Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-16 Thread Jakob Hirsch
On 14.03.2014 12:47, Tore Anderson wrote:
 Christopher and others = you are RIGHT! Do not change your mind
 Right abouth _what_? You provided not a single reason for the described
 behaviour, i.e. the missing fallback to native IPv6.
 According to Microsoft, there should never be a fallback to native
 IPv6, as IPv6 should be the preferred protocol. Teredo should be the
 fallback, for those situations where end-to-end IPv6 isn't available.

The fallback I was talking about is not a description of the current
behaviour, it's about what is missing.

 Can you confirm that this is the case that all the XB1s involved have
 native IPv6 connectivity, and that Teredo is used in spite of that? (If

No, and I did not claim that.

 not all of the XB1s communicating have native IPv6, fallback to Teredo
 is the expected behaviour.)

documented, yes, but sureley not expected.

 involved XB1s are behind AVM HGWs, any IPv6 connectivity is broken and
 thus useless. That may well be the reason why the XB1 is trying to fall
 back on Teredo in the first place, a fact that makes the claims in the

No, according to Microsoft the XB1 will not use native IPv6 if one of
the peers is IPv4 only.

 «The Xbox's behavior contradicts the Teredo standard (RFC 4380 Section
 5.5)». -- No, it doesn't, because the XB1 *doesn't* have IPv6
 connectivity, because the AVM broke it.

No. Just because there's stateful IPv6 firewall does not mean no IPv6
connectivity?

 (Besides which, RFC 4380 section
 5.5 is meant for Teredo implementers, not for HGW manufacturers.)

So what? It's XB1 which is using Teredo and violating section 5.5 of RFC
4380 (which is, ironically, authored by Microsoft itself). And now the
HGW is the one to blame for that it was not expecting that?

 Finally, the KB article says «there is a risk that using Teredo could
 allow the security functions of the FRITZ!Box to be circumvented». I
 cannot see how the presence of IPv6 makes this any worse. If AVM had

That's simple:
- As long as my HGW is _not_ doing IPv6, I do not expect it to prevent
unwanted IPv6 traffic
- If my HGW _is_ doing IPv6, I do expect it to prevent unwanted IPv6 traffic

Sure, this is all debatable and everything, but I really don't
understand the harsh bashing of AVM and avid defense of the XB1 at the
same time time here. The XB1, as recently released device, abuses an
outdated, skunky protocol to create its own pseudo-VPN and everybody's
cheering for it, without a single critical remark? That's just sad.





Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Eric Vyncke (evyncke)


On 14/03/14 00:21, Marco Sommani marcosomm...@gmail.com wrote:
AVM is not alone in its choices: they just do what is suggested in RFC
6092 - Recommended Simple Security Capabilities in Customer Premises
Equipment (CPE) for Providing Residential IPv6 Internet Service. I don't
like what they do, but maybe we should blame IETF.

Marco

I agree and disagree :-)

Agreement on the fact that AVM is not the only CPE vendor doing this (and
also blaming ISP -- notably in my country 15% of broken IPv6 connectivity
= Belgium)...

Disagreement: RFC 6092 has TWO settings: one close and one open and the
choice should be given to the end-user. As you may know, there have been
heated discussion at the IETF on this topic

-éric





Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Marco Sommani
On 14/mar/2014, at 07:08, Eric Vyncke (evyncke) evyn...@cisco.com wrote:

 
 
 On 14/03/14 00:21, Marco Sommani marcosomm...@gmail.com wrote:
 AVM is not alone in its choices: they just do what is suggested in RFC
 6092 - Recommended Simple Security Capabilities in Customer Premises
 Equipment (CPE) for Providing Residential IPv6 Internet Service. I don't
 like what they do, but maybe we should blame IETF.
 
 Marco
 
 I agree and disagree :-)
 
 Agreement on the fact that AVM is not the only CPE vendor doing this (and
 also blaming ISP -- notably in my country 15% of broken IPv6 connectivity
 = Belgium)...
 
 Disagreement: RFC 6092 has TWO settings: one close and one open and the
 choice should be given to the end-user. As you may know, there have been
 heated discussion at the IETF on this topic

One can configure exceptions on Fritz!Boxes too: just go to InternetPermit 
AccessIPv6. The problem is that they just allow exceptions for individual 
Interface Identifiers; no way to configure a permit all. I'm wondering how 
many XBOX users are able to find their Interface ID.

 
 -éric
 
 
 

--
Marco Sommani
Via Contessa Matilde 64C
56123 Pisa - Italia
phone: +390500986728
mobile: +393487981019
fax: +390503869728
email: marcosomm...@gmail.com




RE: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Christopher Palmer
Apologies for the staggered reply.

Another note, RFC 6092 is about IPv6 behavior. If our Teredo traffic is 
de-encapsulated, one will notice the traffic carries IPsec, which unambiguously 
should be allowed by section 3.2.4.

That's a theoretical point really, I don't expect (or necessarily even want) 
middle boxes to bust open Teredo and apply RFC 6092.

Recommendations for IPv4 NAT behavior and UDP, including discussion of UNSAF 
NAT traversal, falls closer to RFC 4787 IMHO.

Sent from my Windows Phone

From: Christopher Palmermailto:christopher.pal...@microsoft.com
Sent: ‎3/‎13/‎2014 8:39 PM
To: Eric Vyncke (evyncke)mailto:evyn...@cisco.com; Marco 
Sommanimailto:marcosomm...@gmail.com; 
ipv6-ops@lists.cluenet.demailto:ipv6-ops@lists.cluenet.de
Subject: RE: Microsoft: Give Xbox One users IPv6 connectivity

The relevant excerpt on Teredo usage:

Even for users that do have native IPv6 - Teredo will be used to interact with 
IPv4-only peers, or in cases where IPv6 connectivity between peers is not 
functioning. In general, Xbox One will dynamically assess and use the best 
available connectivity method (Native IPv6, Teredo, and even IPv4). The 
implementation is similar in sprit to RFC 6555.


This is from our online documentation. I have a tentative work item sitting in 
my queue to do something more proper for the IETF (like a draft).
http://download.microsoft.com/download/A/C/4/AC4484B8-AA16-446F-86F8-BDFC498F8732/Xbox%20One%20Technical%20Details.docx

The feedback about Teredo has been hard to digest. Our platform multiplayer 
solution uses standards for connectivity (Teredo/IPv6) and security (IPsec) - 
would it be better for the community to encourage opaque non-standard 
techniques instead? (this is a rhetorical question, not a call for discussion 
:P)

What is the intent of a CPE configuration that blocks an UNSAF NAT traversal 
mechanism using ports 3544 and 3074 (Xbox + Teredo), but allows other ports to 
be used for open NAT traversal?  That just seems like a very vendor-targeted 
blockage, like they dislike Xbox, but they're fine with other devices doing 
unknown things over UDP.

I know this isn't the intent, but a deeply negative person could look at this 
and say the policy is: block Microsoft products because they had the audacity 
to standardize their network behavior and use documented ports.

If a home router generally blocks NAT traversal, then I get it. I disagree 
with that default configuration and think it's the wrong thing for users, but 
at least is something I can understand on principle.

-Original Message-
From: ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de 
[mailto:ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de] On 
Behalf Of Eric Vyncke (evyncke)
Sent: Thursday, March 13, 2014 11:09 PM
To: Marco Sommani; ipv6-ops@lists.cluenet.de
Subject: Re: Microsoft: Give Xbox One users IPv6 connectivity



On 14/03/14 00:21, Marco Sommani marcosomm...@gmail.com wrote:
AVM is not alone in its choices: they just do what is suggested in RFC
6092 - Recommended Simple Security Capabilities in Customer Premises
Equipment (CPE) for Providing Residential IPv6 Internet Service. I
don't like what they do, but maybe we should blame IETF.

Marco

I agree and disagree :-)

Agreement on the fact that AVM is not the only CPE vendor doing this (and also 
blaming ISP -- notably in my country 15% of broken IPv6 connectivity = 
Belgium)...

Disagreement: RFC 6092 has TWO settings: one close and one open and the choice 
should be given to the end-user. As you may know, there have been heated 
discussion at the IETF on this topic

-éric





Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Gert Doering
Hi,

On Thu, Mar 13, 2014 at 10:44:17PM +, Eric Vyncke (evyncke) wrote:
 Or is it because AVM blocks all inbound IPv6 connection and X/Box has no
 choice but falling back on Teredo?
 
 I am really unclear on the exact situation

No, AVM blocks *Teredo*.  

Native IPv6 is permitted according to firewall config on the box...  but
as far as I understand, the XBox does not even *try* native.  It will do 
Teredo, period.

Gert Doering
-- NetMaster
-- 
have you enabled IPv6 on something today...?

SpaceNet AGVorstand: Sebastian v. Bomhard
Joseph-Dollinger-Bogen 14  Aufsichtsratsvors.: A. Grundner-Culemann
D-80807 Muenchen   HRB: 136055 (AG Muenchen)
Tel: +49 (0)89/32356-444   USt-IdNr.: DE813185279


pgpe3d7W6nW6B.pgp
Description: PGP signature


Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Gert Doering
Hi,

On Thu, Mar 13, 2014 at 07:17:16PM -0500, David Farmer wrote:
 They prefer native IPv6, but only if all the peer-to-peer participants 
 also have native IPv6.  So, if all your gamer buddies have native IPv6, 
 then native IPv6 is preferred.  They do not want to use Teredo Gateways. 
   So, they do not allow Native IPv6 to Teredo communications, and prefer 
 Teredo if any of the participants needs Teredo to do IPv6.  

OK, thanks.  I was not fully aware of these details, but it does explain
what happens - since native IPv6 is still not ubiquitous, at least one
of the players will be on Teredo, and *that* will not work through a
(default-config) AVM box if the AVM has native IPv6 (do not tunnel if
you can do native, it's better for your packets), so all fall back to
IPv4...

Yeah, hard to see how to fix that, without resorting to Teredo relays
(which are not a good approach to latency-sensitive gaming traffic
either).

Gert Doering
-- NetMaster
-- 
have you enabled IPv6 on something today...?

SpaceNet AGVorstand: Sebastian v. Bomhard
Joseph-Dollinger-Bogen 14  Aufsichtsratsvors.: A. Grundner-Culemann
D-80807 Muenchen   HRB: 136055 (AG Muenchen)
Tel: +49 (0)89/32356-444   USt-IdNr.: DE813185279


pgpTr8iJD7mhG.pgp
Description: PGP signature


Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-14 Thread Tim Chown

On 14 Mar 2014, at 00:50, SM s...@resistor.net wrote:

 Hi Marco,
 At 16:21 13-03-2014, Marco Sommani wrote:
 AVM is not alone in its choices: they just do what is suggested in RFC 6092 
 - Recommended Simple Security Capabilities in Customer Premises Equipment 
 (CPE) for Providing Residential IPv6 Internet Service. I don't like what 
 they do, but maybe we should blame IETF.
 
 I took a quick look at some of the RFCs to figure out the guidance which was 
 published.  The short summary is that it is confusing when security and 
 getting things to work are taken together.

As others have pointed out, this is something of a bikeshed topic in the IETF 
discussions.  

As a result, the homenet arch text simply says, after IESG comment, the 
following:

  The topic of whether future home networks as described in this
   document should have have a 'default deny' or 'default allow'
   position has been discussed at length in various IETF meetings
   without any consensus being reached on which approach is more
   appropriate.  Further, the choice of which default to apply may be
   situational, and thus this text makes no recommendation on the
   default setting beyond what is written on this topic in RFC 6092.  We
   note in Section 3.6.3 below that the implicit firewall function of an
   IPv4 NAT is commonplace today, and thus future CERs targeted at home
   networks should continue to support the option of running in 'default
   deny mode', whether or not that is the default setting.“

There are are least three IDs/RFCs documenting different models, including the 
recent draft-ietf-v6ops-balanced-ipv6-security-01.

Tim



Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Jakob Hirsch
Hi!

Christopher Palmer, 2013-10-10 03:22:
 http://download.microsoft.com/download/A/C/4/AC4484B8-AA16-446F-86F8-BDFC498F8732/Xbox%20One%20Technical%20Details.docx

Nice, but why do you absolutely require Teredo even for boxes with
native IPv6? Of course there's the advantage of direct client2client
communication (less latency for clients and less traffic on Teredo
relays), but the box should at least fall back to native IPv6 if Teredo
is not available (quite odd to talk about native IPv6 being a fallback
to Teredo, but anyway).

There's at least one CPE manufacturer (quite prevalent in Europe or at
least in Germany) that filters out Teredo if native IPv6 is available by
default. They added an option to disable this filter, but that's not a
good thing. See
http://service.avm.de/support/en/skb/FRITZ-Box-7390-int/1439:Cannot-play-online-games-with-Xbox-One

In the current state, the XBox One is doing more harm to IPv6 than good.
People encounter problems after having IPv6 activated (there are forum
posts which told people to disable IPv6 to fix this issue) and Network
operators will see less increase in IPv6 traffic (which lowers the
incentive to improve IPv6 support).


Regards
Jakob



Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Eric Vyncke (evyncke)
Jakob

What annoys me more if the fact that AVM (and they are not the only one --
see Technicolor  others) naively believes that NAT44 offered some
security by preventing inbound connections... This means that there is NO
open connectivity between two X/Box behind a closed AVM CPE... Hence X/Box
has no choice and is smart enough to fall back in the legacy NAT44 mode
with a TURN (or in this case Teredo) to bypass NAT. A very nice
opportunity to run man-in-the-middle attack on a foreign ground.

I still wonder why people REALLY believe in the security of NAT (in the
sense of blocking inbound connections) in 2014 while most of the botnet
members are behind a NAT...

Christopher and others = you are RIGHT! Do not change your mind

-éric (see also 
http://tools.ietf.org/html/draft-ietf-v6ops-balanced-ipv6-security-01 for
my point of view :-))


On 13/03/14 18:43, Jakob Hirsch j...@plonk.de wrote:

Hi!

Christopher Palmer, 2013-10-10 03:22:
 
http://download.microsoft.com/download/A/C/4/AC4484B8-AA16-446F-86F8-BDFC
498F8732/Xbox%20One%20Technical%20Details.docx

Nice, but why do you absolutely require Teredo even for boxes with
native IPv6? Of course there's the advantage of direct client2client
communication (less latency for clients and less traffic on Teredo
relays), but the box should at least fall back to native IPv6 if Teredo
is not available (quite odd to talk about native IPv6 being a fallback
to Teredo, but anyway).

There's at least one CPE manufacturer (quite prevalent in Europe or at
least in Germany) that filters out Teredo if native IPv6 is available by
default. They added an option to disable this filter, but that's not a
good thing. See
http://service.avm.de/support/en/skb/FRITZ-Box-7390-int/1439:Cannot-play-o
nline-games-with-Xbox-One

In the current state, the XBox One is doing more harm to IPv6 than good.
People encounter problems after having IPv6 activated (there are forum
posts which told people to disable IPv6 to fix this issue) and Network
operators will see less increase in IPv6 traffic (which lowers the
incentive to improve IPv6 support).


Regards
Jakob




Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Simon Perreault
Le 2014-03-13 15:12, Eric Vyncke (evyncke) a écrit :
 What annoys me more if the fact that AVM (and they are not the only one --
 see Technicolor  others) naively believes that NAT44 offered some
 security by preventing inbound connections... This means that there is NO
 open connectivity between two X/Box behind a closed AVM CPE... Hence X/Box
 has no choice and is smart enough to fall back in the legacy NAT44 mode
 with a TURN (or in this case Teredo) to bypass NAT. A very nice
 opportunity to run man-in-the-middle attack on a foreign ground.
 
 I still wonder why people REALLY believe in the security of NAT (in the
 sense of blocking inbound connections) in 2014 while most of the botnet
 members are behind a NAT...
 
 Christopher and others = you are RIGHT! Do not change your mind
 
 -éric (see also 
 http://tools.ietf.org/html/draft-ietf-v6ops-balanced-ipv6-security-01 for
 my point of view :-))

+1000

Simon
-- 
DTN made easy, lean, and smart -- http://postellation.viagenie.ca
NAT64/DNS64 open-source-- http://ecdysis.viagenie.ca
STUN/TURN server   -- http://numb.viagenie.ca


Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Gert Doering
Hi

On Thu, Mar 13, 2014 at 07:12:54PM +, Eric Vyncke (evyncke) wrote:
 What annoys me more if the fact that AVM (and they are not the only one --
 see Technicolor  others) naively believes that NAT44 offered some
 security by preventing inbound connections... This means that there is NO
 open connectivity between two X/Box behind a closed AVM CPE... Hence X/Box
 has no choice and is smart enough to fall back in the legacy NAT44 mode
 with a TURN (or in this case Teredo) to bypass NAT. A very nice
 opportunity to run man-in-the-middle attack on a foreign ground.

I'm not sure what NAT44 has to do with it.  

The point is that there is *native* IPv6 and the XBox insists on preferring 
Teredo - and the AVM box blocks Teredo if it has native IPv6, because there
is no real use in permitting an tunnel IPv6 around the IPv4-only router!
protocol when there *is* a perfectly good IPv6-capable router around...

Gert Doering
-- NetMaster
-- 
have you enabled IPv6 on something today...?

SpaceNet AGVorstand: Sebastian v. Bomhard
Joseph-Dollinger-Bogen 14  Aufsichtsratsvors.: A. Grundner-Culemann
D-80807 Muenchen   HRB: 136055 (AG Muenchen)
Tel: +49 (0)89/32356-444   USt-IdNr.: DE813185279


Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Eric Vyncke (evyncke)
Or is it because AVM blocks all inbound IPv6 connection and X/Box has no
choice but falling back on Teredo?

I am really unclear on the exact situation

-éric

On 13/03/14 21:46, Gert Doering g...@space.net wrote:

Hi

On Thu, Mar 13, 2014 at 07:12:54PM +, Eric Vyncke (evyncke) wrote:
 What annoys me more if the fact that AVM (and they are not the only one
--
 see Technicolor  others) naively believes that NAT44 offered some
 security by preventing inbound connections... This means that there is
NO
 open connectivity between two X/Box behind a closed AVM CPE... Hence
X/Box
 has no choice and is smart enough to fall back in the legacy NAT44 mode
 with a TURN (or in this case Teredo) to bypass NAT. A very nice
 opportunity to run man-in-the-middle attack on a foreign ground.

I'm not sure what NAT44 has to do with it.

The point is that there is *native* IPv6 and the XBox insists on
preferring 
Teredo - and the AVM box blocks Teredo if it has native IPv6, because
there
is no real use in permitting an tunnel IPv6 around the IPv4-only router!
protocol when there *is* a perfectly good IPv6-capable router around...

Gert Doering
-- NetMaster
-- 
have you enabled IPv6 on something today...?

SpaceNet AGVorstand: Sebastian v. Bomhard
Joseph-Dollinger-Bogen 14  Aufsichtsratsvors.: A.
Grundner-Culemann
D-80807 Muenchen   HRB: 136055 (AG Muenchen)
Tel: +49 (0)89/32356-444   USt-IdNr.: DE813185279



Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Cb B
On Mar 13, 2014 4:22 PM, Marco Sommani marcosomm...@gmail.com wrote:

 On 13/mar/2014, at 20:12, Eric Vyncke (evyncke) evyn...@cisco.com wrote:

  Jakob
 
  What annoys me more if the fact that AVM (and they are not the only one
--
  see Technicolor  others) naively believes that NAT44 offered some
  security by preventing inbound connections... This means that there is
NO
  open connectivity between two X/Box behind a closed AVM CPE... Hence
X/Box
  has no choice and is smart enough to fall back in the legacy NAT44 mode
  with a TURN (or in this case Teredo) to bypass NAT. A very nice
  opportunity to run man-in-the-middle attack on a foreign ground.

 AVM is not alone in its choices: they just do what is suggested in RFC
6092 - Recommended Simple Security Capabilities in Customer Premises
Equipment (CPE) for Providing Residential IPv6 Internet Service. I don't
like what they do, but maybe we should blame IETF.

 Marco


I believe there is an exception for allowing inbound ipsec in the rfc ...
but this really goes to show how stateful firewalls are more harm than good
in the general case.

AVM may as well stay on ipv4 nat444 since they gave up on e2e with the
stateful inspection.

CB
 
  I still wonder why people REALLY believe in the security of NAT (in the
  sense of blocking inbound connections) in 2014 while most of the botnet
  members are behind a NAT...
 
  Christopher and others = you are RIGHT! Do not change your mind
 
  -éric (see also
  http://tools.ietf.org/html/draft-ietf-v6ops-balanced-ipv6-security-01for
  my point of view :-))
 
 
  On 13/03/14 18:43, Jakob Hirsch j...@plonk.de wrote:
 
  Hi!
 
  Christopher Palmer, 2013-10-10 03:22:
 
 
http://download.microsoft.com/download/A/C/4/AC4484B8-AA16-446F-86F8-BDFC
  498F8732/Xbox%20One%20Technical%20Details.docx
 
  Nice, but why do you absolutely require Teredo even for boxes with
  native IPv6? Of course there's the advantage of direct client2client
  communication (less latency for clients and less traffic on Teredo
  relays), but the box should at least fall back to native IPv6 if Teredo
  is not available (quite odd to talk about native IPv6 being a fallback
  to Teredo, but anyway).
 
  There's at least one CPE manufacturer (quite prevalent in Europe or at
  least in Germany) that filters out Teredo if native IPv6 is available
by
  default. They added an option to disable this filter, but that's not a
  good thing. See
 
http://service.avm.de/support/en/skb/FRITZ-Box-7390-int/1439:Cannot-play-o
  nline-games-with-Xbox-One
 
  In the current state, the XBox One is doing more harm to IPv6 than
good.
  People encounter problems after having IPv6 activated (there are forum
  posts which told people to disable IPv6 to fix this issue) and Network
  operators will see less increase in IPv6 traffic (which lowers the
  incentive to improve IPv6 support).
 
 
  Regards
  Jakob
 
 

 --
 Marco Sommani
 Via Contessa Matilde 64C
 56123 Pisa - Italia
 phone: +390500986728
 mobile: +393487981019
 fax: +390503869728
 email: marcosomm...@gmail.com




Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread Jakob Hirsch
On 13.03.2014 20:12, Eric Vyncke (evyncke) wrote:
 I still wonder why people REALLY believe in the security of NAT (in the
 sense of blocking inbound connections) in 2014 while most of the botnet
 members are behind a NAT...

I really don't know what this has to do with Toredo or IPv6, but well...

Blocking inbound connections will save your host from remote exploits of
its network services, but not from getting infected by malicious
websites or email attachments. This is out of the scope of the common
RG. And this has nothing to do with AVM, Technicolor or any other RG
manufacturer, last time I checked Cisco RGs did just the same.

 Christopher and others = you are RIGHT! Do not change your mind

Right abouth _what_? You provided not a single reason for the described
behaviour, i.e. the missing fallback to native IPv6.

 -éric (see also 
 http://tools.ietf.org/html/draft-ietf-v6ops-balanced-ipv6-security-01 for
 my point of view :-))

I liked especially this section 5.  Security Considerations where it
says The policy addresses the major concerns related to the loss of
stateful filtering imposed by IPV4 NAPT when enabling public globally
reachable IPv6 in the home. and This set of rules cannot help with the
following attacks: [...] Malware which is fetched by inside hosts on a
hostile web site (which is in 2013 the majority of infection sources).

This approach seems a little too bold to me, and the lack of incidents
may just be caused by the lack of attacks via IPv6, but if it works for
Swisscom, good for them.


Jakob


Re: Microsoft: Give Xbox One users IPv6 connectivity

2014-03-13 Thread David Farmer

On 3/13/14, 15:46 , Gert Doering wrote:

Hi

On Thu, Mar 13, 2014 at 07:12:54PM +, Eric Vyncke (evyncke) wrote:

What annoys me more if the fact that AVM (and they are not the only one --
see Technicolor  others) naively believes that NAT44 offered some
security by preventing inbound connections... This means that there is NO
open connectivity between two X/Box behind a closed AVM CPE... Hence X/Box
has no choice and is smart enough to fall back in the legacy NAT44 mode
with a TURN (or in this case Teredo) to bypass NAT. A very nice
opportunity to run man-in-the-middle attack on a foreign ground.


I'm not sure what NAT44 has to do with it.

The point is that there is *native* IPv6 and the XBox insists on preferring
Teredo - and the AVM box blocks Teredo if it has native IPv6, because there
is no real use in permitting an tunnel IPv6 around the IPv4-only router!
protocol when there *is* a perfectly good IPv6-capable router around...


They prefer native IPv6, but only if all the peer-to-peer participants 
also have native IPv6.  So, if all your gamer buddies have native IPv6, 
then native IPv6 is preferred.  They do not want to use Teredo Gateways. 
 So, they do not allow Native IPv6 to Teredo communications, and prefer 
Teredo if any of the participants needs Teredo to do IPv6.  Then they 
fall back to IPv4 after Teredo, again all participants doing IPv4.


If I remember correctly what was said at NANOG last fall.


--

David Farmer   Email: far...@umn.edu
Office of Information Technology
University of Minnesota
2218 University Ave SE Phone: 1-612-626-0815
Minneapolis, MN 55414-3029  Cell: 1-612-812-9952



Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-11 Thread Tassos Chatzithomaoglou
I just had a look at our TR-069 stats and only 31,7% of our managed CPEs have 
UPnP enabled.
Hint: We mostly ship CPEs with UPnP disabled by default (due to some security 
issues we had in the past).

--
Tassos

Christopher Palmer wrote on 11/10/2013 21:31:
 Our data shows that only 24% of user-encountered networks have a NAT that 
 supports UPnP management (we successfully create a port mapping). That's 
 across the Windows 7 and 8 population. That's unfiltered, so it will include 
 hits from corporate environments, hot spots and such, etc. 

 I feel pretty good about infering that the number is residential networks 
 is around 35%, looking at the top-of-the-line number and looking at other 
 population metrics we collect.

 Nowhere near 80% :(. Sometimes a home router supports UPnP, but it's not 
 activated by default. 

 -Original Message-
 From: ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de 
 [mailto:ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de] 
 On Behalf Of erik.tarald...@telenor.com
 Sent: Friday, October 11, 2013 12:12 AM
 To: ipv6-ops@lists.cluenet.de
 Subject: SV: Microsoft: Give Xbox One users IPv6 connectivity

 I don't have numbers for other markets, but in Norway I would say more than 
 80% have UPnP enabled gateways.  At least the ISP I work for have provided 
 customers with UPnP enabled gateways the last 7+ years.  Most devices I can 
 see in the Norwegian market (online and physical stores) have support for 
 UPnP.

 But not to derail the discussion to much.  Even with UPnP enabled, there are 
 apparently very different ways to enterpete how to use UPnP.  Some clients 
 fail misserably if they dont get the port they seek, some release the port as 
 soon as it has been granted (older version of microsoft messenger did this, 
 caused a lot of cpu usage on the gateways).  Some clients do not understand 
 that they have a port, and proceede to the next port and then use up all 
 ports on the gateway.

 -Erik Taraldsen
 Telenor

 
 Fra: ipv6-ops-bounces+erik.taraldsen=telenor@lists.cluenet.de 
 [ipv6-ops-bounces+erik.taraldsen=telenor@lists.cluenet.de] p#229; vegne 
 av Mikael Abrahamsson [swm...@swm.pp.se]
 Sendt: 11. oktober 2013 06:50
 To: Christopher Palmer
 Cc: ipv6-ops@lists.cluenet.de
 Emne: RE: Microsoft: Give Xbox One users IPv6 connectivity

 On Thu, 10 Oct 2013, Christopher Palmer wrote:

 The thing about protocols like UPnP - the vendors who would ignore an 
 IETF recommendation are likely to be the same vendors to skip out on 
 making an adequate UPnP stack. Most people today do NOT have home 
 routers that support UPnP.
 Do you have numbers on this? My belief has been that most people today who 
 care about anything more than web surfing would have a decently new gateway 
 (less than 3-5 years old) and that this would support UPnP.

 I don't have any numbers so I would like to know more :)

 --
 Mikael Abrahamssonemail: swm...@swm.pp.se





RE: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-11 Thread Christopher Palmer
It doesn't. The Windows Teredo sunset process and the usage of Teredo of Xbox 
are separate discussions. The server deployments are separate, the customers 
that are affected, etc.

I'll provide a fairly informal explanation for this divergence. On Windows, 
people aren't using Teredo for anything really cool (very informal) Teredo 
causes random headaches for customers and maintaining the service is moderately 
painful for our team . When we did the deactivation test, generally everything 
was great.

On Xbox One, Teredo's usage is focused on a particular application suite and 
forms a critical part of an end-user experience. Teredo by itself isn't useful, 
it's the secure P2P connectivity we're providing to developers, and the usage 
of Teredo is an implementation detail of the abstraction we're providing.

At some point we might considering exposing a similar abstraction in Windows 
(for games or otherwise) - which would put Teredo in a more advantageous light. 
But right now, on Windows, Teredo is just an IPv6 address providing limited 
end-user value.

-Original Message-
From: ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de 
[mailto:ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de] On 
Behalf Of Steinar H. Gunderson
Sent: Friday, October 11, 2013 5:09 AM
To: Christopher Palmer
Cc: Tassos Chatzithomaoglou; Tore Anderson; ipv6-ops@lists.cluenet.de; Dan Wing
Subject: Re: Microsoft: Give Xbox One users IPv6 connectivity

On Thu, Oct 10, 2013 at 01:22:06AM +, Christopher Palmer wrote:
 There are some network effects that complicate the story. Inevitably 
 we have to use Teredo for lots of P2P, because IPv6 is so rare. You 
 might have IPv6, but if your peer doesn't - alas. Also, address 
 selection is sensitive to policy that we'll be tuning as the Xbox One launch 
 progresses.

How does this interact with the previously announced Teredo sunsetting process?

/* Steinar */
--
Software Engineer, Google Switzerland


Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Jeroen Massar
On 2013-10-10 00:02, Christopher Palmer wrote:
 John and Lorenzo beat me to it J.
 
  
 
 Example:
 
 Samantha has native IPv6 and Teredo.
 
 Albert has Teredo only.

But what do you do with the more and more common case[1] where one gets
native IPv6 and IPv4-over-DSlite; especially considering the high rate
of connection problem over that IPv4 path? This as the dslite gateways
are heavily overloaded as most destinations (read: http/bittorrent) are
IPv4 only. Will then Teredo be used which is broken or the perfectly
working IPv6 native path?

Getting out over native IPv6 in that specific scenario will be the
better thing to do.

From that perspective, applying the Apple-variant of Happy Eyeballs will
be beneficial. It will mean that one will have to expose all the
possible IPv4 and IPv6 addresses amongst peers so that they can try out
the variant combinations. SCTP or MP-TCP might be a good fit there too.


[1] German ISPs like Unitymedia, which is part of UPC/LibertyGlobal and
thus it is expected when that trial pans out that all other countries
where UPC is located will be following down that rabbit hole too




Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Seth Mos
On 10-10-2013 14:01, Brzozowski, John Jason wrote:
 Chris can you share details of the brokenness check?  What variables are
 considered?

Perhaps native IPv6 on the client with firewall rules that do not permit
inbound traffic. A legit issue that can be expected to pop up.

Also, is there any active work on the uPNP extensions for IPv6 that
allow hole punching in the firewall rules? (for native IPv6).

* Would this method also apply to the Xbox 360 in the coming years?

Kind regards,

Seth
 
 
 On Thu, Oct 10, 2013 at 12:02 AM, Christopher Palmer
 christopher.pal...@microsoft.com
 mailto:christopher.pal...@microsoft.com wrote:
 
 John and Lorenzo beat me to it J.
 
 __ __
 
 Example:
 
 Samantha has native IPv6 and Teredo.
 
 Albert has Teredo only.
 
 __ __
 
 Albert, in destination address selection, will chose Samantha’s
 Teredo address. Samantha, in source address selection, will use her
 Teredo address. This will avoid relay traversal.
 
 __ __
 
 Xbox P2P policy is a bit more sophisticated than RFC 6724, but I
 note that the avoidance of Teredo relays is also part of Windows
 behavior. Windows address selection is a fairly clean implementation
 of RFC 6724. In RFC 6724 terms, Teredo - Teredo is a label match
 (Rule 5), Teredo - Native IPv6 is not. The biggest difference
 between us and the standard is the brokenness check.
 
 
 
 This does complicate the dream. In order for a set of peers to use
 native IPv6 – BOTH peers have to have native available. In the
 pathological case, if half of the world has IPv6 and connects only
 to the other half that only has Teredo, and no one actually uses
 native IPv6.
 
 __ __
 
 Realistically, matchmaking is going to prefer users “close to you”
 (and a bunch of other things, like their gamer behavior and stuff).
 Naively I expect IPv6 traffic to start as local pockets, Albert
 playing against his neighbor, both with the same ISP. As IPv6
 penetration grows hopefully we’ll see significant  P2P traffic
 across the Internet use native IPv6 transport.
 
 __ __
 
 __ __
 
 *From:*ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de
 mailto:microsoft@lists.cluenet.de
 [mailto:ipv6-ops-bounces+christopher.palmer
 
 mailto:ipv6-ops-bounces%2Bchristopher.palmer=microsoft@lists.cluenet.de
 mailto:microsoft@lists.cluenet.de] *On Behalf Of *Lorenzo Colitti
 *Sent:* Wednesday, October 9, 2013 8:26 PM
 *To:* Geoff Huston
 *Cc:* IPv6 Ops list; Christopher Palmer
 
 
 *Subject:* Re: Microsoft: Give Xbox One users IPv6 connectivity
 
 __ __
 
 On Thu, Oct 10, 2013 at 12:19 PM, Geoff Huston g...@apnic.net
 mailto:g...@apnic.net wrote:
 
 But I've thought about your response, and if I'm allowed to
 dream (!), and in that dream where the efforts of COmcast,
 Google etc with IPv6 bear fruit, and I'm allowed to contemplate
 a world of, say, 33% IPv6 and 66% V4, then wouldn't we then see
 the remaining Teredo folk having 33% of their peer sessions head
 into Teredo relays to get to those 33% who are using unicast
 IPv6? And wouldn't that require these Teredo relays that we all
 know have been such a performance headache?
 
 __ __
 
 Can't you fix that by telling the app if all you have is Teredo,
 prefer Teredo even if the peer has native IPv6 as well?
 
 __ __
 
 Of course this breaks down when IPv4 goes away, once IPv4 starts
 going away then there's really way to do peer-to-peer without
 relays, right? (Also, IPv4 going away is relatively far away at this
 point.)
 
 



Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Jared Mauch

On Oct 9, 2013, at 11:19 PM, Geoff Huston g...@apnic.net wrote:

 I applaud what you guys are doing, really, but from my perspective it looks 
 like the reliance on Teredo is really quite scary given what we see out there 
 about how it behaves, and I'm kinda wondering what I'm missing here that you 
 obviously must've thought through in justifying this product decision! 

Geoff,

I've noticed some interesting behavior of the home-user CPE devices in recent 
years.  They continue to push into the application aware department, and 
bring with them the defects of that.  We're also seeing an increasing number of 
folks using carrier provided CPE in the states (eg: if you have ATT UVerse, you 
must use their device, including the software defects and lack of knobs that 
come with it).

These devices have many benefits of providing a consistent set of access, but 
also a consistent set of defects. It seems Microsoft is just using Teredo as 
their own VPN gateway to allow the relevant communication to be possible.  No 
different than an enterprise that provides an office router for the 
teleworker to connect to IT resources which might be behind a VPN.

I've seen the internet continuing to shift in this direction with services, 
either all tunneled over http/https because that isn't blocked.  They are just 
leveraging it to VPN out to avoid having a centralized server aggregate and 
relay as necessary.

This should be applauded as you mention above, as it preserves the e2e aspects 
while working around devices that are incapable of providing this type of 
service.

I for one anxiously await the update for the 360 devices to take advantage of 
the same technology ;)

It should resolve a significant number of IPv4 issues and if that were to come 
out, I suspect it would be a significant killer app driving adoption of IPv6 
and upgrade of CPE/Cable Modems/whatnot.

- Jared

Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Mark Townsley

On Oct 10, 2013, at 4:56 PM, Geoff Huston wrote:
 
 I have not gathered data on Teredo-to-Teredo reliability. The connection 
 failure numbers quoted above make use of a Teredo Relay. But this 
 teredo-to-teredo connection failure rate in the Internet appears to be a 
 critical assumption here for this form of connection architecture.

This does sound like something you could do with your measurement architecture. 
Just a little tweak here and there. Any chance of that?

- Mark

 
 
 Geoff
 



Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Dan York
FYI, after I put up a blog post[1] about this topic this morning, there
are some interesting conversations happening on Hacker News and Reddit:

https://news.ycombinator.com/item?id=6526943


http://www.reddit.com/r/ipv6/comments/1o4zuk/microsoft_the_best_xbox_one_ga
ming_experience/


In my post, too, I pointed people to this mailing list, so hopefully we
may see some more subscribers interested in IPv6 operations.

Regards,
Dan

[1] 
http://www.internetsociety.org/deploy360/blog/2013/10/microsoft-the-best-xb
ox-one-gaming-experience-will-be-over-ipv6/

--
Dan York
Senior Content Strategist, Internet Society
y...@isoc.org mailto:y...@isoc.org   +1-802-735-1624
Jabber: y...@jabber.isoc.org mailto:y...@jabber.isoc.org
Skype: danyork   http://twitter.com/danyork

http://www.internetsociety.org/deploy360/ 



Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Tore Anderson
* Mark Townsley

 On Oct 10, 2013, at 4:56 PM, Geoff Huston wrote:

 I have not gathered data on Teredo-to-Teredo reliability. The
 connection failure numbers quoted above make use of a Teredo Relay.
 But this teredo-to-teredo connection failure rate in the Internet
 appears to be a critical assumption here for this form of connection
 architecture.
 
 This does sound like something you could do with your measurement
 architecture. Just a little tweak here and there. Any chance of that?

I'm actually not so sure about that. p2p is a very different thing than
a controlled measurement of client connectivity to a known good web
server - even if that web server is on a Teredo address.

In this p2p case both ends may well be behind a stack of NATs each with
their own unique set of limitations and peculiarities. The whole
environment is anything but controlled.

So the question isn't whether or not Teredo is reliable per se, it's
more interesting to ask if it is more or less reliable than the current
STUN stuff in the Xbox 360 - and whether or not *that* is reliable to
begin with.
https://www.google.no/search?q=xbox+360+nat+type+moderate+strict seems
to answer that with not at all... I doubt Teredo is a whole lot
better, but I suspect it's as good as it gets on the IPv4 internet today.

Tore


Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Jared Mauch

On Oct 10, 2013, at 10:56 AM, Geoff Huston g...@apnic.net wrote:

 My concern about Teredo's robustness however still remains.
 
 We've been polling users with IPv6 tests embedded in a Google Ad campaign for 
 some years now. We were interested in teredo, so we thought that if one of 
 the presented URLs as part of the test was http://[ipv6 address] then we'd 
 bypass the DNS and activate teredo on all those windows platforms out there. 
 Which is effectively what happened.

Yes, i'm aware of your measurements and results, including the ones mentioned 
at the mic.  (btw, thanks for doing these!) 

Lots of folks do weird crap.  I was at a friends house earlier this week and 
used his internet access and he has all sorts of stuff blocked outbound, 
including IMAP/SSL, SMTP-Submission, and I had to open up about 4 new ports 
just to get my outbound VPN working.

He would be someone where it might try to activate but then fail in some 
spectacular fashion.  I've never seen a consumer device with such restrictions 
in place.  At least it didn't try to proxy my DNS queries then fail with 
anything requiring EDNS0.  I found lots of passive results from weekly DNS 
scans that turned up *very* interesting data about device and resolver 
behavior.  I've not fully scripted the sifting, nor tried repeating with EDNS0 
enabled scans, but interesting nonetheless.

I for one welcome the xbox revolution to push the killer-app success of IPv6 
out to the consumer networks further.  I predict we will be around 13-15% in 12 
months as a result. (via the google measurement)

- Jared

Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Geoff Huston

On 11/10/2013, at 2:02 AM, Mark Townsley m...@townsley.net wrote:

 
 On Oct 10, 2013, at 4:56 PM, Geoff Huston wrote:
 
 I have not gathered data on Teredo-to-Teredo reliability. The connection 
 failure numbers quoted above make use of a Teredo Relay. But this 
 teredo-to-teredo connection failure rate in the Internet appears to be a 
 critical assumption here for this form of connection architecture.
 
 This does sound like something you could do with your measurement 
 architecture. Just a little tweak here and there. Any chance of that?

heh - yes, every chance of that happening.

 Geoff



RE: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Christopher Palmer
On the native side, it's important to note that the traffic is IPsec protected, 
so the protocol and port information may be obfuscated and is in general is not 
predictable.

IKEv2 traffic is predictable, but we won't be using UPnP on the IPv6 side to 
enable in-bound IKEv2. Hopefully people follow the IETF recommendation and 
allow inbound IPsec/IKE to simply work. If not, it'll further encourage usage 
of traditional P2P mechanisms like Teredo, and we (as an industry) will have to 
put more energy into UPnP or PCP. That would be highly regrettable.

The thing about protocols like UPnP - the vendors who would ignore an IETF 
recommendation are likely to be the same vendors to skip out on making an 
adequate UPnP stack. Most people today do NOT have home routers that support 
UPnP.

-Original Message-
From: ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de 
[mailto:ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de] On 
Behalf Of Seth Mos
Sent: Thursday, October 10, 2013 6:01 AM
To: ipv6-ops@lists.cluenet.de
Subject: Re: Microsoft: Give Xbox One users IPv6 connectivity

On 10-10-2013 14:01, Brzozowski, John Jason wrote:
 Chris can you share details of the brokenness check?  What variables 
 are considered?

Perhaps native IPv6 on the client with firewall rules that do not permit 
inbound traffic. A legit issue that can be expected to pop up.

Also, is there any active work on the uPNP extensions for IPv6 that allow hole 
punching in the firewall rules? (for native IPv6).

* Would this method also apply to the Xbox 360 in the coming years?

Kind regards,

Seth
 
 
 On Thu, Oct 10, 2013 at 12:02 AM, Christopher Palmer 
 christopher.pal...@microsoft.com 
 mailto:christopher.pal...@microsoft.com wrote:
 
 John and Lorenzo beat me to it J.
 
 __ __
 
 Example:
 
 Samantha has native IPv6 and Teredo.
 
 Albert has Teredo only.
 
 __ __
 
 Albert, in destination address selection, will chose Samantha's
 Teredo address. Samantha, in source address selection, will use her
 Teredo address. This will avoid relay traversal.
 
 __ __
 
 Xbox P2P policy is a bit more sophisticated than RFC 6724, but I
 note that the avoidance of Teredo relays is also part of Windows
 behavior. Windows address selection is a fairly clean implementation
 of RFC 6724. In RFC 6724 terms, Teredo - Teredo is a label match
 (Rule 5), Teredo - Native IPv6 is not. The biggest difference
 between us and the standard is the brokenness check.
 
 
 
 This does complicate the dream. In order for a set of peers to use
 native IPv6 - BOTH peers have to have native available. In the
 pathological case, if half of the world has IPv6 and connects only
 to the other half that only has Teredo, and no one actually uses
 native IPv6.
 
 __ __
 
 Realistically, matchmaking is going to prefer users close to you
 (and a bunch of other things, like their gamer behavior and stuff).
 Naively I expect IPv6 traffic to start as local pockets, Albert
 playing against his neighbor, both with the same ISP. As IPv6
 penetration grows hopefully we'll see significant  P2P traffic
 across the Internet use native IPv6 transport.
 
 __ __
 
 __ __
 
 *From:*ipv6-ops-bounces+christopher.palmer=microsoft@lists.cluenet.de
 mailto:microsoft@lists.cluenet.de
 [mailto:ipv6-ops-bounces+christopher.palmer
 
 mailto:ipv6-ops-bounces%2Bchristopher.palmer=microsoft@lists.cluenet.de
 mailto:microsoft@lists.cluenet.de] *On Behalf Of *Lorenzo Colitti
 *Sent:* Wednesday, October 9, 2013 8:26 PM
 *To:* Geoff Huston
 *Cc:* IPv6 Ops list; Christopher Palmer
 
 
 *Subject:* Re: Microsoft: Give Xbox One users IPv6 
 connectivity
 
 __ __
 
 On Thu, Oct 10, 2013 at 12:19 PM, Geoff Huston g...@apnic.net
 mailto:g...@apnic.net wrote:
 
 But I've thought about your response, and if I'm allowed to
 dream (!), and in that dream where the efforts of COmcast,
 Google etc with IPv6 bear fruit, and I'm allowed to contemplate
 a world of, say, 33% IPv6 and 66% V4, then wouldn't we then see
 the remaining Teredo folk having 33% of their peer sessions head
 into Teredo relays to get to those 33% who are using unicast
 IPv6? And wouldn't that require these Teredo relays that we all
 know have been such a performance headache?
 
 __ __
 
 Can't you fix that by telling the app if all you have is Teredo,
 prefer Teredo even if the peer has native IPv6 as well?
 
 __ __
 
 Of course this breaks down when IPv4 goes away, once IPv4 starts
 going away then there's really way to do peer-to-peer without
 relays, right? (Also, IPv4 going away is relatively far away at this
 point.)
 
 



RE: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-10 Thread Mikael Abrahamsson

On Thu, 10 Oct 2013, Christopher Palmer wrote:

The thing about protocols like UPnP - the vendors who would ignore an 
IETF recommendation are likely to be the same vendors to skip out on 
making an adequate UPnP stack. Most people today do NOT have home 
routers that support UPnP.


Do you have numbers on this? My belief has been that most people today who 
care about anything more than web surfing would have a decently new 
gateway (less than 3-5 years old) and that this would support UPnP.


I don't have any numbers so I would like to know more :)

--
Mikael Abrahamssonemail: swm...@swm.pp.se


Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-09 Thread Tassos Chatzithomaoglou
So Xbox One is actually the first (at least well-known) 
device/network/service/etc that uses IPv6 the way it was supposed to be, with 
IPSec?

--
Tassos

Tore Anderson wrote on 9/10/2013 23:54:
 http://www.nanog.org/sites/default/files/wed.general.palmer.xbox_.47.pdf

 Quoting from slide 2:

 «Network operators that want to provide the best possible user
 experience for Xbox One Users:
 * Provide IPv6 Connectivity»

 Gamers tend to be a demanding bunch. I can tell from a ton of forum
 posts and such that a common problem of theirs is that the Xbox (360)
 reports the «NAT Type» as being «Moderate» or even «Strict». If word
 gets around in those communities that a reliable remedy for such
 problems is to switch to an ISP that supports IPv6...

 Kudos to Chris and Microsoft!

 Anyone have any information on the PS4?

 Tore




Re: Microsoft: Give Xbox One users IPv6 connectivity

2013-10-09 Thread Dan Wing

On Oct 9, 2013, at 1:54 PM, Tore Anderson t...@fud.no wrote:

 http://www.nanog.org/sites/default/files/wed.general.palmer.xbox_.47.pdf
 
 Quoting from slide 2:
 
 «Network operators that want to provide the best possible user
 experience for Xbox One Users:
 * Provide IPv6 Connectivity»
 
 Gamers tend to be a demanding bunch. I can tell from a ton of forum
 posts and such that a common problem of theirs is that the Xbox (360)
 reports the «NAT Type» as being «Moderate» or even «Strict». If word
 gets around in those communities that a reliable remedy for such
 problems is to switch to an ISP that supports IPv6...
 
 Kudos to Chris and Microsoft!

Yes, kudos.

Slide 6 could be summarized as follow 'Simple Security in IPv6 Gateway CPE' 
RFC6092, I think?

-d



 
 Anyone have any information on the PS4?
 
 Tore