcmd, and move from orangebox\hl2mp to just hl2mp.

On 3/14/2013 1:56 PM, Doug Simmons wrote:

I have been holding off asking about hl2mp since I am very much a
layman compared to the people on this list, and I'm trying to get
educated about the changes. But, I can't stand it any longer. If my
questions are too far out of scope, or too basic, for this forum, I
apologize.

What, if anything, is recommended that I do to prepare my servers for
a smoother migration to steampipe? Should I be uninstalling my mods
(sm:s/mm:s) and custom content (player model changer, for example) and
relocating my maps? Will the whitelist feature and fast downloads work
initially? Seems like I saw a statement somewhere that they wouldn't.
Also, the FAQ at
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
doesn't address SDK/Hammer, etc. So, what about my mapping team, how
can I prepare them for changes to SDK workflow?

Thanks in advance for any suggestions/links/epiplectic outbursts, etc.

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