I tried to use a QPhongMaterial to test without using textures and I have
the same issue.
I think that I have to launch a memory debugguer because the output is
weird :
t
erminate called after throwing an instance of
'
std::bad_alloc'
what():
std::bad_alloc
Invalid parameter passed to C runtime function.
Invalid parameter passed to C runtime function.
terminate called recursively
Invalid parameter passed to C runtime function.
Invalid parameter passed to C runtime function.
terminate called recursively
Invalid parameter passed to C runtime function.
Invalid parameter passed to C runtime function.
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
QWaitCondition: Destroyed while threads are still waiting
2016-03-18 21:47 GMT+01:00 Xavier Bigand :
> Hi,
>
> I have successfully integrated a Qt3D view in our project. I can load few
> of our models with Qt3D but at a certain moment it make the application
> crash.
>
> When I use Nsight to try to understand the issue, my PC completely freeze
> and I need reboot, so I suspect a wrong OpenGL command from Qt3D that make
> the driver bug.
> I saw that Qt3D let all textures bind, I was around to 32 when the crash
> came.
>
> Is there a way to activate logs of Qt3D?
>
> For the moment I instantiate one QDiffuseMapMaterial per mesh with one
> texture (some can be shared).
>
>
> PS : I have a Nvidia 670 GTX with drivers version 364.51
>
> --
> Xavier
>
>
--
Xavier
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