Re: [IAEP] GPA Class Notes August 5
On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed instructions on how to connect with each other (more below) but liked that once it was up. Back on the carpet, Caroline explained how to go to Sugar activities page and download new activities with the Implode game as an example. Kids really wanted to play Scary Maze (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA) but we said that wasn't available. I tried it via Flash later and it worked fine but I wasn't sure its really kid appropriate. I realized that they probably like it because of the adrenalin rush at being scared when you make a small mistake. I think Nintendo 64, Game Boy and other popular younger kid games also benefit from provoking the adrenalin response. I think Sugar could use more adrenalin provoking games Many kids needed help launching Browse and finding the sugar home page. BTW often they ask for help because someone is there to help. If no one was there they would probably soldier on themselves. On activities page they tried to find Pacman to no avail. We also found Gcompris maze games which they liked. Implode,Gcompris chess, and bounce were also popular. Caroline then exhorted them to wait until the computer shuts down before taking out USB. Then they each took a boot helper CD and USB stick and the class was over. We debriefed mostly
Re: [IAEP] GPA Class Notes August 5
I am not sure that voting is necessary. Reporting of any sort is the number-one priority. -walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed instructions on how to connect with each other (more below) but liked that once it was up. Back on the carpet, Caroline explained how to go to Sugar activities page and download new activities with the Implode game as an example. Kids really wanted to play Scary Maze (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA) but we said that wasn't available. I tried it via Flash later and it worked fine but I wasn't sure its really kid appropriate. I realized that they probably like it because of the adrenalin rush at being scared when you make a small mistake. I think Nintendo 64, Game Boy and other popular younger kid games also benefit from provoking the adrenalin response. I think Sugar could use more adrenalin provoking games Many kids needed help launching Browse and finding the sugar home page. BTW often they ask for help because someone is there to help. If no one was there they would probably soldier on themselves. On activities page they tried to find Pacman to no avail. We also found Gcompris maze games which they liked. Implode,Gcompris chess, and bounce were also popular. Caroline
Re: [IAEP] GPA Class Notes August 5
On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote: I am not sure that voting is necessary. Reporting of any sort is the number-one priority. Ok, but how can I tackle first what is important for deployments? I might be fixing what they don't care about and not fixing what they really care. Regards, Tomeu -walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed instructions on how to connect with each other (more below) but liked that once it was up. Back on the carpet, Caroline explained how to go to Sugar activities page and download new activities with the Implode game as an example. Kids really wanted to play Scary Maze (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA) but we said that wasn't available. I tried it via Flash later and it worked fine but I wasn't sure its really kid appropriate. I realized that they probably like it because of the adrenalin rush at being scared when you make a small mistake. I think Nintendo 64, Game Boy and other popular younger kid games also benefit from provoking the adrenalin response. I think Sugar could use more adrenalin provoking games Many kids needed help launching Browse and finding the sugar home page. BTW often they ask for help because someone is there to
Re: [IAEP] GPA Class Notes August 5
On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote: I am not sure that voting is necessary. Reporting of any sort is the number-one priority. Ok, but how can I tackle first what is important for deployments? I might be fixing what they don't care about and not fixing what they really care. The number-two priority is a discussion. Regards, Tomeu -walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed instructions on how to connect with each other (more below) but liked that once it was up. Back on the carpet, Caroline explained how to go to Sugar activities page and download new activities with the Implode game as an example. Kids really wanted to play Scary Maze (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA) but we said that wasn't available. I tried it via Flash later and it worked fine but I wasn't sure its really kid appropriate. I realized that they probably like it because of the adrenalin rush at being scared when you make a small mistake. I think Nintendo 64, Game Boy and other popular younger kid games also benefit from provoking the adrenalin response. I think Sugar could use more adrenalin provoking games Many
[IAEP] Behavioral Economics to Concrete Actions was Sugar Digest 2009-08-17
As I read this I thought...what of the things on our/my current TODO lists relates to each of these principals. 2. Some other summer reading includes a short article on behavioral economics published by the New Economics Foundation [http:neweconomics.org] that discusses some principles of behavior that we may want to consider was we consider how to maximize the impact of our efforts as a community. (I am unaware of any serious study of Free Software by behavioral economists. This particular summary is more useful in regard to understanding the motivation of teachers whom we'd like to consider adopting Sugar and perhaps become more observant about what they are doing with the platform in their classrooms. I am thinking about each of their principles as a vehicle for asking questions that I am hoping community members may be able to discuss. * Other people’s behavior matters. :This would suggest that we need to expose teachers to Sugar best practices that they can then emulate. Can we identify the mavens, connectors, and salespeople in our target communities? What resources can we apply to influence their adoption of Sugar? For example, I am working with a small school district in the Boston metropolitan area that other, larger districts follow closely. If we can have an influence with a maven district, we may get broad leverage. It also suggests that we need to be vigilant as a community to make sure that our examples for emulation are pedagogically sound. On my todo list is to try to get some publicity on our work at the GPA. I hope other deployments also consider getting some publicity and letting us know if its ok for us to talk about them in Sugar publicity. At this point I think just letting people know that there are other people around the world doing Sugar and Sugar on a Stick is valuable. * Habits are important. :This would suggest that we raise awareness about some of the habits that are part and parcel with the status quo. What incentives can we provide that would encourage change? What actions can we take to sustain and reinforce changes in behavior? I am struck by the fact that no adult in the developed world writes essays on paper, but that is how we teach students to do it. I think we can show people how the habits we are instilling in students in elementary school are not the habits we want them to have, then show a solution. This is one way we support teachers doing the right thing. * People are motivated to ‘do the right thing’. This is a very very very big one for us. One of the many ways we can do this aligning with, and enabling things that teachers already believe are right. For instance, portfolio evaluation, Response to Intervention, best practices in literacy, alignment with curriculum. Teachers also believe that giving their students 21st Century Skills is the right thing to do. :We need to engage teachers in a discussion about what is the right thing and remind them that the right thing is often hard work: Sire, there is no Royal Road to Geometry – Euclid. Probably the thing that impressed me the most at the GPA was watching 2nd graders struggle for an hour and a half with negative numbers and Cartesian coordinate systems to put their turtle in the right place on the map. Some got it and some didnt'. But what really impressed me was they were all still trying at the end of the class. Eventually we all run into problems that are hard for us. The belief that continued effort will result in success is crucial. I also think teachers want to contribute to global education and being active in our community is a way to enable them to do that. * People’s self-expectations influence how they behave: they want their actions to be in line with their values and their commitments. :This is a tough one for us, because much of what we are doing is not in line with expectations. However, we as long as we are on a sound footing in terms of values, we are in a position of influence. I actually think we are doing a good job of being in line with values and commitments. We are supporting ePorftolios and 21st Century Skills, which seem to be in line with many teachers values. We should continue to look for things that teachers already believe they value and that we can help them achieve. * People are loss-averse and hang on to what they consider ‘theirs’. :Sugar need not be an either-or proposition. (Sugar on a Stick means there is nothing to give up in taking up Sugar.) And as Minsky has pointed out, until you understand something from more than one way, you don't understand it. Sugar can be offer another perspective on their status quo. +1 for not making them give anything up. * People are bad at computation when making decisions. :Further, they are often intimidated by the prospects of learning new things (until they are actually doing it). Immediate losses are stronger incentives than long-term rewards.
Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software
italic looks very interesting! Can it be Sugarized? how does it relate/compare to Show'n'Tell or any other solutions we have in the pipeline to this type need. Thanks! On Thu, Aug 13, 2009 at 5:08 AM, David Van Assche dvanass...@gmail.comwrote: This actually looks like a commercial ripoff of iTalc, an opensource app that does exactly what synchronous Eyes does: http://italc.sourceforge.net/ On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer e0425...@student.tuwien.ac.at wrote: Thanks for the link, definitely an interesting article! Some of the features provided by that SMART Classroom Suite ( http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/ ) would also be very useful additions for Sugar... Cheers, Christoph Sean DALY schrieb: http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php * touchscreen for kids * customized Easybits desktop (Inspirus, removes distractions) * Anmeg Parent Carefree, shuts down Classmate if rules transgressed * theft deterrent * system snapshot manager * ArtRage drawing tool * EverNote for note-taking ___ Marketing mailing list market...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/marketing -- Christoph Derndorfer co-editor, olpcnews url: www.olpcnews.com e-mail: christ...@olpcnews.com ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Ogden Nash http://www.brainyquote.com/quotes/authors/o/ogden_nash.html - The trouble with a kitten is that when it grows up, it's always a cat. ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software
David and me briefly discussed the use of iTALC on Sugar last week as I was interested in giving it a quick shot to see how it works. Unfortunately the Web site doesn't offer direct downloads for Fedora (though it does for Debian, Mandriva, Ubuntu, Suse and Gentoo - http://italc.sourceforge.net/wiki/index.php?title=Download) and a quick search only turned up RPMs for Fedora 10. Please also note that according to the Web site the last update happened in May of 2008 so it looks like the project is dormant if not dead. One thing I was also wondering about is how well some of the functionalities would work on a wireless network as on first sight many of them look quite bandwidth intensive. Hope that helps, Christoph Caroline Meeks schrieb: italic looks very interesting! Can it be Sugarized? how does it relate/compare to Show'n'Tell or any other solutions we have in the pipeline to this type need. Thanks! On Thu, Aug 13, 2009 at 5:08 AM, David Van Assche dvanass...@gmail.com mailto:dvanass...@gmail.com wrote: This actually looks like a commercial ripoff of iTalc, an opensource app that does exactly what synchronous Eyes does: http://italc.sourceforge.net/ On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer e0425...@student.tuwien.ac.at mailto:e0425...@student.tuwien.ac.at wrote: Thanks for the link, definitely an interesting article! Some of the features provided by that SMART Classroom Suite (http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/) would also be very useful additions for Sugar... Cheers, Christoph Sean DALY schrieb: http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php * touchscreen for kids * customized Easybits desktop (Inspirus, removes distractions) * Anmeg Parent Carefree, shuts down Classmate if rules transgressed * theft deterrent * system snapshot manager * ArtRage drawing tool * EverNote for note-taking ___ Marketing mailing list market...@lists.sugarlabs.org mailto:market...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/marketing -- Christoph Derndorfer co-editor, olpcnews url: www.olpcnews.com http://www.olpcnews.com e-mail: christ...@olpcnews.com mailto:christ...@olpcnews.com ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org mailto:IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Ogden Nash http://www.brainyquote.com/quotes/authors/o/ogden_nash.html - The trouble with a kitten is that when it grows up, it's always a cat. ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org mailto:IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax -- Christoph Derndorfer co-editor, olpcnews url: www.olpcnews.com e-mail: christ...@olpcnews.com ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software
Caroline Meeks wrote: italic looks very interesting! Can it be Sugarized? how does it relate/compare to Show'n'Tell or any other solutions we have in the pipeline to this type need. Thanks! You might enjoy Watch Me: http://activities.sugarlabs.org/en-US/sugar/addon/4205/ It provides a very small piece of this puzzle. Watch Me lets you share a view of your screen with other users. Just launch it, share it, and your friends can see everything you do! --Ben signature.asc Description: OpenPGP digital signature ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software
Christoph Derndorfer wrote: David and me briefly discussed the use of iTALC on Sugar last week as I was interested in giving it a quick shot to see how it works. Unfortunately the Web site doesn't offer direct downloads for Fedora (though it does for Debian, Mandriva, Ubuntu, Suse and Gentoo - http://italc.sourceforge.net/wiki/index.php?title=Download) and a quick search only turned up RPMs for Fedora 10. Review Request for Fedora is here: https://bugzilla.redhat.com/show_bug.cgi?id=459065 Axel Thimm has thrown the F10 RPMs in his repo. For F11 F12, I've tried doing scratch builds in Koji, but those failed so far. However, it would be pretty cool to get it officially in Fedora. --Sebastian Please also note that according to the Web site the last update happened in May of 2008 so it looks like the project is dormant if not dead. One thing I was also wondering about is how well some of the functionalities would work on a wireless network as on first sight many of them look quite bandwidth intensive. Hope that helps, Christoph Caroline Meeks schrieb: italic looks very interesting! Can it be Sugarized? how does it relate/compare to Show'n'Tell or any other solutions we have in the pipeline to this type need. Thanks! On Thu, Aug 13, 2009 at 5:08 AM, David Van Asschedvanass...@gmail.com mailto:dvanass...@gmail.com wrote: This actually looks like a commercial ripoff of iTalc, an opensource app that does exactly what synchronous Eyes does: http://italc.sourceforge.net/ On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer e0425...@student.tuwien.ac.at mailto:e0425...@student.tuwien.ac.at wrote: Thanks for the link, definitely an interesting article! Some of the features provided by that SMART Classroom Suite (http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/) would also be very useful additions for Sugar... Cheers, Christoph Sean DALY schrieb: http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php * touchscreen for kids * customized Easybits desktop (Inspirus, removes distractions) * Anmeg Parent Carefree, shuts down Classmate if rules transgressed * theft deterrent * system snapshot manager * ArtRage drawing tool * EverNote for note-taking ___ Marketing mailing list market...@lists.sugarlabs.org mailto:market...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/marketing -- Christoph Derndorfer co-editor, olpcnews url: www.olpcnews.comhttp://www.olpcnews.com e-mail: christ...@olpcnews.commailto:christ...@olpcnews.com ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.orgmailto:IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Ogden Nash http://www.brainyquote.com/quotes/authors/o/ogden_nash.html - The trouble with a kitten is that when it grows up, it's always a cat. ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.orgmailto:IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] Physics - Lesson plans ideas?
How do we help people find this sort of idea and the video I made? I think we need to link them from the activities.sugarlabs.org page somehow. Is there already a solution for this? On Sat, Aug 15, 2009 at 4:20 PM, Gary C Martin g...@garycmartin.com wrote: On 15 Aug 2009, at 20:58, Asaf Paris Mandoki wrote: build a complex or elegant building that doesn't fall down This can be done on top of an earthquake simulator (see attached image). The earthquake simulator can be modified to produce longitudinal and transverse waves. Now that is a really great/valuable idea, thanks for sharing! Regards, --Gary ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] Physics - Lesson plans ideas?
There is room in the description field in ASLO to include links. Probably we want to link to a generic Physics page in the wiki and go from there. -walter On Tue, Aug 18, 2009 at 12:49 PM, Caroline Meekssolutiongr...@gmail.com wrote: How do we help people find this sort of idea and the video I made? I think we need to link them from the activities.sugarlabs.org page somehow. Is there already a solution for this? On Sat, Aug 15, 2009 at 4:20 PM, Gary C Martin g...@garycmartin.com wrote: On 15 Aug 2009, at 20:58, Asaf Paris Mandoki wrote: build a complex or elegant building that doesn't fall down This can be done on top of an earthquake simulator (see attached image). The earthquake simulator can be modified to produce longitudinal and transverse waves. Now that is a really great/valuable idea, thanks for sharing! Regards, --Gary ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] (Ab)using the Journal for stuff that the user didn't do, create, or access
2009/8/17 Tomeu Vizoso to...@sugarlabs.org: On Mon, Aug 17, 2009 at 12:52, Daniel Draked...@laptop.org wrote: 2009/8/17 Tomeu Vizoso to...@sugarlabs.org: I don't see where we disagree any of us OK.. so what do you suggest as the next steps? File a ticket? Start a feature page? Feature pages, I would say. We have already some design proposals in the wiki, but I'm not sure if they cover all we have mentioned in this thread. OK I wrote down some thoughts here: http://wiki.sugarlabs.org/go/Features/Content_support ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] Physics - Lesson plans ideas?
On 18 Aug 2009, at 17:49, Caroline Meeks wrote: How do we help people find this sort of idea and the video I made? I think we need to link them from the activities.sugarlabs.org page somehow. Is there already a solution for this? Currently we're building up: http://wiki.sugarlabs.org/go/Activities/Physics There's a couple of youtube videos linked there already (but would be nice to get .ogv links if this content starts to grow). Regards, --Gary ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
[IAEP] Fwd: [BDPA-Africa] Learning Technologies Africa
Anybody attending? -- Forwarded message -- From: Chifu chifu2...@gmail.com Date: Sun, Aug 16, 2009 at 8:56 AM Subject: [BDPA-Africa] Learning Technologies Africa To: bdpa-afr...@yahoogroups.com, ch...@googlegroups.com Learning Technologies Africa Time: 21 Sep 2009 - 23 Sep 2009 Abuja, Nigeria Learning Technologies Africa (LTA) is a Pan-African Learning Technologies Conference and Exhibition, which is an initiative geared towards building digital competences in the knowledge society. Annually, the event brings together stakeholders from the industry, education, government and the civil society to take a look at the state of education delivery in Africa and then fashion out strategies that will bring about enhanced quality, based on modern technologies in education. The Learning Technologies Africa has been created to provide an international showcase of practical, effective and innovative approaches to modern day delivery of education, training and lifelong learning. Top-level executives, educational and government decision makers from various parts of the world meet in this unique forum to share knowledge and experiences; to build partnerships and together create the solutions that will respond to the educational challenges of tomorrow. http://www.learntechafrica.com/ -- Silent Thunder (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) is my name And Children are my nation. The Cosmos is my dwelling place, The Truth my destination. http://earthtreasury.org/worknet (Edward Mokurai Cherlin) ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] GPA Class Notes August 5
Yes, I think Walter is on the right track here. The first step is to create build the participatory feedback mechanisms. As the deployment side of Sugar Labs fully understands the participatory nature of project and as they gain confidence in their ability to work with the development side, bug priority systems will emerge. david 2009/8/18 Walter Bender walter.ben...@gmail.com: On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote: I am not sure that voting is necessary. Reporting of any sort is the number-one priority. Ok, but how can I tackle first what is important for deployments? I might be fixing what they don't care about and not fixing what they really care. The number-two priority is a discussion. Regards, Tomeu -walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed instructions on how to connect with each other (more below) but liked that once it was up. Back on the carpet, Caroline explained how to go to Sugar activities page and download new activities with the Implode game as an example. Kids really wanted to play Scary Maze (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA) but we said that wasn't available. I tried it
Re: [IAEP] GPA Class Notes August 5
On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizoso to...@sugarlabs.org wrote: On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote: I am not sure that voting is necessary. Reporting of any sort is the number-one priority. Ok, but how can I tackle first what is important for deployments? I might be fixing what they don't care about and not fixing what they really care. I agree with Tomeu, I think its important to know what issues are annoying a lot of people. One thing I like about GetSatisfaction is making it easy to vote for problems. Whether we go with that solution or another I'd like to have a feature where its easy, and reasonably anonymous to give a +1. I don't think it has to be totally anonymous but I think a lot of people will not do it on a big mailing list like IEAP because they don't want to bother people with another email, or some other variant of shyness. My theory is to engage more teachers we need to provide fast, easy and shyness resistant ways to start communicating with us and let people take their time in moving towards moving from lurking to public engagement. Regards, Tomeu -walter On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote: On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote: Hi David, That would be a big help. I am way behind reading the list and working on bugs. I appreciate any help you can give filing bugs based on the reports. GPA in the keyword field will let me query them later. I plan to do a full clean up of all GPA found issues some time in the last two weeks of August. In terms of the next Sugar release, can anyone help me identify features or bug fixes which address issues raised at GPA? e.g. are there any use cases or work flows which will be improved by the new Toolbar? Any thoughts about how we could let each deployment express their urgency for bugs and features? Would be kind of similar to voting, but it should be clear which deployments voted for a given ticket. This could help prioritizing, may motivate volunteers, may help further involving deployments, etc Regards, Tomeu Thanks, Greg S On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote: Greg, How have you been doing turning these reports in bug reports for the development side of the project? If you would like, I can start working through your reports turning them into bug reports with a keyword such as GPA. david On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote: Hi All, Here are my notes from the last class at Gardner public school on August 5. Caroline, Bill, Anurag and I had a class with 9 x 3rd graders. Caroline led the class. Caroline introduced the class and saying we could not finish making the games but we would try to make the computer talk and the kids would take the USB sticks home today. She asked who has computers at home and everyone raised their hand. Then she asked what was the coolest thing they had done and what was the most challenging. Three kids answered: 1 - coolest: making your own memorize game most challenging: playing Conozco Uruguay in Spanish as some kids didn't know Spanish 2 - Coolest: painting your own pictures. Most challenging: getting pictures from the internet 3 - coolest and most challenging were the same: playing maze game. Caroline then showed the kdis how to put a CD in and the USB stick then reboot to bring up sugar. Kids went to the computers and that went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it and asked for help. Back on the carpet Caroline explained the Home list view and how you can flag activities there to show in the Home circle view. Then she asked the kids to try that and to try playing some of the games. She showed the physics game and the kids oohed at that. Many kids had trouble finding the list view, understanding how to click the star to pick activities and most difficult was to get back to circle home view. See UI comments at the end for more, in short they usually missed the need to click on the dot within circle icon in the upper right from the Home|List view. Several kids really wanted to play Maze but the scale was wrong and they couldn't. Same problem for Physics. In both cases, a part of the app was off screen. We definitely need a screen resolution option. They tried Speak. In most cases they didn't hear it (possibly more debugging data later from the team). It worked for one or two kids and for one it was crashing the OS and needing reboot after working a while. We showed them Mama media stick builder, cartoon builder, solitaire bounce a bunch of other games. They seemed to like them but often ran out of patience or wanted to be shown what to do. Some kids decided to try to chat. They needed