Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread Tomeu Vizoso
On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
 Hi David,

 That would be a big help. I am way behind reading the list and working on 
 bugs.

 I appreciate any help you can give filing bugs based on the reports.
 GPA in the keyword field will let me query them later.

 I plan to do a full clean up of all GPA found issues some time in the
 last two weeks of August.

 In terms of the next Sugar release, can anyone help me identify
 features or bug fixes which address issues raised at GPA? e.g. are
 there any use cases or work flows which will be improved by the new
 Toolbar?

Any thoughts about how we could let each deployment express their
urgency for bugs and features? Would be kind of similar to voting, but
it should be clear which deployments voted for a given ticket.

This could help prioritizing, may motivate volunteers, may help
further involving deployments, etc

Regards,

Tomeu

 Thanks,

 Greg S

 On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote:
 Greg,

 How have you been doing turning these reports in bug reports for the
 development side of the project?  If you would like, I can start
 working through your reports turning them into bug reports with a
 keyword such as GPA.

 david

 On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote:
 Hi All,

 Here are my notes from the last class at Gardner public school on August 5.

 Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
 Caroline led the class.

 Caroline introduced the class and saying we could not finish making
 the games but we would try to make the computer talk and the kids
 would take the USB sticks home today.

 She asked who has computers at home and everyone raised their hand.
 Then she asked what was the coolest thing they had done and what was
 the most challenging. Three kids answered:
 1 -
 coolest: making your own memorize game
 most challenging: playing Conozco Uruguay in Spanish as some kids
 didn't know Spanish

 2 -
 Coolest: painting your own pictures.
 Most challenging: getting pictures from the internet

 3 -
 coolest and most challenging were the same: playing maze game.

 Caroline then showed the kdis how to put a CD in and the USB stick
 then reboot to bring up sugar. Kids went to the computers and that
 went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
 and asked for help.

 Back on the carpet Caroline explained the Home list view and how you
 can flag activities there to show in the Home circle view. Then she
 asked the kids to try that and to try playing some of the games. She
 showed the physics game and the kids oohed at that.

 Many kids had trouble finding the list view, understanding how to
 click the star to pick activities and most difficult was to get back
 to circle home view. See UI comments at the end for more, in short
 they usually missed the need to click on the dot within circle icon in
 the upper right from the Home|List view.

 Several kids really wanted to play Maze but the scale was wrong and
 they couldn't. Same problem for Physics. In both cases, a part of the
 app was off screen. We definitely need a screen resolution option.

 They tried Speak. In most cases they didn't hear it (possibly more
 debugging data later from the team). It worked for one or two kids and
 for one it was crashing the OS and needing reboot after working a
 while.

 We showed them Mama media stick builder, cartoon builder, solitaire
 bounce a bunch of other games. They seemed to like them but often ran
 out of patience or wanted to be shown what to do. Some kids decided to
 try to chat. They needed instructions on how to connect with each
 other (more below) but liked that once it was up.

 Back on the carpet, Caroline explained how to go to Sugar activities
 page and download new activities with the Implode game as an example.

 Kids really wanted to play Scary Maze
 (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA)
 but we said that wasn't available. I tried it via Flash later and it
 worked fine but I wasn't sure its really kid appropriate. I realized
 that they probably like it because of the adrenalin rush at being
 scared when you make a small mistake. I think Nintendo 64, Game Boy
 and other popular younger kid games also benefit from provoking the
 adrenalin response. I think Sugar could use more adrenalin provoking
 games

 Many kids needed help launching Browse and finding the sugar home
 page. BTW often they ask for help because someone is there to help. If
 no one was there they would probably soldier on themselves.

 On activities page they tried to find Pacman to no avail. We also
 found Gcompris maze games which they liked. Implode,Gcompris chess,
 and bounce were also popular.

 Caroline then exhorted them to wait until the computer shuts down
 before taking out USB. Then they each took a boot helper CD and USB
 stick and the class was over.

 We debriefed mostly 

Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread Walter Bender
I am not sure that voting is necessary. Reporting of any sort is the
number-one priority.

-walter

On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
 Hi David,

 That would be a big help. I am way behind reading the list and working on 
 bugs.

 I appreciate any help you can give filing bugs based on the reports.
 GPA in the keyword field will let me query them later.

 I plan to do a full clean up of all GPA found issues some time in the
 last two weeks of August.

 In terms of the next Sugar release, can anyone help me identify
 features or bug fixes which address issues raised at GPA? e.g. are
 there any use cases or work flows which will be improved by the new
 Toolbar?

 Any thoughts about how we could let each deployment express their
 urgency for bugs and features? Would be kind of similar to voting, but
 it should be clear which deployments voted for a given ticket.

 This could help prioritizing, may motivate volunteers, may help
 further involving deployments, etc

 Regards,

 Tomeu

 Thanks,

 Greg S

 On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote:
 Greg,

 How have you been doing turning these reports in bug reports for the
 development side of the project?  If you would like, I can start
 working through your reports turning them into bug reports with a
 keyword such as GPA.

 david

 On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote:
 Hi All,

 Here are my notes from the last class at Gardner public school on August 5.

 Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
 Caroline led the class.

 Caroline introduced the class and saying we could not finish making
 the games but we would try to make the computer talk and the kids
 would take the USB sticks home today.

 She asked who has computers at home and everyone raised their hand.
 Then she asked what was the coolest thing they had done and what was
 the most challenging. Three kids answered:
 1 -
 coolest: making your own memorize game
 most challenging: playing Conozco Uruguay in Spanish as some kids
 didn't know Spanish

 2 -
 Coolest: painting your own pictures.
 Most challenging: getting pictures from the internet

 3 -
 coolest and most challenging were the same: playing maze game.

 Caroline then showed the kdis how to put a CD in and the USB stick
 then reboot to bring up sugar. Kids went to the computers and that
 went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
 and asked for help.

 Back on the carpet Caroline explained the Home list view and how you
 can flag activities there to show in the Home circle view. Then she
 asked the kids to try that and to try playing some of the games. She
 showed the physics game and the kids oohed at that.

 Many kids had trouble finding the list view, understanding how to
 click the star to pick activities and most difficult was to get back
 to circle home view. See UI comments at the end for more, in short
 they usually missed the need to click on the dot within circle icon in
 the upper right from the Home|List view.

 Several kids really wanted to play Maze but the scale was wrong and
 they couldn't. Same problem for Physics. In both cases, a part of the
 app was off screen. We definitely need a screen resolution option.

 They tried Speak. In most cases they didn't hear it (possibly more
 debugging data later from the team). It worked for one or two kids and
 for one it was crashing the OS and needing reboot after working a
 while.

 We showed them Mama media stick builder, cartoon builder, solitaire
 bounce a bunch of other games. They seemed to like them but often ran
 out of patience or wanted to be shown what to do. Some kids decided to
 try to chat. They needed instructions on how to connect with each
 other (more below) but liked that once it was up.

 Back on the carpet, Caroline explained how to go to Sugar activities
 page and download new activities with the Implode game as an example.

 Kids really wanted to play Scary Maze
 (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA)
 but we said that wasn't available. I tried it via Flash later and it
 worked fine but I wasn't sure its really kid appropriate. I realized
 that they probably like it because of the adrenalin rush at being
 scared when you make a small mistake. I think Nintendo 64, Game Boy
 and other popular younger kid games also benefit from provoking the
 adrenalin response. I think Sugar could use more adrenalin provoking
 games

 Many kids needed help launching Browse and finding the sugar home
 page. BTW often they ask for help because someone is there to help. If
 no one was there they would probably soldier on themselves.

 On activities page they tried to find Pacman to no avail. We also
 found Gcompris maze games which they liked. Implode,Gcompris chess,
 and bounce were also popular.

 Caroline 

Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread Tomeu Vizoso
On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote:
 I am not sure that voting is necessary. Reporting of any sort is the
 number-one priority.

Ok, but how can I tackle first what is important for deployments? I
might be fixing what they don't care about and not fixing what they
really care.

Regards,

Tomeu

 -walter

 On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
 Hi David,

 That would be a big help. I am way behind reading the list and working on 
 bugs.

 I appreciate any help you can give filing bugs based on the reports.
 GPA in the keyword field will let me query them later.

 I plan to do a full clean up of all GPA found issues some time in the
 last two weeks of August.

 In terms of the next Sugar release, can anyone help me identify
 features or bug fixes which address issues raised at GPA? e.g. are
 there any use cases or work flows which will be improved by the new
 Toolbar?

 Any thoughts about how we could let each deployment express their
 urgency for bugs and features? Would be kind of similar to voting, but
 it should be clear which deployments voted for a given ticket.

 This could help prioritizing, may motivate volunteers, may help
 further involving deployments, etc

 Regards,

 Tomeu

 Thanks,

 Greg S

 On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org wrote:
 Greg,

 How have you been doing turning these reports in bug reports for the
 development side of the project?  If you would like, I can start
 working through your reports turning them into bug reports with a
 keyword such as GPA.

 david

 On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote:
 Hi All,

 Here are my notes from the last class at Gardner public school on August 
 5.

 Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
 Caroline led the class.

 Caroline introduced the class and saying we could not finish making
 the games but we would try to make the computer talk and the kids
 would take the USB sticks home today.

 She asked who has computers at home and everyone raised their hand.
 Then she asked what was the coolest thing they had done and what was
 the most challenging. Three kids answered:
 1 -
 coolest: making your own memorize game
 most challenging: playing Conozco Uruguay in Spanish as some kids
 didn't know Spanish

 2 -
 Coolest: painting your own pictures.
 Most challenging: getting pictures from the internet

 3 -
 coolest and most challenging were the same: playing maze game.

 Caroline then showed the kdis how to put a CD in and the USB stick
 then reboot to bring up sugar. Kids went to the computers and that
 went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
 and asked for help.

 Back on the carpet Caroline explained the Home list view and how you
 can flag activities there to show in the Home circle view. Then she
 asked the kids to try that and to try playing some of the games. She
 showed the physics game and the kids oohed at that.

 Many kids had trouble finding the list view, understanding how to
 click the star to pick activities and most difficult was to get back
 to circle home view. See UI comments at the end for more, in short
 they usually missed the need to click on the dot within circle icon in
 the upper right from the Home|List view.

 Several kids really wanted to play Maze but the scale was wrong and
 they couldn't. Same problem for Physics. In both cases, a part of the
 app was off screen. We definitely need a screen resolution option.

 They tried Speak. In most cases they didn't hear it (possibly more
 debugging data later from the team). It worked for one or two kids and
 for one it was crashing the OS and needing reboot after working a
 while.

 We showed them Mama media stick builder, cartoon builder, solitaire
 bounce a bunch of other games. They seemed to like them but often ran
 out of patience or wanted to be shown what to do. Some kids decided to
 try to chat. They needed instructions on how to connect with each
 other (more below) but liked that once it was up.

 Back on the carpet, Caroline explained how to go to Sugar activities
 page and download new activities with the Implode game as an example.

 Kids really wanted to play Scary Maze
 (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA)
 but we said that wasn't available. I tried it via Flash later and it
 worked fine but I wasn't sure its really kid appropriate. I realized
 that they probably like it because of the adrenalin rush at being
 scared when you make a small mistake. I think Nintendo 64, Game Boy
 and other popular younger kid games also benefit from provoking the
 adrenalin response. I think Sugar could use more adrenalin provoking
 games

 Many kids needed help launching Browse and finding the sugar home
 page. BTW often they ask for help because someone is there to 

Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread Walter Bender
On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote:
 I am not sure that voting is necessary. Reporting of any sort is the
 number-one priority.

 Ok, but how can I tackle first what is important for deployments? I
 might be fixing what they don't care about and not fixing what they
 really care.

The number-two priority is a discussion.


 Regards,

 Tomeu

 -walter

 On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
 Hi David,

 That would be a big help. I am way behind reading the list and working on 
 bugs.

 I appreciate any help you can give filing bugs based on the reports.
 GPA in the keyword field will let me query them later.

 I plan to do a full clean up of all GPA found issues some time in the
 last two weeks of August.

 In terms of the next Sugar release, can anyone help me identify
 features or bug fixes which address issues raised at GPA? e.g. are
 there any use cases or work flows which will be improved by the new
 Toolbar?

 Any thoughts about how we could let each deployment express their
 urgency for bugs and features? Would be kind of similar to voting, but
 it should be clear which deployments voted for a given ticket.

 This could help prioritizing, may motivate volunteers, may help
 further involving deployments, etc

 Regards,

 Tomeu

 Thanks,

 Greg S

 On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org 
 wrote:
 Greg,

 How have you been doing turning these reports in bug reports for the
 development side of the project?  If you would like, I can start
 working through your reports turning them into bug reports with a
 keyword such as GPA.

 david

 On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote:
 Hi All,

 Here are my notes from the last class at Gardner public school on August 
 5.

 Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
 Caroline led the class.

 Caroline introduced the class and saying we could not finish making
 the games but we would try to make the computer talk and the kids
 would take the USB sticks home today.

 She asked who has computers at home and everyone raised their hand.
 Then she asked what was the coolest thing they had done and what was
 the most challenging. Three kids answered:
 1 -
 coolest: making your own memorize game
 most challenging: playing Conozco Uruguay in Spanish as some kids
 didn't know Spanish

 2 -
 Coolest: painting your own pictures.
 Most challenging: getting pictures from the internet

 3 -
 coolest and most challenging were the same: playing maze game.

 Caroline then showed the kdis how to put a CD in and the USB stick
 then reboot to bring up sugar. Kids went to the computers and that
 went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
 and asked for help.

 Back on the carpet Caroline explained the Home list view and how you
 can flag activities there to show in the Home circle view. Then she
 asked the kids to try that and to try playing some of the games. She
 showed the physics game and the kids oohed at that.

 Many kids had trouble finding the list view, understanding how to
 click the star to pick activities and most difficult was to get back
 to circle home view. See UI comments at the end for more, in short
 they usually missed the need to click on the dot within circle icon in
 the upper right from the Home|List view.

 Several kids really wanted to play Maze but the scale was wrong and
 they couldn't. Same problem for Physics. In both cases, a part of the
 app was off screen. We definitely need a screen resolution option.

 They tried Speak. In most cases they didn't hear it (possibly more
 debugging data later from the team). It worked for one or two kids and
 for one it was crashing the OS and needing reboot after working a
 while.

 We showed them Mama media stick builder, cartoon builder, solitaire
 bounce a bunch of other games. They seemed to like them but often ran
 out of patience or wanted to be shown what to do. Some kids decided to
 try to chat. They needed instructions on how to connect with each
 other (more below) but liked that once it was up.

 Back on the carpet, Caroline explained how to go to Sugar activities
 page and download new activities with the Implode game as an example.

 Kids really wanted to play Scary Maze
 (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA)
 but we said that wasn't available. I tried it via Flash later and it
 worked fine but I wasn't sure its really kid appropriate. I realized
 that they probably like it because of the adrenalin rush at being
 scared when you make a small mistake. I think Nintendo 64, Game Boy
 and other popular younger kid games also benefit from provoking the
 adrenalin response. I think Sugar could use more adrenalin provoking
 games

 Many 

[IAEP] Behavioral Economics to Concrete Actions was Sugar Digest 2009-08-17

2009-08-18 Thread Caroline Meeks
As I read this I thought...what of the things on our/my current TODO lists
relates to each of these principals.



 2. Some other summer reading includes a short article on behavioral
 economics published by the New Economics Foundation
 [http:neweconomics.org] that discusses some principles of behavior
 that we may want to consider was we consider how to maximize the
 impact of our efforts as a community. (I am unaware of any serious
 study of Free Software by behavioral economists. This particular
 summary is more useful in regard to understanding the motivation of
 teachers whom we'd like to consider adopting Sugar and perhaps become
 more observant about what they are doing with the platform in their
 classrooms.

 I am thinking about each of their principles as a vehicle for asking
 questions that I am hoping community members may be able to discuss.

 * Other people’s behavior matters.
 :This would suggest that we need to expose teachers to Sugar best
 practices that they can then emulate. Can we identify the mavens,
 connectors, and salespeople in our target communities? What
 resources can we apply to influence their adoption of Sugar? For
 example, I am working with a small school district in the Boston
 metropolitan area that other, larger districts follow closely. If we
 can have an influence with a maven district, we may get broad
 leverage. It also suggests that we need to be vigilant as a community
 to make sure that our examples for emulation are pedagogically sound.


On my todo list is to try to get some publicity on our work at the GPA.

I hope other deployments also consider getting some publicity and letting us
know if its ok for us to talk about them in Sugar publicity.

At this point I think just letting people know that there are other people
around the world doing Sugar and Sugar on a Stick is valuable.





 * Habits are important.
 :This would suggest that we raise awareness about some of the habits
 that are part and parcel with the status quo. What incentives can we
 provide that would encourage change? What actions can we take to
 sustain and reinforce changes in behavior?


I am struck by the fact that no adult in the developed world writes essays
on paper, but that is how we teach students to do it.

I think we can show people how the habits we are instilling in students in
elementary school are not the habits we want them to have, then show a
solution.  This is one way we support teachers doing the right thing.



 * People are motivated to ‘do the right thing’.


This is a very very very big one for us.

One of the many ways we can do this aligning with, and enabling things that
teachers already believe are right. For instance, portfolio evaluation,
Response to Intervention, best practices in literacy, alignment with
curriculum.

Teachers also believe that giving their students 21st Century Skills is
the right thing to do.



 :We need to engage teachers in a discussion about what is the right
 thing and remind them that the right thing is often hard work: Sire,
 there is no Royal Road to Geometry – Euclid.


Probably the thing that impressed me the most at the GPA was watching
2nd graders struggle for an hour and a half with negative numbers and
Cartesian coordinate systems to put their turtle in the right place on
the map.  Some got it and some didnt'. But what really impressed me
was they were all still trying at the end of the class.

Eventually we all run into problems that are hard for us.  The belief
that continued effort will result in success is crucial.

I also think teachers want to contribute to global education and being
active in our community is a way to enable them to do that.



 * People’s self-expectations influence how they behave: they want
 their actions to be in line with their values and their commitments.
 :This is a tough one for us, because much of what we are doing is not
 in line with expectations. However, we as long as we are on a sound
 footing in terms of values, we are in a position of influence.


I actually think we are doing a good job of
being in line with values and commitments.  We are supporting ePorftolios
and 21st Century Skills, which seem to be in line with many teachers values.
 We should continue to look for things that teachers already believe they
value and that we can help them achieve.



 * People are loss-averse and hang on to what they consider ‘theirs’.
 :Sugar need not be an either-or proposition. (Sugar on a Stick means
 there is nothing to give up in taking up Sugar.) And as Minsky has
 pointed out, until you understand something from more than one way,
 you don't understand it. Sugar can be offer another perspective on
 their status quo.


+1 for not making them give anything up.



 * People are bad at computation when making decisions.
 :Further, they are often intimidated by the prospects of learning new
 things (until they are actually doing it). Immediate losses are
 stronger incentives than long-term rewards. 

Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software

2009-08-18 Thread Caroline Meeks
italic looks very interesting!  Can it be Sugarized?  how does it
relate/compare to Show'n'Tell or any other solutions we have in the pipeline
to this type need.
Thanks!

On Thu, Aug 13, 2009 at 5:08 AM, David Van Assche dvanass...@gmail.comwrote:

 This actually looks like a commercial ripoff of iTalc, an opensource app
 that does exactly what synchronous Eyes does:
 http://italc.sourceforge.net/


 On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer 
 e0425...@student.tuwien.ac.at wrote:

 Thanks for the link, definitely an interesting article!

 Some of the features provided by that SMART Classroom Suite
 (
 http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/
 )
 would also be very useful additions for Sugar...

 Cheers,
 Christoph

 Sean DALY schrieb:
 
 http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php
 
  * touchscreen for kids
  * customized Easybits desktop (Inspirus, removes distractions)
  * Anmeg Parent Carefree, shuts down Classmate if rules transgressed
  * theft deterrent
  * system snapshot manager
  * ArtRage drawing tool
  * EverNote for note-taking
  ___
  Marketing mailing list
  market...@lists.sugarlabs.org
  http://lists.sugarlabs.org/listinfo/marketing
 

 --
 Christoph Derndorfer
 co-editor, olpcnews
 url: www.olpcnews.com
 e-mail: christ...@olpcnews.com
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep




 --

 Ogden Nash http://www.brainyquote.com/quotes/authors/o/ogden_nash.html - 
 The trouble with a kitten is that when it grows up, it's always a cat.
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep




-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep

Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software

2009-08-18 Thread Christoph Derndorfer
David and me briefly discussed the use of iTALC on Sugar last week as I 
was interested in giving it a quick shot to see how it works. 
Unfortunately the Web site doesn't offer direct downloads for Fedora 
(though it does for Debian, Mandriva, Ubuntu, Suse and Gentoo - 
http://italc.sourceforge.net/wiki/index.php?title=Download) and a quick 
search only turned up RPMs for Fedora 10.

Please also note that according to the Web site the last update happened 
in May of 2008 so it looks like the project is dormant if not dead.

One thing I was also wondering about is how well some of the 
functionalities would work on a wireless network as on first sight many 
of them look quite bandwidth intensive.

Hope that helps,
Christoph

Caroline Meeks schrieb:
 italic looks very interesting!  Can it be Sugarized?  how does it 
 relate/compare to Show'n'Tell or any other solutions we have in the 
 pipeline to this type need.
 
 Thanks!
 
 On Thu, Aug 13, 2009 at 5:08 AM, David Van Assche dvanass...@gmail.com 
 mailto:dvanass...@gmail.com wrote:
 
 This actually looks like a commercial ripoff of iTalc, an opensource
 app that does exactly what synchronous Eyes does:
 http://italc.sourceforge.net/
 
 
 On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer
 e0425...@student.tuwien.ac.at
 mailto:e0425...@student.tuwien.ac.at wrote:
 
 Thanks for the link, definitely an interesting article!
 
 Some of the features provided by that SMART Classroom Suite
 
 (http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/)
 would also be very useful additions for Sugar...
 
 Cheers,
 Christoph
 
 Sean DALY schrieb:
  
 
 http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php
  
   * touchscreen for kids
   * customized Easybits desktop (Inspirus, removes
 distractions)
   * Anmeg Parent Carefree, shuts down Classmate if rules
 transgressed
   * theft deterrent
   * system snapshot manager
   * ArtRage drawing tool
   * EverNote for note-taking
   ___
   Marketing mailing list
   market...@lists.sugarlabs.org
 mailto:market...@lists.sugarlabs.org
   http://lists.sugarlabs.org/listinfo/marketing
  
 
 --
 Christoph Derndorfer
 co-editor, olpcnews
 url: www.olpcnews.com http://www.olpcnews.com
 e-mail: christ...@olpcnews.com mailto:christ...@olpcnews.com
 ___
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 Ogden Nash
 http://www.brainyquote.com/quotes/authors/o/ogden_nash.html  -
 The trouble with a kitten is that when it grows up, it's always a
 cat.
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 -- 
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com
 
 617-500-3488 - Office
 505-213-3268 - Fax

-- 
Christoph Derndorfer
co-editor, olpcnews
url: www.olpcnews.com
e-mail: christ...@olpcnews.com
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Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software

2009-08-18 Thread Benjamin M. Schwartz
Caroline Meeks wrote:
 italic looks very interesting!  Can it be Sugarized?  how does it
 relate/compare to Show'n'Tell or any other solutions we have in the pipeline
 to this type need.
 Thanks!

You might enjoy Watch Me:

http://activities.sugarlabs.org/en-US/sugar/addon/4205/

It provides a very small piece of this puzzle.

Watch Me lets you share a view of your screen with other users. Just
launch it, share it, and your friends can see everything you do!

--Ben



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Re: [IAEP] [Marketing] Competitive landscape: Intel Classmate executive blog post re updated software

2009-08-18 Thread Sebastian Dziallas
Christoph Derndorfer wrote:
 David and me briefly discussed the use of iTALC on Sugar last week as I
 was interested in giving it a quick shot to see how it works.
 Unfortunately the Web site doesn't offer direct downloads for Fedora
 (though it does for Debian, Mandriva, Ubuntu, Suse and Gentoo -
 http://italc.sourceforge.net/wiki/index.php?title=Download) and a quick
 search only turned up RPMs for Fedora 10.

Review Request for Fedora is here:

https://bugzilla.redhat.com/show_bug.cgi?id=459065

Axel Thimm has thrown the F10 RPMs in his repo. For F11  F12, I've 
tried doing scratch builds in Koji, but those failed so far. However, it 
would be pretty cool to get it officially in Fedora.

--Sebastian

 Please also note that according to the Web site the last update happened
 in May of 2008 so it looks like the project is dormant if not dead.

 One thing I was also wondering about is how well some of the
 functionalities would work on a wireless network as on first sight many
 of them look quite bandwidth intensive.

 Hope that helps,
 Christoph

 Caroline Meeks schrieb:
 italic looks very interesting!  Can it be Sugarized?  how does it
 relate/compare to Show'n'Tell or any other solutions we have in the
 pipeline to this type need.

 Thanks!

 On Thu, Aug 13, 2009 at 5:08 AM, David Van Asschedvanass...@gmail.com
 mailto:dvanass...@gmail.com  wrote:

  This actually looks like a commercial ripoff of iTalc, an opensource
  app that does exactly what synchronous Eyes does:
  http://italc.sourceforge.net/


  On Thu, Aug 13, 2009 at 9:54 AM, Christoph Derndorfer
  e0425...@student.tuwien.ac.at
  mailto:e0425...@student.tuwien.ac.at  wrote:

  Thanks for the link, definitely an interesting article!

  Some of the features provided by that SMART Classroom Suite
  
 (http://www2.smarttech.com/st/en-US/Products/SynchronEyes+Classroom+Management+Software/)
  would also be very useful additions for Sugar...

  Cheers,
  Christoph

  Sean DALY schrieb:
   
  
 http://blogs.intel.com/technology/2009/08/classmate_pc_as_a_one-to-one_l.php
   
 * touchscreen for kids
 * customized Easybits desktop (Inspirus, removes
  distractions)
 * Anmeg Parent Carefree, shuts down Classmate if rules
  transgressed
 * theft deterrent
 * system snapshot manager
 * ArtRage drawing tool
 * EverNote for note-taking
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  --
  Christoph Derndorfer
  co-editor, olpcnews
  url: www.olpcnews.comhttp://www.olpcnews.com
  e-mail: christ...@olpcnews.commailto:christ...@olpcnews.com
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  --

  Ogden Nash
  http://www.brainyquote.com/quotes/authors/o/ogden_nash.html   -
  The trouble with a kitten is that when it grows up, it's always a
  cat.
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 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-18 Thread Caroline Meeks
How do we help people find this sort of idea and the video I made?  I think
we need to link them from the activities.sugarlabs.org page somehow. Is
there already a solution for this?

On Sat, Aug 15, 2009 at 4:20 PM, Gary C Martin g...@garycmartin.com wrote:

 On 15 Aug 2009, at 20:58, Asaf Paris Mandoki wrote:

  build a complex or elegant building that doesn't fall down
 
  This can be done on top of an earthquake simulator (see attached
  image). The earthquake simulator can be modified to produce
  longitudinal and transverse waves.

 Now that is a really great/valuable idea, thanks for sharing!

 Regards,
 --Gary
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Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-18 Thread Walter Bender
There is room in the description field in ASLO to include links.
Probably we want to link to a generic Physics page in the wiki and go
from there.

-walter

On Tue, Aug 18, 2009 at 12:49 PM, Caroline Meekssolutiongr...@gmail.com wrote:
 How do we help people find this sort of idea and the video I made?  I think
 we need to link them from the activities.sugarlabs.org page somehow. Is
 there already a solution for this?

 On Sat, Aug 15, 2009 at 4:20 PM, Gary C Martin g...@garycmartin.com wrote:

 On 15 Aug 2009, at 20:58, Asaf Paris Mandoki wrote:

  build a complex or elegant building that doesn't fall down
 
  This can be done on top of an earthquake simulator (see attached
  image). The earthquake simulator can be modified to produce
  longitudinal and transverse waves.

 Now that is a really great/valuable idea, thanks for sharing!

 Regards,
 --Gary
 ___
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 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep



 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

 ___
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-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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Re: [IAEP] [Sugar-devel] (Ab)using the Journal for stuff that the user didn't do, create, or access

2009-08-18 Thread Daniel Drake
2009/8/17 Tomeu Vizoso to...@sugarlabs.org:
 On Mon, Aug 17, 2009 at 12:52, Daniel Draked...@laptop.org wrote:
 2009/8/17 Tomeu Vizoso to...@sugarlabs.org:
 I don't see where we disagree any of us

 OK.. so what do you suggest as the next steps?
 File a ticket?
 Start a feature page?

 Feature pages, I would say. We have already some design proposals in
 the wiki, but I'm not sure if they cover all we have mentioned in this
 thread.

OK I wrote down some thoughts here:
http://wiki.sugarlabs.org/go/Features/Content_support
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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-18 Thread Gary C Martin
On 18 Aug 2009, at 17:49, Caroline Meeks wrote:

 How do we help people find this sort of idea and the video I made?   
 I think we need to link them from the activities.sugarlabs.org page  
 somehow. Is there already a solution for this?

Currently we're building up:

http://wiki.sugarlabs.org/go/Activities/Physics

There's a couple of youtube videos linked there already (but would be  
nice to get .ogv links if this content starts to grow).

Regards,
--Gary

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[IAEP] Fwd: [BDPA-Africa] Learning Technologies Africa

2009-08-18 Thread Edward Cherlin
Anybody attending?


-- Forwarded message --
From: Chifu chifu2...@gmail.com
Date: Sun, Aug 16, 2009 at 8:56 AM
Subject: [BDPA-Africa] Learning Technologies Africa
To: bdpa-afr...@yahoogroups.com, ch...@googlegroups.com

Learning Technologies Africa
Time: 21 Sep 2009 - 23 Sep 2009
Abuja, Nigeria

 Learning Technologies Africa (LTA) is a Pan-African Learning
Technologies Conference and Exhibition, which is an initiative geared
towards building digital competences in the knowledge society.
Annually, the event brings together stakeholders from the industry,
education, government and the civil society to take a look at the
state of education delivery in Africa and then fashion out strategies
that will bring about enhanced quality, based on modern technologies
in education.

The Learning Technologies Africa has been created to provide an
international showcase of practical, effective and innovative
approaches to modern day delivery of education, training and lifelong
learning. Top-level executives, educational and government decision
makers from various parts of the world meet in this unique forum to
share knowledge and experiences; to build partnerships and together
create the solutions that will respond to the educational challenges
of tomorrow.

http://www.learntechafrica.com/

-- 
Silent Thunder (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) is my name
And Children are my nation.
The Cosmos is my dwelling place, The Truth my destination.
http://earthtreasury.org/worknet (Edward Mokurai Cherlin)
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Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread David Farning
Yes, I think Walter is on the right track here.   The first step is to
create build the participatory feedback mechanisms.

As the deployment side of Sugar Labs fully understands the
participatory nature of project and as they gain confidence in their
ability to work with the development side, bug priority systems will
emerge.

david

2009/8/18 Walter Bender walter.ben...@gmail.com:
 On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com wrote:
 I am not sure that voting is necessary. Reporting of any sort is the
 number-one priority.

 Ok, but how can I tackle first what is important for deployments? I
 might be fixing what they don't care about and not fixing what they
 really care.

 The number-two priority is a discussion.


 Regards,

 Tomeu

 -walter

 On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org wrote:
 On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
 Hi David,

 That would be a big help. I am way behind reading the list and working on 
 bugs.

 I appreciate any help you can give filing bugs based on the reports.
 GPA in the keyword field will let me query them later.

 I plan to do a full clean up of all GPA found issues some time in the
 last two weeks of August.

 In terms of the next Sugar release, can anyone help me identify
 features or bug fixes which address issues raised at GPA? e.g. are
 there any use cases or work flows which will be improved by the new
 Toolbar?

 Any thoughts about how we could let each deployment express their
 urgency for bugs and features? Would be kind of similar to voting, but
 it should be clear which deployments voted for a given ticket.

 This could help prioritizing, may motivate volunteers, may help
 further involving deployments, etc

 Regards,

 Tomeu

 Thanks,

 Greg S

 On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org 
 wrote:
 Greg,

 How have you been doing turning these reports in bug reports for the
 development side of the project?  If you would like, I can start
 working through your reports turning them into bug reports with a
 keyword such as GPA.

 david

 On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com wrote:
 Hi All,

 Here are my notes from the last class at Gardner public school on 
 August 5.

 Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
 Caroline led the class.

 Caroline introduced the class and saying we could not finish making
 the games but we would try to make the computer talk and the kids
 would take the USB sticks home today.

 She asked who has computers at home and everyone raised their hand.
 Then she asked what was the coolest thing they had done and what was
 the most challenging. Three kids answered:
 1 -
 coolest: making your own memorize game
 most challenging: playing Conozco Uruguay in Spanish as some kids
 didn't know Spanish

 2 -
 Coolest: painting your own pictures.
 Most challenging: getting pictures from the internet

 3 -
 coolest and most challenging were the same: playing maze game.

 Caroline then showed the kdis how to put a CD in and the USB stick
 then reboot to bring up sugar. Kids went to the computers and that
 went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
 and asked for help.

 Back on the carpet Caroline explained the Home list view and how you
 can flag activities there to show in the Home circle view. Then she
 asked the kids to try that and to try playing some of the games. She
 showed the physics game and the kids oohed at that.

 Many kids had trouble finding the list view, understanding how to
 click the star to pick activities and most difficult was to get back
 to circle home view. See UI comments at the end for more, in short
 they usually missed the need to click on the dot within circle icon in
 the upper right from the Home|List view.

 Several kids really wanted to play Maze but the scale was wrong and
 they couldn't. Same problem for Physics. In both cases, a part of the
 app was off screen. We definitely need a screen resolution option.

 They tried Speak. In most cases they didn't hear it (possibly more
 debugging data later from the team). It worked for one or two kids and
 for one it was crashing the OS and needing reboot after working a
 while.

 We showed them Mama media stick builder, cartoon builder, solitaire
 bounce a bunch of other games. They seemed to like them but often ran
 out of patience or wanted to be shown what to do. Some kids decided to
 try to chat. They needed instructions on how to connect with each
 other (more below) but liked that once it was up.

 Back on the carpet, Caroline explained how to go to Sugar activities
 page and download new activities with the Implode game as an example.

 Kids really wanted to play Scary Maze
 (http://www.google.com/#hl=enq=scary+maze+game+3aq=0oq=scary+maze+game+aqi=g10fp=flbC24gbdiA)
 but we said that wasn't available. I tried it 

Re: [IAEP] GPA Class Notes August 5

2009-08-18 Thread Caroline Meeks
On Tue, Aug 18, 2009 at 8:18 AM, Tomeu Vizoso to...@sugarlabs.org wrote:

 On Tue, Aug 18, 2009 at 14:12, Walter Benderwalter.ben...@gmail.com
 wrote:
  I am not sure that voting is necessary. Reporting of any sort is the
  number-one priority.

 Ok, but how can I tackle first what is important for deployments? I
 might be fixing what they don't care about and not fixing what they
 really care.


I agree with Tomeu, I think its important to know what issues are annoying a
lot of people.  One thing I like about GetSatisfaction is making it easy to
vote for problems.  Whether we go with that solution or another I'd like
to have a feature where its easy, and reasonably anonymous to give a +1.  I
don't think it has to be totally anonymous but I think a lot of people will
not do it on a big mailing list like IEAP because they don't want to bother
people with another email, or some other variant of shyness.

My theory is to engage more teachers we need to provide fast, easy and
shyness resistant ways to start communicating with us and let people take
their time in moving towards moving from lurking to public engagement.



 Regards,

 Tomeu

  -walter
 
  On Tue, Aug 18, 2009 at 4:36 AM, Tomeu Vizosoto...@sugarlabs.org
 wrote:
  On Sun, Aug 9, 2009 at 23:28, Greg Smithgregsmit...@gmail.com wrote:
  Hi David,
 
  That would be a big help. I am way behind reading the list and working
 on bugs.
 
  I appreciate any help you can give filing bugs based on the reports.
  GPA in the keyword field will let me query them later.
 
  I plan to do a full clean up of all GPA found issues some time in the
  last two weeks of August.
 
  In terms of the next Sugar release, can anyone help me identify
  features or bug fixes which address issues raised at GPA? e.g. are
  there any use cases or work flows which will be improved by the new
  Toolbar?
 
  Any thoughts about how we could let each deployment express their
  urgency for bugs and features? Would be kind of similar to voting, but
  it should be clear which deployments voted for a given ticket.
 
  This could help prioritizing, may motivate volunteers, may help
  further involving deployments, etc
 
  Regards,
 
  Tomeu
 
  Thanks,
 
  Greg S
 
  On Fri, Aug 7, 2009 at 4:56 PM, David Farningdfarn...@sugarlabs.org
 wrote:
  Greg,
 
  How have you been doing turning these reports in bug reports for the
  development side of the project?  If you would like, I can start
  working through your reports turning them into bug reports with a
  keyword such as GPA.
 
  david
 
  On Wed, Aug 5, 2009 at 1:12 PM, Greg Smithgregsmit...@gmail.com
 wrote:
  Hi All,
 
  Here are my notes from the last class at Gardner public school on
 August 5.
 
  Caroline, Bill, Anurag and I had a class with 9 x 3rd graders.
  Caroline led the class.
 
  Caroline introduced the class and saying we could not finish making
  the games but we would try to make the computer talk and the kids
  would take the USB sticks home today.
 
  She asked who has computers at home and everyone raised their hand.
  Then she asked what was the coolest thing they had done and what
 was
  the most challenging. Three kids answered:
  1 -
  coolest: making your own memorize game
  most challenging: playing Conozco Uruguay in Spanish as some kids
  didn't know Spanish
 
  2 -
  Coolest: painting your own pictures.
  Most challenging: getting pictures from the internet
 
  3 -
  coolest and most challenging were the same: playing maze game.
 
  Caroline then showed the kdis how to put a CD in and the USB stick
  then reboot to bring up sugar. Kids went to the computers and that
  went well. 4/5 kids got the USB in OK. 1/5 had trouble connecting it
  and asked for help.
 
  Back on the carpet Caroline explained the Home list view and how you
  can flag activities there to show in the Home circle view. Then she
  asked the kids to try that and to try playing some of the games. She
  showed the physics game and the kids oohed at that.
 
  Many kids had trouble finding the list view, understanding how to
  click the star to pick activities and most difficult was to get back
  to circle home view. See UI comments at the end for more, in short
  they usually missed the need to click on the dot within circle icon
 in
  the upper right from the Home|List view.
 
  Several kids really wanted to play Maze but the scale was wrong and
  they couldn't. Same problem for Physics. In both cases, a part of the
  app was off screen. We definitely need a screen resolution option.
 
  They tried Speak. In most cases they didn't hear it (possibly more
  debugging data later from the team). It worked for one or two kids
 and
  for one it was crashing the OS and needing reboot after working a
  while.
 
  We showed them Mama media stick builder, cartoon builder, solitaire
  bounce a bunch of other games. They seemed to like them but often ran
  out of patience or wanted to be shown what to do. Some kids decided
 to
  try to chat. They needed