Re: [IAEP] Sugar Digest 2013-01-25

2013-01-26 Thread Peter Robinson
On Fri, Jan 25, 2013 at 11:04 PM, Walter Bender walter.ben...@gmail.com wrote:
 == Sugar Digest ==

 There are certainly cases where applying objective measures badly is
 worse than not applying them at all, and education may well be one of
 those. --Nate Silver

 1. Not to be deterred by Nate Silver's words of warning, Claudia Urrea
 and I continue to work on mechanisms for visualizing learning Sugar.
 Along with the Pacita Pena and other members of the Learning Team, we
 have been designing rubrics that capture the level of fluency with the
 technology as well as the creative use of the individual Sugar tools
 by children. The rubrics are captured automatically in some Sugar
 activities, e.g., Turtle Art and a modified version of Write.  We are
 aiming for evaluations that look more broadly than those data that are
 captured by standardized tests. We just submitted a paper,
 Visualizing Learning with Turtle Art, in which we present some
 measurements calculated from 45 Turtle Art projects [1] created by
 children working with Quirós Tanzi Foundation [2].

 We claim that the rubric serves as a partial evaluation tool for
 open-ended projects. Partial, because it is only a measure of how the
 children used Turtle Art to express themselves, but not what they made
 or why they made it [3]. But the rubric does have the potential to
 give some assistance to the teacher who is working within the context
 of accountability, without adding an additional burden of analysis
 above and beyond looking at the work itself.

 We want children not just to learn about the computer, but also to
 learn with the computer. Providing activities such as Turtle Art that
 engage them in computational thinking in the context of personal
 expression is necessary, but not sufficient. Giving them tools for
 reflection enhance the learning experience. Giving their teachers
 simple-to-use mechanisms for assessment increase the odds that
 activities like Turtle Art will find more mainstream acceptance.
 Making it easier to assess open-ended projects lowers one of the
 barriers that are preventing more use of the arts in school.

 2. Google Code-In ended last week. We had 52 contestants working on
 almost 200 tasks supported by 22 mentors. On February 4, Google will
 announce the two winners from Sugar Labs. But in the meantime, I want
 to thank everyone who participated and thank Google for this
 opportunity for outreach. Chris Leonard, the co-administrator from
 Sugar Labs, has made a page in the wiki [4] summarizing the
 accomplishments of our students. Worth checking out.

 3. Sean Daly, our PR guru, is back with a vengeance. We are planning
 to make some noise around Google Code In, the up-coming Sugar 1.0
 release, and many other accomplishments in order to broaden our
 community of contributors and users. Please contact Sean if you have
 themes we should consider promoting.

SoaS v8
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep


[IAEP] Sugar Digest 2013-01-25

2013-01-25 Thread Walter Bender
== Sugar Digest ==

There are certainly cases where applying objective measures badly is
worse than not applying them at all, and education may well be one of
those. --Nate Silver

1. Not to be deterred by Nate Silver's words of warning, Claudia Urrea
and I continue to work on mechanisms for visualizing learning Sugar.
Along with the Pacita Pena and other members of the Learning Team, we
have been designing rubrics that capture the level of fluency with the
technology as well as the creative use of the individual Sugar tools
by children. The rubrics are captured automatically in some Sugar
activities, e.g., Turtle Art and a modified version of Write.  We are
aiming for evaluations that look more broadly than those data that are
captured by standardized tests. We just submitted a paper,
Visualizing Learning with Turtle Art, in which we present some
measurements calculated from 45 Turtle Art projects [1] created by
children working with Quirós Tanzi Foundation [2].

We claim that the rubric serves as a partial evaluation tool for
open-ended projects. Partial, because it is only a measure of how the
children used Turtle Art to express themselves, but not what they made
or why they made it [3]. But the rubric does have the potential to
give some assistance to the teacher who is working within the context
of accountability, without adding an additional burden of analysis
above and beyond looking at the work itself.

We want children not just to learn about the computer, but also to
learn with the computer. Providing activities such as Turtle Art that
engage them in computational thinking in the context of personal
expression is necessary, but not sufficient. Giving them tools for
reflection enhance the learning experience. Giving their teachers
simple-to-use mechanisms for assessment increase the odds that
activities like Turtle Art will find more mainstream acceptance.
Making it easier to assess open-ended projects lowers one of the
barriers that are preventing more use of the arts in school.

2. Google Code-In ended last week. We had 52 contestants working on
almost 200 tasks supported by 22 mentors. On February 4, Google will
announce the two winners from Sugar Labs. But in the meantime, I want
to thank everyone who participated and thank Google for this
opportunity for outreach. Chris Leonard, the co-administrator from
Sugar Labs, has made a page in the wiki [4] summarizing the
accomplishments of our students. Worth checking out.

3. Sean Daly, our PR guru, is back with a vengeance. We are planning
to make some noise around Google Code In, the up-coming Sugar 1.0
release, and many other accomplishments in order to broaden our
community of contributors and users. Please contact Sean if you have
themes we should consider promoting.

4. Belated thanks to Luke Faraone for once again doing a great job
running the Sugar Labs oversight board election.

5. I just released Turtle Blocks v170 [5]. It has a number of
enhancements and bug fixes with help from the usual gang: Cynthia
Solomon, Tony Forster, Alan Aguiar, Jeff Elkner, and Luke Faraone.
Among other changes, the color model is improved: its
three-dimensional nature is exposed more consistently and the color
blocks, rather than just setting hue, set hue, shade, and gray, which
eliminates some confusion caused by the black and white blocks. The
other major change is a change from using a .ta suffix to a .tb
suffix. (.ta files will still be recognized, but .tb makes more sense
for Turtle Blocks and it makes the distinction between Turtle Art and
Turtle Blocks more apparent.)

I added a few more sample projects, including an ambition project (640
blocks), game-trianglepaint.ta. The inspiration comes from a simple
paint program that Brian Silverman wrote in Javascript and that Lionel
Laske has packaged for Sugar. The Turtle Blocks version is not really
usable as a paint program, but it does work and it exposes a lot of
different ideas that will hopefully inspire some up and coming young
hackers.

Finally, out of the blue, yet another third party Turtle Blocks plugin
has appeared. The Logic plugin [6] was written by Roman Pollak. It
adds more bitwise operations to Turtle Blocks, such as AND, OR, XOR,
NOT, logical shift left, logical shift right. Nice to see that people
are using the plugin mechanism. We should consider generalizing it for
all activities.

=== In the community ===

5. Tincho (Martin Abente) wrote with an update on the Sugar developer
course he is teaching in Asuncion. You can follow the progress at [7].
Tincho told a funny story that says a lot about the Sugar community
and Free Software:

 Today one of my students was really impressed by this
 14ish years old hacker (Ignacio from Uruguay) wanting
 to help him with his assignment (look at Grupo 2 assignment).
 He said something like I just can't believe it, where did he
 came from, he just could not believe someone (a kid) from
 another country contacted him just to help him, out of nowhere
 

Re: [IAEP] Sugar Digest 2013-01-25

2013-01-25 Thread Steve Thomas
On Fri, Jan 25, 2013 at 6:04 PM, Walter Bender walter.ben...@gmail.comwrote:


 8. Cool visualization of the week [8]. Anyone want to code this up?
 [8]
 http://www.datapointed.net/visualizations/math/factorization/animated-diagrams/


Beautiful, thanks for sharing. If anyone does code this up, please allow
for stepping (rather than playing) and allow kids to enter numbers and
factors, so they can guess and look for patterns.  Or kids could create
their own versions in Turtle Art or Etoys as part of a lesson.

Cheers,
Stephen
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep