On Jul 2, 2011, at 2:36 AM, Robert Hanson wrote:

> Yes, the bounding box is in molecular coordinates. So except for the ghosting 
> -- which I actually do think is done best by displaying two surfaces -- 
> that's no problem with the applet, because you can just deliver it any way 
> you want to. I suggest doing them in two different frames, but you wouldn't 
> have to do that. 
Great!  That's the info I need.  One less possibility for changing coordinates 
to worry about.
> 
> So the isosurface slab plane.... does precisely what you are looking for. 
> Both  "slab" and "depth" are possible. 
> Also, you might want to play around with zshading. That can produce a very 
> nice effect.
> 
>  
> >
> > By the way, you asked about the possibility of duplicating an isosurface so 
> > there was a translucent "shadow." Since rendering is a two-pass system, a 
> > better way
> I like your idea and have sent a comment in a separate message.
> 
> 
> However, the problem then  is that you really don't have full control over 
> the two colors. Having two surfaces should display just as fast -- actually, 
> faster, because you don't have to switch colors in between passes. If we did 
> the ghost thing, we would have to run through all the colixes and reset them 
> on the fly. Could be done.... but not trivially. Also, this will not 
> reproduce in PovRAY, I think. (Have to think about that; maybe it will.)
OK, I'll stick with making a duplicate surface.  Send me any brainwaves you 
have on doing this efficiently.  For now, I intend to use the original creation 
command and just switch to translucent mesh for the display mode.

Jonathan

                         Dr. Jonathan H. Gutow
Chemistry Department                                 gu...@uwosh.edu
UW-Oshkosh                                           Office:920-424-1326
800 Algoma Boulevard                                 FAX:920-424-2042
Oshkosh, WI 54901
                 http://www.uwosh.edu/facstaff/gutow






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