Stephen,
Thanks for the checking in and for the resource. I look forward to playing with
it.
The course is going well. I have designed it as a discovery experience, just
like when I have taught Scratch and Etoys and TurtleArt.
And, Walter, I have to say that my students with prior Scratch and/or TurtleArt
experience are doing the best (which is a totally unsurprising finding).
I will be blogging about the course when I have a chance to catch up.
Thanks.
Gerald
On Friday, February 8, 2013 at 1:56 AM, Steve Thomas wrote:
Gerald,
Hope the course is going well. Another resource I just found which you might
find useful is Project Euler (http://projecteuler.net/).
I am considering using it as extra credit problems. It depends on the the
kids in your class. The problems are geared towards math/programming geeks.
Here are some examples:
If we list all the natural numbers below 10 that are multiples of 3 or 5,
we get 3, 5, 6 and 9. The sum of these multiples is 23.
Find the sum of all the multiples of 3 or 5 below 1000.
---
A palindromic number reads the same both ways. The largest palindrome made
from the product of two 2-digit numbers is 9009 = 91 99.
Find the largest palindrome made from the product of two 3-digit numbers.
What we really need (for those who are not mathematical/logical types) are
some nice libraries that allow kids to play with images and sounds.
Two really fun examples (in Scratch 2.0) are You've been Framed
(http://beta.scratch.mit.edu/projects/10036009/) by JJROCKER and Round
(http://beta.scratch.mit.edu/projects/10036112/) by Jens Mönig
If we had a simple interface to the TamTam instruments you could do something
like Jens' Round.
Also if we had a way to simple way to reference each pixel (R, G and B
values) in an image and modify them, kids could do some fun mods on You've
been Framed.
There is a great course from Cousera CS101
(https://www.coursera.org/course/cs101) image manipulation (using
JavaScript). If we had a similar library to the JavaScript one used in the
course, it would be a lot of fun for the kids.
Cheers,
Stephen
On Mon, Jan 14, 2013 at 10:14 PM, Mike Rehner babareh...@gmail.com
(mailto:babareh...@gmail.com) wrote:
Here is a list of Python resources if that would help-
http://www.babarehner.com/ewrench1011/Python/index.html
Cheers,
Mike
On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com
(mailto:gma...@gmail.com) wrote:
Stephen,
I am starting two weeks from tomorrow.
I am still trying to wrap my head about the key goals and projects. It
would
be great to share ideas.
Gerald
On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote:
On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au
(mailto:fors...@ozonline.com.au) wrote:
Hi
As a beginner, I found creating a Sugar Activity difficult. More difficult
than creating a program to run from Terminal or Pippy. You might get
better
value using Pygame and writing something that can run from Pippy. The goal
could be to create more Pippy built in samples.
If you are going to write an Activity, you could give them a 'hello world'
template and get them to build on that rather than starting from the
beginning. Your 'hello world' template could have the basics:a text box
for
text entry/display, a canvas for graphical display and an example of
keyboard and mouse capture.
Agreed. Having a template to build on for an Activity would make things
much
simpler.
Good luck. Please ask if you need help.
Ditto. When will you start the class? I am also teaching Python to some
kids now, and interested sharing ideas.
Stephen
Tony
gerald.ard...@gmail.com (mailto:gerald.ard...@gmail.com) wrote:
Hello.
I have been asked by my school district to teach a one semester course
on
computer programming to some of our high school students. I was already
settled on Python. In my planning, I thought it would be great if the
students built an application for Sugar/XO Laptop. I have, as I think
you
know, been using them in our school for a few years, I think the
transition
from consumer to producer would be great.
I am not a Python programmer, although I understand the basic concepts
and
can muddle my way through. So,here's my question -- what should the
students
know/be able to do in Python before they are able to write an Activity?
Beyond the basics, understanding the concept of classes and
inheritance is pretty essential. Some GTK stuff, but that is pretty
straightforward.
-walter
I hope this makes sense. And I appreciate your time.
Best,
Gerald Ardito
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