[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, 
Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific changes 
include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be 
enabled, regardless of setting. Disabling this can improve compatibility with 
third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the 
number of clients connected to the SourceTV server

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added new Grordbort Pyro and Engineer item sets
   - Added the Valve Gift Grab 2011 - TF2 achievement
  - Added Naughty and Nice winter keys to the Mann Co. store
- Added a new Valve-authored control point map: Foundry
- added 12 achievements for Foundry
 - added achievement reward milestone reward for Foundry achievement
- Added UGC Highlander medals
- Relaxed some restrictions on what misc items can be equipped simultaneously
- Additional improvements for client stability
- Updated the localization files

Day of Defeat: Source
- Added the Valve Gift Grab 2011 - DoD:S achievement
- Updated the localization files

Counter-Strike: Source
- Added the Valve Gift Grab 2011 - CS:S achievement
- Added rate limiting for connections and added the following ConVars to 
support that:
   - sv_max_connects_sec
   - sv_max_connects_window
   - sv_max_connects_sec_global
- Dramatically improved the dynamic model loading system's memory usage, 
performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and 
Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
- Fixed a client crash during demo playback
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:



Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added a server command line option called -dumplongticks which will 
generate minidumps when there are long server frames

- Fixed startmovie failing for the raw, tga, jpg, and wav options

- Fixed some HUD messages not displaying properly on widescreen resolutions

- Updated the localization files for all games



Team Fortress 2

- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when 
they're already at full health

- Fixed hatless headgear not removing the player's hat

- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola

- Fixed teleporter progress being displayed incorrectly after upgrading a 
teleporter while it was recharging

- Fixed a rare server crash related to assists

- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new 
value for the cvar

- Purchased items are no longer announced in the chat text

- Reduced the amount of server console output when client commands are out of 
sync

- Added the following ConVars for proxy support for replay FTP offloading: 
replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and 
replay_fileserver_offload_proxy_port

- Removed replay_port ConVar (and the need for replay to open a port)

- Updated the matchmaking filtering to speed up searches and reduce the number 
of pinged servers

- Updated Pl_Upward

   - Fixed ending the game mid-round when mp_timelimit has been reached

   - Fixed several exploit areas

- Updated Pl_Goldrush

   - Stage 1 : Fixed overlapping train track models

   - Stage 1 : Fixed terrain seam by red spawn exit

   - Stage 1 : Fixed red spawn room door going through ceiling

   - Stage 1 : Light fixture on roof structure of red's first spawn building 
switched to non-solid

   - Stage 2 : Added func_nobuild under bridge that would get teleported 
players stuck

   - Stage 3 : Added invisible func_brushes above roofs to block blind demo 
grenade spam

   - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy 
teleport buildables

   - Stage 3 : Added clip brush to top of main gate entrance

   - Stage 3 : Extended red's respawn room brushes to enclose entire interior

   - Stage 3 : Added respawn visualizer material to back face of blocker that 
prevents red from entering blue's respawn area from the top route

- Updated Items

   - Added the Killer Exclusive

   - Added the Mask of the Shaman to the droplist and made it craftable

   - Added the El Jefe  to the droplist and made it craftable

   - Added two new styles for the Large Luchadore

   - Fixed the Industrial Festivizer sometimes turning white

   - Updated the shading on the Crusader's Crossbow

   - Updated the Magnificent Mongolian texture and made it paintable

   - Updated the Carouser's Capotain with an improved appearance

   - Updated the Whiskered Gentlemen with an improved appearance

   - Updated the particle effects for the Cow Mangler 5000 and the Righteous 
Bison

   - Updated the Stickybomb Jumper

  - Now uses a unique texture and projectile

  - No longer causes the wielder to take increased damage from other sources



Counter-Strike: Source

Cumulative weapon updates

- All weapons now have a new accuracy model which fixes many bugs and provides 
more intuitive weapon behavior

- Weapons now have separate accuracy penalties for jumping, landing, and 
standing on ladders

- All weapons are now more accurate while crouching

- Accuracy penalties for movement no longer have a discrete threshold, but 
scale between crouch move and run speed

- All rifles are less accurate while running

- Fixed bug that caused the glock to fire burst rounds on three consecutive 
tick frames. It now fires burst rounds with a 0.05 cycle time

- Fixed a bug that cause the famas to fire burst rounds on uneven intervals 
(0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075

- Fixed bug for the bolt action sniper rifles that caused their zoom state to 
incorrectly toggle when holding down fire

- Fixed bug that would cause the suppressor state on the USP and M4A1 to not be 
accounted for correctly when the weapons were dropped with the suppressor 
attached and then picked up

- Fixed fast suppressor switch exploit

- Decreased range of shotguns, while slightly increasing damage

- Slightly increased damage of m249

- Sniper rifles now zoom faster

- AWP fire animation changed to match 1.5 second cycle time

- Fixed burst fire prediction of FAMAS

- Fixed animation issue with elite dry fire

- Fixed timing of sounds on Glock burst fire

- Weapon spread patterns are no longer square

- Dynamic crosshair now uses actual weapon accuracy, rather than a separate 
simulation

- Increased run speed for Galil and FAMAS

- Increased FAMAS 

[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers

Team Fortress 2
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the 
whitelist for Medieval mode
- Added a server console message when a player is sent to the server via the 
matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in 
crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after changing 
servers
- Fixed the backpack image for the Schadenfreude not being disabled when using 
paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2



Counter-Strike: Source

- Updated the localization files



Team Fortress 2

- Added the Replay feature:  http://www.teamfortress.com/replayupdate

  - Known issue with blurry Mac replay rendering will be fixed in the next 
update

- Launched the First Annual Saxxy Awards: 
http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on the 
loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the  Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties will no 
longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's being carried in CTF 
maps

- Fixed the Gloves of Running Urgently not using the correct skin in the 
character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character loadout 
screen

- Fixed the Horseless Headless Horsemann displaying the burning material in 
DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8

- Fixed removing the burning/jarated conditions on players who are being 
critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are made 
invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the 
IEconItems_440/GetSchema Web API

Jason

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[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and 
Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

   - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 
UDP packet to any UDP log targets with the secret value pre-pended



Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training 
courses

- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 
client console to create a server account using the currently logged in Steam 
account. This will generate values for tf_server_identity_account_id and 
tf_server_identity_token

   - Put the values for tf_server_identity_account_id and 
tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client 
console to list all of the game server accounts owned by the currently logged 
in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

  - sv_allow_votes   : Allow voting?

  - sv_vote_failure_timer: A vote that fails cannot be 
voted on again during this period.

  - sv_vote_allow_specators  : Allow spectators to vote?

  - sv_vote_issue_changelevel_allowed: Allow votes to change levels?

  - sv_vote_issue_kick_allowed   : Allow votes to kick players 
from the server?

  - sv_vote_issue_nextlevel_allowed  : Allow votes to set the next 
level?

  - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the 
current map?

  - sv_vote_issue_restart_game_allowed   : Allow votes to restart the 
game?

  - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the 
teams?

  - sv_vote_issue_nextlevel_choicesmode  : Present players with a list 
of maps with the lowest playtimes to choose from?

  - sv_vote_kick_ban_duration: How long should a kick vote 
ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

  - Added a new convar hud_combattext_healing to display the amount of 
healing done per second

  - Added bonus points to the items displayed using Combat Text

  - Starting position of values is now affected by range to target, making 
it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the convar 
sv_use_steam_voice, which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running 
with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

   - The duel dialog has been extended to include class-specific duels in 
addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly 
causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be 
used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the 
associated team from building in the area

- Items changes:

   - Added new Sort by Rarity option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure 
Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply 
cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

  - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack 
(also added +20% melee vulnerability)

  - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The 
Claidheamohmor

   - Vitasaw

  - Added the ability to see enemy health

   - Dalokohs Bar

  - 

[hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a server crash exploit caused by malformed network packets.

Counter-Strike: Source
- Updated De_Inferno.
   - Community fixes.

Team Fortress 2
- Fixed the Amputator and the Crusader's Crossbow healing teammates that have 
the Equalizer as their active weapon.
- Updated the Red team skin for the Fists of Steel.

Jason


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