[jira] [Updated] (MESOS-4770) Investigate performance improvements for 'Resources' class.

2016-07-06 Thread Michael Park (JIRA)

 [ 
https://issues.apache.org/jira/browse/MESOS-4770?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Michael Park updated MESOS-4770:

Assignee: (was: Michael Park)

> Investigate performance improvements for 'Resources' class.
> ---
>
> Key: MESOS-4770
> URL: https://issues.apache.org/jira/browse/MESOS-4770
> Project: Mesos
>  Issue Type: Improvement
>Reporter: Benjamin Mahler
>Priority: Critical
>
> Currently we have some performance issues when we have heavy usage of the 
> {{Resources}} class. Currently, we tend to work around these issues (e.g. 
> reduce the amount of Resources arithmetic operations in the caller code).
> The implementation of {{Resources}} currently consists of wrapping underlying 
> {{Resource}} protobuf objects and manipulating them. This is fairly expensive 
> compared to doing things more directly with C++ objects.
> This ticket is to explore the performance improvements of using C++ objects 
> more directly instead of working off of {{Resource}} objects.



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[jira] [Updated] (MESOS-4770) Investigate performance improvements for 'Resources' class.

2016-03-31 Thread Michael Park (JIRA)

 [ 
https://issues.apache.org/jira/browse/MESOS-4770?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Michael Park updated MESOS-4770:

Sprint: Mesosphere Sprint 32

> Investigate performance improvements for 'Resources' class.
> ---
>
> Key: MESOS-4770
> URL: https://issues.apache.org/jira/browse/MESOS-4770
> Project: Mesos
>  Issue Type: Improvement
>Reporter: Benjamin Mahler
>Assignee: Michael Park
>Priority: Critical
>
> Currently we have some performance issues when we have heavy usage of the 
> {{Resources}} class. Currently, we tend to work around these issues (e.g. 
> reduce the amount of Resources arithmetic operations in the caller code).
> The implementation of {{Resources}} currently consists of wrapping underlying 
> {{Resource}} protobuf objects and manipulating them. This is fairly expensive 
> compared to doing things more directly with C++ objects.
> This ticket is to explore the performance improvements of using C++ objects 
> more directly instead of working off of {{Resource}} objects.



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