[hlds_linux] Re: CEF broken in Valve games

2019-02-13 Thread Kyle Sanderson
Any update on this team? I'm unclear on if I should start emailing hl3team
and similar so let me know how we can resolve this simple regression. I
think some users have already mailed song requests in but I haven't heard
back on those either.

Kyle.

On Mon, 7 Jan 2019, 19:21 Kyle Sanderson  New year same bug :-(.
>
> Team,
>
> Any luck with resolving this one-liner?
>
> Kyle.
>
> On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson 
> wrote:
> >
> > Still broken team 2 months later :( As a result I have horrible UX now
> > as users need to click into a visible window for audio to
> > automatically kick on and then disappear... every single map change...
> > making the commands not as helpful as they were.
> >
> > This is looking like a simple one-liner,
> > `command_line->AppendSwitchWithValue("autoplay-policy",
> > "no-user-gesture-required");`. More than happy to commit this myself;
> > alternatively please let me know when someone internally can resolve
> > this easy issue :-).
> >
> > Kyle.
> >
> > On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson 
> wrote:
> > >
> > > Any update on this team?
> > > On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson 
> wrote:
> > > >
> > > > Any update on this team?
> > > >
> > > > Kyle.
> > > > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson 
> wrote:
> > > > >
> > > > > Long time no mail.
> > > > >
> > > > > As industry leaders like Google uniformly destroy the web as per
> > > > >
> https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > > > before travelling so much now) play music regularly over Icecast2.
> > > > > Players now join the stream, but are prevented from hearing any
> audio
> > > > > because the DOM object is blocked. The usage of the radio is driven
> > > > > through plugin usage to adjust volume, opt-out, view title,
> requests,
> > > > > etc.
> > > > >
> > > > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > > > presently broken while https://areweponyyet.com/ added a
> click-through
> > > > > last night.
> > > > >
> > > > > Can we please toggle the preference off to restore this
> functionality?
> > > > > The last thing I want to do is pop-up a window that people have to
> > > > > click in-to which would disrupt their game.
> > > > >
> > > > > Kyle.
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

[hlds_linux] Re: CEF broken in Valve games

2019-01-07 Thread Kyle Sanderson
New year same bug :-(.

Team,

Any luck with resolving this one-liner?

Kyle.

On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson  wrote:
>
> Still broken team 2 months later :( As a result I have horrible UX now
> as users need to click into a visible window for audio to
> automatically kick on and then disappear... every single map change...
> making the commands not as helpful as they were.
>
> This is looking like a simple one-liner,
> `command_line->AppendSwitchWithValue("autoplay-policy",
> "no-user-gesture-required");`. More than happy to commit this myself;
> alternatively please let me know when someone internally can resolve
> this easy issue :-).
>
> Kyle.
>
> On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson  wrote:
> >
> > Any update on this team?
> > On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson  wrote:
> > >
> > > Any update on this team?
> > >
> > > Kyle.
> > > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  
> > > wrote:
> > > >
> > > > Long time no mail.
> > > >
> > > > As industry leaders like Google uniformly destroy the web as per
> > > > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > > before travelling so much now) play music regularly over Icecast2.
> > > > Players now join the stream, but are prevented from hearing any audio
> > > > because the DOM object is blocked. The usage of the radio is driven
> > > > through plugin usage to adjust volume, opt-out, view title, requests,
> > > > etc.
> > > >
> > > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > > presently broken while https://areweponyyet.com/ added a click-through
> > > > last night.
> > > >
> > > > Can we please toggle the preference off to restore this functionality?
> > > > The last thing I want to do is pop-up a window that people have to
> > > > click in-to which would disrupt their game.
> > > >
> > > > Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


[hlds_linux] Re: CEF broken in Valve games

2018-12-21 Thread Kyle Sanderson
Still broken team 2 months later :( As a result I have horrible UX now
as users need to click into a visible window for audio to
automatically kick on and then disappear... every single map change...
making the commands not as helpful as they were.

This is looking like a simple one-liner,
`command_line->AppendSwitchWithValue("autoplay-policy",
"no-user-gesture-required");`. More than happy to commit this myself;
alternatively please let me know when someone internally can resolve
this easy issue :-).

Kyle.

On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson  wrote:
>
> Any update on this team?
> On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson  wrote:
> >
> > Any update on this team?
> >
> > Kyle.
> > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  wrote:
> > >
> > > Long time no mail.
> > >
> > > As industry leaders like Google uniformly destroy the web as per
> > > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > before travelling so much now) play music regularly over Icecast2.
> > > Players now join the stream, but are prevented from hearing any audio
> > > because the DOM object is blocked. The usage of the radio is driven
> > > through plugin usage to adjust volume, opt-out, view title, requests,
> > > etc.
> > >
> > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > presently broken while https://areweponyyet.com/ added a click-through
> > > last night.
> > >
> > > Can we please toggle the preference off to restore this functionality?
> > > The last thing I want to do is pop-up a window that people have to
> > > click in-to which would disrupt their game.
> > >
> > > Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


[hlds_linux] Re: CEF broken in Valve games

2018-11-09 Thread Kyle Sanderson
Any update on this team?
On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson  wrote:
>
> Any update on this team?
>
> Kyle.
> On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  wrote:
> >
> > Long time no mail.
> >
> > As industry leaders like Google uniformly destroy the web as per
> > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > , this has impacted MOTD audio playback in Valve games. I (used to
> > before travelling so much now) play music regularly over Icecast2.
> > Players now join the stream, but are prevented from hearing any audio
> > because the DOM object is blocked. The usage of the radio is driven
> > through plugin usage to adjust volume, opt-out, view title, requests,
> > etc.
> >
> > Other industry leaders like http://www.sharkswithwheels.com/ are
> > presently broken while https://areweponyyet.com/ added a click-through
> > last night.
> >
> > Can we please toggle the preference off to restore this functionality?
> > The last thing I want to do is pop-up a window that people have to
> > click in-to which would disrupt their game.
> >
> > Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/


[hlds_linux] Re: CEF broken in Valve games

2018-10-31 Thread Kyle Sanderson
Any update on this team?

Kyle.
On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson  wrote:
>
> Long time no mail.
>
> As industry leaders like Google uniformly destroy the web as per
> https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> , this has impacted MOTD audio playback in Valve games. I (used to
> before travelling so much now) play music regularly over Icecast2.
> Players now join the stream, but are prevented from hearing any audio
> because the DOM object is blocked. The usage of the radio is driven
> through plugin usage to adjust volume, opt-out, view title, requests,
> etc.
>
> Other industry leaders like http://www.sharkswithwheels.com/ are
> presently broken while https://areweponyyet.com/ added a click-through
> last night.
>
> Can we please toggle the preference off to restore this functionality?
> The last thing I want to do is pop-up a window that people have to
> click in-to which would disrupt their game.
>
> Kyle.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/