Re: [hugin-ptx] Re: Hugin-2016.0.0. cmake fails

2016-06-06 Thread Greg 'groggy' Lehey
On Monday,  6 June 2016 at 12:23:05 -0700, Simone Montrasio wrote:
>
> No proprietary driver installed.

Have you tried installing the driver?

Greg
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Re: [hugin-ptx] Re: Enfuse v4.2 question

2016-06-06 Thread Carlos Eduardo G. Carvalho (Cartola)
I would also suggest that you fuse with enfuse generating a 16 bits image,
like a TIF, and then process it in Rawtherapee, that is also free and can
deal separately with dark and light areas. It is really powerful.
 Nowadays I have practically stopped doing image fusion (also mainly
because of the use of a philopod instead of a tripod) and have been
treating the RAW directly with Rawtherapee. I usually shot a little darker
to then recover the details of dark areas on it.

Cheers,


Carlos E G Carvalho (Cartola)
http://cartola.org/360
http://www.panoforum.com.br/

2016-06-06 17:44 GMT-03:00 twalp :

> Chris, your reply has helped me calibrate my expectations, which is
> probably more important than anything.
>
> I assume by your statement, "I have fused the images with your parameters
> and the result looks convincing (to me)." you got the same result as the
> fused sample I posted previously.  I am quite happy with it, especially if
> the alternative is increased contrast in the floor and popcorn ceiling.
>
> I will experiment with your suggestions so I can learn more about the
> available tools.
>
> Thank you VERY much for helping.
>
> On Monday, June 6, 2016 at 12:08:01 PM UTC-5, cspiel wrote:
>>
>> Twalp -
>> THX for supplying the actual images!
>>
>> Your scene has an _enormous_ range of contrast
>> that you want to squeeze into an image to be
>> displayed on a computer screen (or even worse a
>> print on paper).  These "inside-looking-outside"
>> images are amongst the most demanding not only
>> for Enfuse.  Enfuse tends to render scenes quite
>> "naturally" in contrary to a distinctive
>> HDR-look and thus has to sacrifice other things,
>> which, in your case, means local contrast in the
>> highlights.
>>
>> I have fused the images with your parameters and
>> the result looks convincing (to me).  You could
>> immediately gain more contrast in "the outdoors"
>> by _reducing_ the number of pyramid levels.  Add
>> for example
>> --levels=-1
>> or
>> --levels=-2
>> to your best command line.  The result will look
>> more like a typical HDR image including all the
>> unnatural contrast in the floor and plafond.
>> However, the contrast in the window and clouds
>> will increase.
>>
>> Other ideas (besides taking your images again):
>>  * Load the Enfuse output image into your
>>favorite editor and tweak with e.g. "Curves"
>>or a similar tool.
>>  * Play with different exposure weighting curves
>>(while having `--contrast-weight=0'), this
>>is, `--exposure-weight-function' in
>>conjunction with `--exposure-optimum'.  YMMV,
>>though.
>>  * Fall back to a plain HDR work-flow.  See also
>>Appendix A.4 of the Enfuse Manual.
>>
>>
>> Thanks,
>> Chris
>>
>> --
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[hugin-ptx] Re: Enfuse v4.2 question

2016-06-06 Thread twalp
Chris, your reply has helped me calibrate my expectations, which is 
probably more important than anything. 

I assume by your statement, "I have fused the images with your parameters 
and the result looks convincing (to me)." you got the same result as the 
fused sample I posted previously.  I am quite happy with it, especially if 
the alternative is increased contrast in the floor and popcorn ceiling. 

I will experiment with your suggestions so I can learn more about the 
available tools. 

Thank you VERY much for helping.

On Monday, June 6, 2016 at 12:08:01 PM UTC-5, cspiel wrote:
>
> Twalp -
> THX for supplying the actual images!
>
> Your scene has an _enormous_ range of contrast
> that you want to squeeze into an image to be
> displayed on a computer screen (or even worse a
> print on paper).  These "inside-looking-outside"
> images are amongst the most demanding not only
> for Enfuse.  Enfuse tends to render scenes quite
> "naturally" in contrary to a distinctive
> HDR-look and thus has to sacrifice other things,
> which, in your case, means local contrast in the
> highlights.
>
> I have fused the images with your parameters and
> the result looks convincing (to me).  You could
> immediately gain more contrast in "the outdoors"
> by _reducing_ the number of pyramid levels.  Add
> for example
> --levels=-1
> or
> --levels=-2
> to your best command line.  The result will look
> more like a typical HDR image including all the
> unnatural contrast in the floor and plafond.
> However, the contrast in the window and clouds
> will increase.
>
> Other ideas (besides taking your images again):
>  * Load the Enfuse output image into your
>favorite editor and tweak with e.g. "Curves"
>or a similar tool.
>  * Play with different exposure weighting curves
>(while having `--contrast-weight=0'), this
>is, `--exposure-weight-function' in
>conjunction with `--exposure-optimum'.  YMMV,
>though.
>  * Fall back to a plain HDR work-flow.  See also
>Appendix A.4 of the Enfuse Manual.
>
>
> Thanks,
> Chris
>
>

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Re: [hugin-ptx] Re: Hugin-2016.0.0. cmake fails

2016-06-06 Thread Simone Montrasio


*lspci -v -s `lspci | awk '/NVIDIA/{print $1}'`*01:00.0 VGA compatible 
controller: NVIDIA Corporation G96M [GeForce 9600M GS] (rev a1) (prog-if 00 
[VGA controller])
Subsystem: QUANTA Computer Inc G96M [GeForce 9600M GS]
Flags: bus master, fast devsel, latency 0, IRQ 30
Memory at d200 (32-bit, non-prefetchable) [size=16M]
Memory at c000 (64-bit, prefetchable) [size=256M]
Memory at d000 (64-bit, non-prefetchable) [size=32M]
I/O ports at 5000 [size=128]
Expansion ROM at  [disabled]
Capabilities: 
Kernel driver in use: nouveau
Kernel modules: nvidiafb, nouveau

No proprietary driver installed.

Simone :)

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[hugin-ptx] Re: Enfuse v4.2 question

2016-06-06 Thread cspiel
Twalp -
THX for supplying the actual images!

Your scene has an _enormous_ range of contrast
that you want to squeeze into an image to be
displayed on a computer screen (or even worse a
print on paper).  These "inside-looking-outside"
images are amongst the most demanding not only
for Enfuse.  Enfuse tends to render scenes quite
"naturally" in contrary to a distinctive
HDR-look and thus has to sacrifice other things,
which, in your case, means local contrast in the
highlights.

I have fused the images with your parameters and
the result looks convincing (to me).  You could
immediately gain more contrast in "the outdoors"
by _reducing_ the number of pyramid levels.  Add
for example
--levels=-1
or
--levels=-2
to your best command line.  The result will look
more like a typical HDR image including all the
unnatural contrast in the floor and plafond.
However, the contrast in the window and clouds
will increase.

Other ideas (besides taking your images again):
 * Load the Enfuse output image into your
   favorite editor and tweak with e.g. "Curves"
   or a similar tool.
 * Play with different exposure weighting curves
   (while having `--contrast-weight=0'), this
   is, `--exposure-weight-function' in
   conjunction with `--exposure-optimum'.  YMMV,
   though.
 * Fall back to a plain HDR work-flow.  See also
   Appendix A.4 of the Enfuse Manual.


Thanks,
Chris

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[hugin-ptx] Re: Hugin 2016.2 beta 1 released

2016-06-06 Thread T. Modes


Am Montag, 6. Juni 2016 07:59:42 UTC+2 schrieb Kevin Gagel:
>
> I downloaded the win64 from sourceforge. I cannot install, it quits with 
> the error below. Any suggestions on what I should do?
>

Can you install other msi packages? 
If so, then the downloaded file is probably corrupted. (Check checksum and 
redownload if needed.)
If not,
a) the virus scanner conflicts with the installer. Try if deactivate of 
virus scanner fix it.
or b) you don't have the correct right to write to the temp folder.

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Re: [hugin-ptx] Hugin 2016.2 beta 1 released

2016-06-06 Thread dgjohnston


Yes, I'd say it works famously!

 Original message 
From: Niklas Mischkulnig  
Date: 2016-06-06  4:16 AM  (GMT-06:00) 
To: hugin and other free panoramic software  
Subject: Re: [hugin-ptx] Hugin 2016.2 beta 1 released 

 I just tested the MP part of enblend on this beta. The monitor program showed 
enblend hit almost 770% on my MacBook Pro. The log file shows "Blender: enblend 
4.1.1”.I didn’t have to use an extension like _mp.
So it works?I am currently compiling Hugin and the other tools with OpenMP, 
they weren't before.  
2. The end of the log file shows the following error:
Updating metadata... Error opening arg file 
/Applications/Hugin/PTBatcherGUI.app/Contents/Resources/xrc/hugin_exiftool_copy.arg
 
I checked the contents of 
/Applications/Hugin/PTBatcherGUI.app/Contents/Resources/xrc and there is 
nothing with that name in the directory.

Fixed in the next build. For now you could copy it from 
Hugin.app/Contents/Resources/xrc to PTBatcherGUI.app/Contents/Resources/xrc 
Niklas 



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Re: [hugin-ptx] 360 degree pano viewer?

2016-06-06 Thread Carlos Eduardo G. Carvalho (Cartola)
And, btw, if you want Salado player (1.3.5) and converter (0.5), I have
their latest versions, but I agree that flash is no longer a good option.


Carlos E G Carvalho (Cartola)
http://cartola.org/360
http://www.panoforum.com.br/

2016-06-06 10:07 GMT-03:00 Carlos Eduardo G. Carvalho (Cartola) <
cartol...@gmail.com>:

> I use krpano, that has linux binaries that runs on FreeBSD (I've tested a
> long time ago, hope they still work).
>
> For a free option, you can try Marzipano. I've tested and liked it very
> much. You can do the tour online. http://www.marzipano.net/
>
>
> Carlos E G Carvalho (Cartola)
> http://cartola.org/360
> http://www.panoforum.com.br/
>
> 2016-06-06 6:43 GMT-03:00 Sybren A. Stüvel :
>
>> I use Pano2VR, it has an excellent HTML5/CSS/WebGL output.
>> If you're interested, check https://stuvelfoto.nl/panorama -- all
>> panoramas were made with Pano2VR. The top 4 were exported with the
>> latest version, and load faster than the rest due to tiling support &
>> more efficient code.
>>
>> Sybren
>>
>>
>> On Sun, Jun 05, 2016 at 05:22:19PM +1000, Greg 'groggy' Lehey wrote:
>> > I used to use SaladoPlayer for preparing and viewing 360° navigable
>> > panoramas, but after a system upgrade it no longer ran, and it seems
>> > that the web site is up for sale, so I assume that's the end of
>> > Salado.  Does anybody have an alternate suggestion?
>> >
>> > Greg
>>
>> --
>> Sybren A. Stüvel
>>
>> https://stuvelfoto.nl/
>> https://stuvel.eu/
>>
>> --
>> A list of frequently asked questions is available at:
>> http://wiki.panotools.org/Hugin_FAQ
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>> .
>> For more options, visit https://groups.google.com/d/optout.
>>
>
>

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Re: [hugin-ptx] Hugin 2016.2 beta 1 released

2016-06-06 Thread Niklas Mischkulnig
 

> I just tested the MP part of enblend on this beta. The monitor program 
> showed enblend hit almost 770% on my MacBook Pro. The log file shows 
> "Blender: enblend 4.1.1”.
> I didn’t have to use an extension like _mp.
>

So it works?
I am currently compiling Hugin and the other tools with OpenMP, they 
weren't before.
 

>  
>
2. The end of the log file shows the following error:
>
> Updating metadata... Error opening arg file 
> /Applications/Hugin/PTBatcherGUI.app/Contents/Resources/xrc/hugin_exiftool_copy.arg
>  
>
> I checked the contents of 
> /Applications/Hugin/PTBatcherGUI.app/Contents/Resources/xrc and there is 
> nothing with that name in the directory.
>
>
Fixed in the next build. For now you could copy it from 
Hugin.app/Contents/Resources/xrc to PTBatcherGUI.app/Contents/Resources/xrc 

Niklas
 

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Re: [hugin-ptx] 360 degree pano viewer?

2016-06-06 Thread Sybren A . Stüvel
I use Pano2VR, it has an excellent HTML5/CSS/WebGL output.
If you're interested, check https://stuvelfoto.nl/panorama -- all
panoramas were made with Pano2VR. The top 4 were exported with the
latest version, and load faster than the rest due to tiling support &
more efficient code.

Sybren


On Sun, Jun 05, 2016 at 05:22:19PM +1000, Greg 'groggy' Lehey wrote:
> I used to use SaladoPlayer for preparing and viewing 360° navigable
> panoramas, but after a system upgrade it no longer ran, and it seems
> that the web site is up for sale, so I assume that's the end of
> Salado.  Does anybody have an alternate suggestion?
> 
> Greg

-- 
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https://stuvel.eu/

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Re: [hugin-ptx] Re: 360 degree pano viewer?

2016-06-06 Thread Greg 'groggy' Lehey
On Monday,  6 June 2016 at  1:33:48 -0700, dex Otaku wrote:
> On Sunday, 5 June 2016 02:22:23 UTC-5, Groogle wrote:
>>
>> I used to use SaladoPlayer for preparing and viewing 360° navigable
>> panoramas, but after a system upgrade it no longer ran, and it seems
>> that the web site is up for sale, so I assume that's the end of
>> Salado.  Does anybody have an alternate suggestion?
>
> For what platform?

FreeBSD :-)

> On Windows, tksharpless' Panini Viewer
> [https://sourceforge.net/projects/pvqt/] still functions [tested on
> Win7, 8.x and 10].

>From that page, it seems that it will also run on Apple and Linux, and
thus also FreeBSD.  But like so many sourceforge projects, there
doesn't seem to be any documentation.  I particularly like the
self-referential "Web Site" link.

The description suggests that it has a different function.  Can it do
images like at https://pannellum.org/ ?

Greg
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[hugin-ptx] Re: 360 degree pano viewer?

2016-06-06 Thread dex Otaku
For what platform?

On Windows, tksharpless' Panini Viewer 
[https://sourceforge.net/projects/pvqt/] still functions [tested on Win7, 
8.x and 10].

On Sunday, 5 June 2016 02:22:23 UTC-5, Groogle wrote:
>
> I used to use SaladoPlayer for preparing and viewing 360° navigable 
> panoramas, but after a system upgrade it no longer ran, and it seems 
> that the web site is up for sale, so I assume that's the end of 
> Salado.  Does anybody have an alternate suggestion? 
>
> Greg 
> -- 
> Sent from my desktop computer. 
> Finger g...@freebsd.org for PGP public key. 
> See complete headers for address and phone numbers. 
> This message is digitally signed.  If your Microsoft mail program 
> reports problems, please read http://lemis.com/broken-MUA 
>

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Re: [hugin-ptx] Hugin 2016.2 beta 1 released

2016-06-06 Thread Gnome Nomad
CPFind already uses all available cores on my systems. I don't know about
nona.
On Jun 5, 2016 17:17, "Donald Johnston"  wrote:

> Multi tasking for other hugin parts … is it possible to set parameters or
> something so programs like nona or cpfind are also multi-processor enabled?
>
>
> On Jun 3, 2016, at 2:41 PM, Niklas Mischkulnig 
> wrote:
>
> Here is a new build:
>
>
> https://sourceforge.net/projects/hugin/files/hugin/hugin-2016.2/Hugin-2016.2.0-beta1-r1.dmg/download
>
> Both the celeste model and the translations should work now.
>
> Niklas
>
>
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> .
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[hugin-ptx] Re: Hugin 2016.2 beta 1 released

2016-06-06 Thread Kevin Gagel
I downloaded the win64 from sourceforge. I cannot install, it quits with 
the error below. Any suggestions on what I should do?




On Wednesday, June 1, 2016 at 9:39:41 AM UTC-7, T. Modes wrote:
>
> Hi all,
>
> today we are releasing a first beta of Hugin 2016.2.
>
> Source tarball can be downloaded
> at sourceforge: 
> https://sourceforge.net/projects/hugin/files/hugin/hugin-2016.2/hugin-2016.2.0-beta1.tar.bz2/download
> or at launchpad: 
> https://launchpad.net/hugin/2016.2/2016.2beta1/+download/hugin-2016.2.0-beta1.tar.bz2
>
> Verify its checksums:
> md5: ae64a5dc3526d34683e4bcbf45985747  hugin-2016.2.0-beta1.tar.bz2
> sha1: ea714332764119c47a2fb722aa40fc5149b36cfa  
> hugin-2016.2.0-beta1.tar.bz2
>
> This is a source code release. 
> Users communities produce executables for their respective platforms. 
> Please announce them here.
>
> (The beta 1 correspond to changeset cc97bcc7bbb2 in our repository, which 
> is also tagged as 2016.2.0 beta1).
>
> Changes Since 2016.0.0
>
> * Allow reading of image positions from Papywizard XML files: First add 
> the image to a new project and then select File, Import settings from 
> Papywizard XML file... This will read the lens settings, the image 
> positions and also, if applicable, the bracket settings. After this, the 
> usual workflow is to run cpfind with --prealigned switch and then geocpset 
> to connect orphanded images.
> * The internal blender and verdandi got the possibility to blend seams as 
> alternative to current hard seam: For each seam the color of second image 
> is adapted to the match the color of the first seam. For this blender, the 
> blender order changes according to the overlap. The blending starts with 
> the exposure anchor and blends then all overlapping images. This blending 
> mode is not suited if there are bigger misalignments or bigger parallax 
> errors.
> * The display of the control point error (after optimizing and in fast 
> preview window) and the control point list window can now limited to take 
> only control points in active images into account (menu Edit, Optimize only 
> active images, connected with the setting on the optimizer tab).
> * Improvements to mask tab in Hugin (edit crop of all images of the same 
> lens at once) and find panorama dialog in PTBatcherGUI (remove images from 
> found panoramas, split found panorama into two).
> * Several improvements for Mac OS.
> * Fixes several issues with fast preview window which could result in 
> random crashes (uninitialized variables, memory leaks).
>
> Upgrading from previous versions of Hugin should be seamless. If you do 
> have problems with old settings, these can be reset in the Preferences 
> window by clicking 'Load defaults'.
>
>
> A first draft of release notes can be found at 
> http://hugin.sourceforge.net/releases/2016.2.0/en.shtml
>
> IMPORTANT
>
> TODO for beta2/rc1
> * Check if the new functions work on your system.
> * Test if new functions does not break existing functions.
> * Update the translation for your language.
>
>

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