Re: [Iup-users] How to do concurrency with IUP?
Thanks Antonio, I already tried with IupLoopStep, but one of the functions I use take too long to finish to keep the GUI responsive. But I'm happy to say that i found the problem with program, at the same time it's kind of shameful for me, but just for future reference: It turns out I was creating a struct in the callback function, and giving that struct to the thread, I was smart enough to comment the free() where I free the structure, but totally forgot that the struct would still lose context and give me a segfault as expected. Here’s a quick dirty example for future reference: https://pastebin.com/6bZdrRYA There was nothing wrong with how I was using the pthread api or the IUP api. It took me running the program line by line with GDB to finally realize this. Such a noob mistake to make, but I guess it’s bound to happen when learning all this self-taught. El vie., 28 dic. 2018 a las 12:12, Antonio Scuri () escribió: > Hi, > > Sorry I don't have any example with threads to send you. > > If your long processing is open, I mean, if you can insert a function > call inside the processing loop, then you can call IupLoopStep from inside > the loop to turn the user interface responsive while processing. In this > case no threads will be necessary. > > Best, > Scuri > > > Em sex, 28 de dez de 2018 05:55, Daniel G. escreveu: > >> I have a program with a button that calls a function that can take some >> time to finish (up to 10 seconds). I need the main thread to not be blocked >> while this function finish so that the GUI remain responsive. I thought I >> could use threads since even though IUP is not thread safe, I didn’t need >> to update the interface from within the worker function. >> I have near cero experience with multi-thread libraries but I tried with >> pthread. So I created a new thread from the callback, this second thread >> would run the worker function, then I detach the thread so that the >> callback function can reach the return point while the second thread >> continues, this would in theory allow IUP to continue his main loop while >> the worker function did his thing on a second thread. Something like this: >> >> pthread_t thread_id; >> int btn_cb(Ihandle *self) { >> pthread_create(_id, NULL, worker_function, NULL); >> int pthread_detach(thread_id); >> return IUP_DEFAULT; >> } >> >> The problem is when I run this I get a segfault as soon as the callback >> function reach the return point while the second thread is still going. But >> before anything else, I want to ask this: >> Is my approach with pthread even close to correct for what I am trying to >> accomplish? Should I be using threads for something like this? >> >> I’ve also tried with fork and I manage to get the worker function to >> execute while having a responsive GUI, but I think would rather avoid >> processes and the more complex methods of communication it implies, like >> IPC servers or FIFO. >> >> I would really appreciate if anyone can help me with this for my amateur >> project. >> ___ >> Iup-users mailing list >> Iup-users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/iup-users >> > ___ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users > ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users
Re: [Iup-users] How to do concurrency with IUP?
Hi, Sorry I don't have any example with threads to send you. If your long processing is open, I mean, if you can insert a function call inside the processing loop, then you can call IupLoopStep from inside the loop to turn the user interface responsive while processing. In this case no threads will be necessary. Best, Scuri Em sex, 28 de dez de 2018 05:55, Daniel G. I have a program with a button that calls a function that can take some > time to finish (up to 10 seconds). I need the main thread to not be blocked > while this function finish so that the GUI remain responsive. I thought I > could use threads since even though IUP is not thread safe, I didn’t need > to update the interface from within the worker function. > I have near cero experience with multi-thread libraries but I tried with > pthread. So I created a new thread from the callback, this second thread > would run the worker function, then I detach the thread so that the > callback function can reach the return point while the second thread > continues, this would in theory allow IUP to continue his main loop while > the worker function did his thing on a second thread. Something like this: > > pthread_t thread_id; > int btn_cb(Ihandle *self) { > pthread_create(_id, NULL, worker_function, NULL); > int pthread_detach(thread_id); > return IUP_DEFAULT; > } > > The problem is when I run this I get a segfault as soon as the callback > function reach the return point while the second thread is still going. But > before anything else, I want to ask this: > Is my approach with pthread even close to correct for what I am trying to > accomplish? Should I be using threads for something like this? > > I’ve also tried with fork and I manage to get the worker function to > execute while having a responsive GUI, but I think would rather avoid > processes and the more complex methods of communication it implies, like > IPC servers or FIFO. > > I would really appreciate if anyone can help me with this for my amateur > project. > ___ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users > ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users
Re: [Iup-users] How to do concurrency with IUP?
Thanks, I'll give threads another try then, and concentrate on the pthread api. El vie., 28 dic. 2018 a las 5:59, Johann Philippe via Iup-users (< iup-users@lists.sourceforge.net>) escribió: > I think using threads is the right solution here. But be careful with > those points : > -it's recommanded not to alloc memory inside the threads routine. It's > betterave allocating before threads runs. > -if sole variables are acessed on both threads at the same Time, it may > crash. Then you should use mutexes to lock data accessing. > > Hope it Can Hellp > Johann > > Le vendredi 28 décembre 2018 à 10:43:26 UTC+1, John Spikowski < > supp...@scriptbasic.org> a écrit : > > > Hi Dan, > > I was able to get IUP to work in a threaded environment under Windows but > not Linux (Gtk) using Script BASIC. > > John > > On Fri, 2018-12-28 at 01:54 -0600, Daniel G. wrote: > > I have a program with a button that calls a function that can take some > time to finish (up to 10 seconds). I need the main thread to not be blocked > while this function finish so that the GUI remain responsive. I thought I > could use threads since even though IUP is not thread safe, I didn’t need > to update the interface from within the worker function. > I have near cero experience with multi-thread libraries but I tried with > pthread. So I created a new thread from the callback, this second thread > would run the worker function, then I detach the thread so that the > callback function can reach the return point while the second thread > continues, this would in theory allow IUP to continue his main loop while > the worker function did his thing on a second thread. Something like this: > > pthread_t thread_id; > int btn_cb(Ihandle *self) { > pthread_create(_id, NULL, worker_function, NULL); > int pthread_detach(thread_id); > return IUP_DEFAULT; > } > > The problem is when I run this I get a segfault as soon as the callback > function reach the return point while the second thread is still going. But > before anything else, I want to ask this: > Is my approach with pthread even close to correct for what I am trying to > accomplish? Should I be using threads for something like this? > > I’ve also tried with fork and I manage to get the worker function to > execute while having a responsive GUI, but I think would rather avoid > processes and the more complex methods of communication it implies, like > IPC servers or FIFO. > > I would really appreciate if anyone can help me with this for my amateur > project. > > ___ > > Iup-users mailing list > > Iup-users@lists.sourceforge.net > > > https://lists.sourceforge.net/lists/listinfo/iup-users > > > ___ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users > ___ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users > ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users
Re: [Iup-users] How to do concurrency with IUP?
I think using threads is the right solution here. But be careful with those points :-it's recommanded not to alloc memory inside the threads routine. It's betterave allocating before threads runs. -if sole variables are acessed on both threads at the same Time, it may crash. Then you should use mutexes to lock data accessing. Hope it Can HellpJohann Le vendredi 28 décembre 2018 à 10:43:26 UTC+1, John Spikowski a écrit : Hi Dan, I was able to get IUP to work in a threaded environment under Windows but not Linux (Gtk) using Script BASIC. John On Fri, 2018-12-28 at 01:54 -0600, Daniel G. wrote: I have a program with a button that calls a function that can take some time to finish (up to 10 seconds). I need the main thread to not be blocked while this function finish so that the GUI remain responsive. I thought I could use threads since even though IUP is not thread safe, I didn’t need to update the interface from within the worker function. I have near cero experience with multi-thread libraries but I tried with pthread. So I created a new thread from the callback, this second thread would run the worker function, then I detach the thread so that the callback function can reach the return point while the second thread continues, this would in theory allow IUP to continue his main loop while the worker function did his thing on a second thread. Something like this: pthread_t thread_id; int btn_cb(Ihandle *self) { pthread_create(_id, NULL, worker_function, NULL); int pthread_detach(thread_id); return IUP_DEFAULT; } The problem is when I run this I get a segfault as soon as the callback function reach the return point while the second thread is still going. But before anything else, I want to ask this:Is my approach with pthread even close to correct for what I am trying to accomplish? Should I be using threads for something like this? I’ve also tried with fork and I manage to get the worker function to execute while having a responsive GUI, but I think would rather avoid processes and the more complex methods of communication it implies, like IPC servers or FIFO. I would really appreciate if anyone can help me with this for my amateur project.___Iup-users mailing listiup-us...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users
Re: [Iup-users] How to do concurrency with IUP?
Hi Dan, I was able to get IUP to work in a threaded environment under Windows but not Linux (Gtk) using Script BASIC. John On Fri, 2018-12-28 at 01:54 -0600, Daniel G. wrote: > I have a program with a button that calls a function that can take > some time to finish (up to 10 seconds). I need the main thread to not > be blocked while this function finish so that the GUI remain > responsive. I thought I could use threads since even though IUP is > not thread safe, I didn’t need to update the interface from within > the worker function. > I have near cero experience with multi-thread libraries but I tried > with pthread. So I created a new thread from the callback, this > second thread would run the worker function, then I detach the thread > so that the callback function can reach the return point while the > second thread continues, this would in theory allow IUP to continue > his main loop while the worker function did his thing on a second > thread. Something like this: > > pthread_t thread_id; > int btn_cb(Ihandle *self) { > pthread_create(_id, NULL, worker_function, NULL); > int pthread_detach(thread_id);return IUP_DEFAULT; > } > > The problem is when I run this I get a segfault as soon as the > callback function reach the return point while the second thread is > still going. But before anything else, I want to ask this: > Is my approach with pthread even close to correct for what I am > trying to accomplish? Should I be using threads for something like > this? > > I’ve also tried with fork and I manage to get the worker function to > execute while having a responsive GUI, but I think would rather avoid > processes and the more complex methods of communication it implies, > like IPC servers or FIFO. > > I would really appreciate if anyone can help me with this for my > amateur project. > > ___Iup-users mailing > listiup-us...@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users ___ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users