Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Kevin Dautermann
Not really, works fine since I've started using it, item/workshop servers
also work without any issues on both EU/US servers I run.


-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross
Bemrose
Gesendet: Donnerstag, 19. Mai 2016 00:13
An: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Betreff: [hlds_linux] TF2: GSLTs causing issues?

Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs (using
sv_setsteamaccount) are having issues with other Steam services, such as the
item server and workshop.

Did something change on the backend?


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Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Nicholas Hastings
The prevailing theory is that after yesterday's Steam maintenance, TF2
now requires GSLT's to be tied to a Steam account with a qualifying
phone number tied to it. This is the same as CS:GO's requirement and was
already coming to TF2 eventually.

I cannot reproduce the issues with one of my own GSLTs, which is tied to
an account that qualifies.

-- 
Nicholas Hastings
AlliedMods.net 
> Ross Bemrose 
> Wednesday, May 18, 2016 6:13 PM
> Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs
> (using sv_setsteamaccount) are having issues with other Steam
> services, such as the item server and workshop.
>
> Did something change on the backend?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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[hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Ross Bemrose
Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs 
(using sv_setsteamaccount) are having issues with other Steam services, 
such as the item server and workshop.


Did something change on the backend?


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