RE: FilePlanet
The reason for that is how much more stress Q3 will put on a system than CS ever has, inclusive off the frame stopping smoke grenades. -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:09 PM To: [EMAIL PROTECTED] Subject: RE: FilePlanet What really irks me is that the hardware sitesstill insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:48 PM To: [EMAIL PROTECTED] Subject: FilePlanet here is a tidbit from fileplanets site Twenty MILLION Megabytes Served Why are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! Guess HL is still king of the hill.
RE: FilePlanet
They do that because Quake III is a good all-around benchmark for video cards. It can really tax a card with some of those levels. HL is just the Quake 1 engine on speed, so it can run on just about anything these days. Even my old Riva TNT could run it great! - Robert J Mitchell [EMAIL PROTECTED] - -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:09 PM To: [EMAIL PROTECTED] Subject: RE: FilePlanet What really irks me is that the hardware sitesstill insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:48 PM To: [EMAIL PROTECTED] Subject: FilePlanet here is a tidbit from fileplanets site Twenty MILLION Megabytes Served Why are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! Guess HL is still king of the hill.
Re: FilePlanet
The Q3A Engine is so much faster than HL's Cheesy Q1 Engine. I love the Eye Candy you get with a GeForce3 on Q3A especially with Quincunx Anti-aliasing. Gotta love the realistic look of player models, sides of walls, corners, and stuff like that and still get an amazing 60Frams persecond at 1600x1200x32bpp with everything full speed ahead. THe OpenGL in Q3A is a lot better than it is in Half Life by far. I wonder what version of OpenGL Rendering is used by HL anyways. I enjoy seeing 130FPS on Q3A when I run the demos with full texture quality at 1024x768x32bpp on the latest Q3A Demo before on the Demo1 I was seeing 201FPS, and boy that was blazing. Gotta Love nVidia. Thanks, Dan - Original Message - From: Robert J Mitchell To: [EMAIL PROTECTED] Sent: Friday, September 21, 2001 1:39 AM Subject: RE: FilePlanet They do that because Quake III is a good all-around benchmark for video cards. It can really tax a card with some of those levels. HL is just the Quake 1 engine on speed, so it can run on just about anything these days. Even my old Riva TNT could run it great! - Robert J Mitchell [EMAIL PROTECTED] - -Original Message-From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:09 PMTo: [EMAIL PROTECTED]Subject: RE: FilePlanet What really irks me is that the hardware sitesstill insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix)http://www.firekite.com -Original Message-From: Scott Cassaday [mailto:[EMAIL PROTECTED]]Sent: Thursday, September 20, 2001 9:48 PMTo: [EMAIL PROTECTED]Subject: FilePlanet here is a tidbit from fileplanets site "Twenty MILLION Megabytes ServedWhy are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! " Guess HL is still king of the hill.
RE: FilePlanet
How do you, a mom and pop website pay your bandwidth bill? A terabyte in a day and a half? How big is your mom and pop pipe? StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 10:57 PM To: [EMAIL PROTECTED] Subject: Re: FilePlanet I'm a little mom and pop website hosting the cs mirror, and I transferred over a terrabyte in the last day and a half in mirror files. It IS amazing how they pay their Bandwidth bill.
RE: FilePlanet
That ain't no lie! Stan -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 11:09 PM To: [EMAIL PROTECTED] Subject: RE: FilePlanet What really irks me is that the hardware sites still insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:48 PM To: [EMAIL PROTECTED] Subject: FilePlanet here is a tidbit from fileplanets site Twenty MILLION Megabytes Served Why are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! Guess HL is still king of the hill.
RE: FilePlanet
That's not really the case. The card/driver combination makes or breaks a 3D solution. For instance, under w9x, using dual voodoo2's, HL/CS would probably run great. Since I threw 9x out the window a couple of years back, I've run NT/2000 on my workstations exclusively. Now, with HL/CS 1.0 and 1.1, my FPS would drop to sub 20, and sometimes less than 10 on W2K with the 3dfx W2K beta drivers for Voodoo2. Since 3dfx went under, I was forced to go with nVidia GF2 MX PCI to fix the problem, because they fully support W2K. Now my minimum FPS is exactly 37.5, which is strange, as it is exactly half of my 75Hz refresh rate. I'm guessing this is a driver issue that needs optimizing. I'm running the 12.41 nVidia reference drivers for W2K. But, it beats the hell out of my voodoo2 performance. (I had also tried WickedGL, and it didn't really help much) I will agree that on a LAN just about any card would do, but it seems with internet play and the higher latency, that FPS within many games can lag considerably if you have an older card. I hear at least once a day from someone on our CS server that they get MAX 30 FPS. I couldn't play under those circumstances. Quoting Q3 single machine performance is not a real world indicator for net play FPS. Anway, it would be nice to see some people do some benchmarks with HL/MODs. So, I wouldn't say that just any card will give you great HL/MOD performance... StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Robert J Mitchell [mailto:[EMAIL PROTECTED]] Sent: Friday, September 21, 2001 2:40 AM To: [EMAIL PROTECTED] Subject: RE: FilePlanet They do that because Quake III is a good all-around benchmark for video cards. It can really tax a card with some of those levels. HL is just the Quake 1 engine on speed, so it can run on just about anything these days. Even my old Riva TNT could run it great! - Robert J Mitchell [EMAIL PROTECTED] - -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:09 PM To: [EMAIL PROTECTED] Subject: RE: FilePlanet What really irks me is that the hardware sites still insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 20, 2001 9:48 PM To: [EMAIL PROTECTED] Subject: FilePlanet here is a tidbit from fileplanets site Twenty MILLION Megabytes Served Why are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! Guess HL is still king of the hill.
Re: FilePlanet
I'm a little mom and pop website hosting the cs mirror, and I transferred over a terrabyte in the last day and a half in mirror files. It IS amazing how they pay their Bandwidth bill.
RE: FilePlanet
What really irks me is that the hardware sitesstill insist on using Q3 for their benchmarks for video cards... Hundreds of thousands of people would much rather know how it performs in HL/CS/TFC. Eric (the Deacon remix)http://www.firekite.com -Original Message-From: Scott Cassaday [mailto:[EMAIL PROTECTED]]Sent: Thursday, September 20, 2001 9:48 PMTo: [EMAIL PROTECTED]Subject: FilePlanet here is a tidbit from fileplanets site "Twenty MILLION Megabytes ServedWhy are there long lines on the public servers? Becayse the Half-Life and Counter-Strike updates are obscenely popular. In fact, since they were released on Wednesday, we've served around 20 terabytes, or about 20 MILLION megabytes of data. That's around 13,888,889 floppy disks or 31,008 CD's worth of information. And we're still going! " Guess HL is still king of the hill.