Hi,
Michael Zangl schrieb:
I have finished my GSoC project. The aim was to improve the UI response
time by using OpenGL instead of Java2D for drawing.
your work is quite impressive! It's also really easy to install and use.
I like the improvements in regard to responsiveness but I'm afraid it's
not ready for a day-to-day use for my case (see below).
Feel free to test, report issues and give feedback.
Due to the geometry cache you might need to give JOSM some more memory
when loading big data sets.
I'll tell you about my observations (limiting to bugs/oddities):
* is there a memory leak? After several minutes zooming, moving,
working,.. I get an oome (32gb ram, defaults for vm, I guess 8gb)
* if I move the map sometimes a bunch of elements are not moved at
first and it takes several seconds until they are (UI is responsive)
* the opengl-Button should be some toggle button. Currently I can't tell
from the button if opengl is enabled or not
* zoom is slow. If i move and not all stuff is moved at first, the UI
still stays responsive. If I zoom the UI is unresponsive until the
scene rendering is finished. This is annoying and much worse as with
Java2D.
The deal-breaker for me is the slow zoom. It's kind of a tradeoff:
really fast moving and slow zoom vs. slow moving and faster zoom. And as
I tend to move the map when I'm zoomed in and use zoom a lot to either
get a quick overview or for large movements (zoom out and in again), the
OpenGL-pipeline does not give me an advantage right now. But I'm
wondering why that is, as you noted
[...] but moving
the map, zooming and minor changes like hovering, selecting or moving
one primitive are faster.
So zoom is fast for you (You didn't note it in your performance
comparison)? Any ideas on that? I have a RadeonHD 6670 with Opensource
Gallium stack, if that matters. And I'll test it on a intel hd 4xxx next
week for comparison.
Peda
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