Re: [Interest] About the coordinator between the texture and vertex in opengl

2013-01-04 Thread song.7.liu
Hi,

Sorry that I am still not understand it clearly, let’s begin with follow 
example:

If I have a vertex array as bellow:

GLint vert[4 * 3]= {
-1,  1, 0,
-1, -1, 0,
1,  1, 0,
1, -1, 0 };

And a rectangle will be drawn by:

glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FIXED, 0, vert);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

And if I want to bind a texture to this object without rotation, so how to 
decide the coordinator of the texture ?

Thanks,
Song

From: interest-bounces+song.7.liu=nokia@qt-project.org 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org] On Behalf Of ext 
Till Oliver Knoll
Sent: Saturday, December 29, 2012 10:09 PM
To: Qt Project
Subject: Re: [Interest] About the coordinator between the texture and vertex in 
opengl



Am 29.12.2012 um 12:52 schrieb 
song.7@nokia.commailto:song.7@nokia.com:
...
The problem is about binding a texture to an object, but i am quite not 
understanding how is the texture coordinator decided according to the vertex 
coordinator ?

Your question is indeed a little bit off-topic, but your assumption about 
OpenGL experts here on this list is probably true (disclaimer: it's been quite 
some while I did some OpenGL code, and that was back when OpenGL 1.4 was 
current, so expert doesn't necessarily include me ;)).

If you haven't done already study this example:

  http://doc.qt.digia.com/qt/opengl-textures.html


specifically


http://doc.qt.digia.com/qt/opengl-textures-glwidget-cpp.html


In GLWidget::makeObject you'll see how for every vertex (world coordinates are 
usually denoted as X, Y, Z) a corresponding texture coordinate (usually denoted 
U, V) is specified. That data is then passed on to OpenGL as array with 
glTexCoordPointer (the non-OpenGL ES 2 code path) or as array attribute to 
the GL shader program.


Cheers,
  Oliver




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[Interest] About the coordinator between the texture and vertex in opengl

2012-12-28 Thread song.7.liu
hi,

i am new to opengl, and expect there are some experts of qt opengl in this 
community, so i would ask some opengl questions here.

The problem is about binding a texture to an object, but i am quite not 
understanding how is the texture coordinator decided according to the vertex 
coordinator ? Could someone share something about it ? Many thanks !

Thanks,
Song
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Re: [Interest] About copying the image buffer with alpha blending

2012-08-29 Thread song.7.liu
Is the premultiplied specified when creating QImage or other ?

From: interest-bounces+song.7.liu=nokia@qt-project.org 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org] On Behalf Of ext 
Till Oliver Knoll
Sent: Wednesday, August 29, 2012 5:04 PM
To: Qt Project
Subject: Re: [Interest] About copying the image buffer with alpha blending

Am 29.08.2012 um 09:53 schrieb 
song.7@nokia.commailto:song.7@nokia.com:

Hi,

We found that QPainer::drawImage takes 30~50ms for one 150*114 image, it seems 
a little slow.

Make sure all images are using *premultiplied* alpha values when doing image 
compositing.

Does that help?

Cheees,
  Oliver
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Re: [Interest] About copying the image buffer with alpha blending

2012-08-29 Thread song.7.liu
QImage(const QString fileName, const char *format = 0);

If I want to use Format_ARGB8565_Premultiplied, so what’s the format string in 
above constructor ?

Thanks,
Song

From: interest-bounces+song.7.liu=nokia@qt-project.org 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org] On Behalf Of Liu 
Song.7 (Nokia-MP/Beijing)
Sent: Wednesday, August 29, 2012 5:54 PM
To: till.oliver.kn...@gmail.com; interest@qt-project.org
Subject: Re: [Interest] About copying the image buffer with alpha blending

Is the premultiplied specified when creating QImage or other ?

From: 
interest-bounces+song.7.liu=nokia@qt-project.orgmailto:interest-bounces+song.7.liu=nokia@qt-project.org
 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org]mailto:[mailto:interest-bounces+song.7.liu=nokia@qt-project.org]
 On Behalf Of ext Till Oliver Knoll
Sent: Wednesday, August 29, 2012 5:04 PM
To: Qt Project
Subject: Re: [Interest] About copying the image buffer with alpha blending

Am 29.08.2012 um 09:53 schrieb 
song.7@nokia.commailto:song.7@nokia.com:

Hi,

We found that QPainer::drawImage takes 30~50ms for one 150*114 image, it seems 
a little slow.

Make sure all images are using *premultiplied* alpha values when doing image 
compositing.

Does that help?

Cheees,
  Oliver
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[Interest] AnimatedImage in Qt

2012-08-27 Thread song.7.liu
Hi,

I have one PNG image with frame animation, so how can I show one specific frame 
in Qt ?

Many thanks ;)

Thanks,
Song
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Re: [Interest] AnimatedImage in Qt

2012-08-27 Thread song.7.liu
I just find the QMovie, can it work with my case ?

From: interest-bounces+song.7.liu=nokia@qt-project.org 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org] On Behalf Of Liu 
Song.7 (Nokia-MP/Beijing)
Sent: Tuesday, August 28, 2012 10:17 AM
To: interest@qt-project.org
Subject: [Interest] AnimatedImage in Qt

Hi,

I have one PNG image with frame animation, so how can I show one specific frame 
in Qt ?

Many thanks ;)

Thanks,
Song
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[Interest] About qxmlstream

2012-07-19 Thread song.7.liu
Hi,

Can the Qt XML handle the content as below ?

title Hello /

Any help is appreciated ;)

Thanks,
Song
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Re: [Interest] Qt on Windows Phone 8

2012-06-21 Thread song.7.liu
 as they are supporting stuff like PhoneGap, HTML5, etc.
They are supporting different Game middleware, but HTML5 is just another 
application type.

So the developer can write the application with C++/XAML, C#/XAML, JS/HTML5, 
then how about the C++/QML pair? It seems to be similar with C++/XAML...
Personally, I don't like this duplication...

But if there are really good and massive Mobile apps written by C++/QML, it 
would be worthy to support Qt on WP8...
Else if you start to write a new apps you can use the C++/XAML if you choose 
native code...

Just my personal thoughts, please argue.

-Original Message-
From: interest-bounces+song.7.liu=nokia@qt-project.org 
[mailto:interest-bounces+song.7.liu=nokia@qt-project.org] On Behalf Of ext 
Harri Pasanen
Sent: Thursday, June 21, 2012 4:40 PM
To: interest@qt-project.org
Subject: Re: [Interest] Qt on Windows Phone 8

Indeed, and as I wrote before it would be logical for Nokia to 
officially support Qt on Windows 8.   Otherwise they are truly throwing 
out the baby with the bathwater.

Someone said that Microsoft does not like cross platform, but I don't quite buy 
that  argument, as they are supporting stuff like PhoneGap, HTML5, etc.

Harri

On 06/21/2012 09:10 AM, Turunen Tuukka wrote:

 Based on the announcement yesterday that seems to be technically 
 feasible, and possibly quite straightforward task to create the needed 
 items to run Qt nicely in WP8.

 Definite answer depends on how that platform actually becomes, how are 
 the rules for delivery (app stores etc) and finding the needed parties 
 to create it.

 But it can certainly be said that it looks much more possible than before.

 --
 Tuukka

 --
 --
 *Lähettäjä:* interest-bounces+tuukka.turunen=digia@qt-project.org
 [interest-bounces+tuukka.turunen=digia@qt-project.org] käyttäjän 
 lucas.betsch...@crypto.ch [lucas.betsch...@crypto.ch] puolesta
 *Lähetetty:* 21. kesäkuuta 2012 9:49
 *Vastaanottaja:* interest@qt-project.org
 *Aihe:* [Interest] Qt on Windows Phone 8

 Will Qt be avaiable for WP8 since it supports C++ ?


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[Interest] Warining about: Project WARNING: QtGui cannot have a QT of gui

2012-05-22 Thread song.7.liu
Hi,

I am building the Qt5, but could somebody point out what's the possible cause 
of:
Project WARNING: QtGui cannot have a QT of gui
   ?

Any information is appreciated ;)

Thanks,
Song
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