>John, without weighing in on your main point (to which I'm generally
sympathetic), in the cases you speak of where it's easier to map from
scratch, why not just do so and use ctrl+shift+g to preserve history?
Probably because I have very little interest in correcting buildings.
Cheerio John
On 21 Nov 2017 12:49 am, "Scott Davies" wrote:
> >One other thing is when I start with a new task, sometimes a lot of work
> is already done but also sometimes very poorly, buildings not squared or
> misplaced. I wonder, should I correct that or leave it for the validators?
>
> Hi Henk. Yes, the idea is to ensure the square is in a finished state
> before marking it as done, including fixing up any errors done by a
> previous mapper. In cases where you can see something's not right and
> you're not sure how to fix it, probably best to leave a comment explaining
> the problem as you see it.
>
> John, without weighing in on your main point (to which I'm generally
> sympathetic), in the cases you speak of where it's easier to map from
> scratch, why not just do so and use ctrl+shift+g to preserve history?
>
> -Scott
>
>
> On 20 November 2017 at 16:15, john whelan wrote:
>
>> >One other thing is when I start with a new task, sometimes a lot of work
>> is already done but also sometimes very poorly, buildings not squared or
>> misplaced. I wonder, should I correct that or leave it for the validators?
>>
>> Interesting question I think its like hoping the fairies will come in
>> the night and fix everything up.
>>
>> >I agree with Blake iD is absolutely the best tool to use for new
>> mappers. Yes is requires a bit more clean up from a validator but that is
>> ok, and is best practice anyway.
>>
>> I think we are missing something here. I do a fair amount of
>> validation. Highways untagged I don't have a problem with but when it
>> comes to correcting buildings I do have a problem. It is faster to delete
>> and remap than to correct a badly mapped building but in OSM the official
>> preference is to correct what is there to preserve the history. I'll tag
>> buildings but even if they are badly drawn I will very very rarely correct
>> them. It's too much hassle. I tend to avoid building projects when
>> validating.
>>
>> I don't think it is OK to expect validators to spend more time cleaning
>> up than it takes to map. I don't know where Dale's magic pool of
>> validators are but I think we are all agreed we don't have enough
>> validation done so are they bogged down correcting buildings? Best
>> practice to correct work rather than do it right in the first place? This
>> goes against every best practice I've ever seen in the real world.
>>
>> Oh and Dale do note that the maperthon I attended 75% were not familiar
>> with JOSM but the quality of the work they produced was excellent in JOSM
>> with the building_tool plugin. Were they some sot of strange group? I
>> certainly didn't preselect them. They were brand new mappers and they
>> worked happily in JOSM. The amount of support they got might have been
>> higher than at a large maperthon with fewer experienced mapper per newbie
>> and there are good reasons for using iD which Ralph has covered but I
>> differ from your opinion, in mine iD is not absolutely the best tool for
>> new mappers and I have demonstrated that.
>>
>> Cheerio John
>>
>>
>>
>>
>>
>>
>> On 20 November 2017 at 10:34, Dale Kunce wrote:
>>
>>> Hey all,
>>> I agree with Blake iD is absolutely the best tool to use for new
>>> mappers. Yes is requires a bit more clean up from a validator but that is
>>> ok, and is best practice anyway.
>>>
>>> The iD team is working on the building tool but doesn't have a release
>>> date. Having this tool would be a game changer and would be the biggest
>>> improvement to beginning mappers.
>>>
>>> Over the past year Missing Maps and is partners have added over 30k
>>> mappers. We are constantly looking for ways to improve mapathons and the
>>> tools we use however, JOSM is not practical for a variety of reasons for
>>> mapathons of any significant size. The London group has integrated it the
>>> best with a dedicated small group everytime to learning JOSM.
>>>
>>> The material on learnosm originally came from the Missing Maps host page
>>> (http://www.missingmaps.org/host/).
>>>
>>> Dale
>>>
>>> On Sun, Nov 19, 2017 at 7:52 AM, Blake Girardot HOT/OSM <
>>> blake.girar...@hotosm.org> wrote:
>>>
Hi,
A lot of this would be addressed if iD had a building mapping tool
like JOSM does. I am going to restart the effort to get that added in
to iD, I have some new ideas for how we might be able to accomplish
it. I think it would save literally hundreds of hours volunteer time
fixing buildings that are mapped by new mappers and help new mappers
increase their productivity and accuracy.
iD is by far the more approachable editor for OSM, it