Re: [Interest] Qt3D : Crash after loading few mesh

2016-03-19 Thread Xavier Bigand
I tried to use a QPhongMaterial to test without using textures and I have
the same issue.

I think that I have to launch a memory debugguer because the output is
weird :

t

erminate called after throwing an instance of

'

std::bad_alloc'

what():

std::bad_alloc

Invalid parameter passed to C runtime function.

Invalid parameter passed to C runtime function.

terminate called recursively

Invalid parameter passed to C runtime function.

Invalid parameter passed to C runtime function.

terminate called recursively

Invalid parameter passed to C runtime function.

Invalid parameter passed to C runtime function.

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

QWaitCondition: Destroyed while threads are still waiting

2016-03-18 21:47 GMT+01:00 Xavier Bigand :

> Hi,
>
> I have successfully integrated a Qt3D view in our project. I can load few
> of our models with Qt3D but at a certain moment it make the application
> crash.
>
> When I use Nsight to try to understand the issue, my PC completely freeze
> and I need reboot, so I suspect a wrong OpenGL command from Qt3D that make
> the driver bug.
> I saw that Qt3D let all textures bind, I was around to 32 when the crash
> came.
>
> Is there a way to activate logs of Qt3D?
>
> For the moment I instantiate one QDiffuseMapMaterial per mesh with one
> texture (some can be shared).
>
>
> PS : I have a Nvidia 670 GTX with drivers version 364.51
>
> --
> Xavier
>
>


-- 
Xavier
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[Interest] Qt3D : Crash after loading few mesh

2016-03-19 Thread Xavier Bigand
Hi,

I have successfully integrated a Qt3D view in our project. I can load few
of our models with Qt3D but at a certain moment it make the application
crash.

When I use Nsight to try to understand the issue, my PC completely freeze
and I need reboot, so I suspect a wrong OpenGL command from Qt3D that make
the driver bug.
I saw that Qt3D let all textures bind, I was around to 32 when the crash
came.

Is there a way to activate logs of Qt3D?

For the moment I instantiate one QDiffuseMapMaterial per mesh with one
texture (some can be shared).


PS : I have a Nvidia 670 GTX with drivers version 364.51

-- 
Xavier
___
Interest mailing list
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