[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2021-09-28 Thread Fabio Correa
https://bugs.kde.org/show_bug.cgi?id=426134

Fabio Correa  changed:

   What|Removed |Added

 CC||facorr...@gmail.com

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2021-03-05 Thread Peter Whisker
https://bugs.kde.org/show_bug.cgi?id=426134

--- Comment #6 from Peter Whisker  ---
(In reply to farid from comment #5)
> This is fixed right?

I don't think so. And if you want to render subtitles you have to use the
Kdenlive version of melt and do without GPU support.

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2021-03-04 Thread farid
https://bugs.kde.org/show_bug.cgi?id=426134

farid  changed:

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 CC||snd.no...@gmail.com

--- Comment #5 from farid  ---
This is fixed right?

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2020-09-17 Thread emohr
https://bugs.kde.org/show_bug.cgi?id=426134

emohr  changed:

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  Flags|timeline_corruption+|Brainstorm+

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2020-09-17 Thread Jean-Baptiste Mardelle
https://bugs.kde.org/show_bug.cgi?id=426134

Jean-Baptiste Mardelle  changed:

   What|Removed |Added

 Status|REPORTED|CONFIRMED
 Ever confirmed|0   |1

--- Comment #4 from Jean-Baptiste Mardelle  ---
Thanks for the information. In fact, this is possible in Shotcut because they
built FFmpeg with all libraries necessary for GPU accel:

NVENC: git://github.com/FFmpeg/nv-codec-headers.git
AMF:   git://github.com/GPUOpen-LibrariesAndSDKs/AMF.git
QSV:   git://github.com/lu-zero/mfx_dispatch.git

For reference, Shotcut's build script including FFmpeg and MLT's builds is
here:
https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh

So to have this in Kdenlive's Windows version, we need to add these libraries
to Craft, so they can be used when building FFmpeg and MLT.

We need to create recipes to build these libs, like is currently done for the
other libraries :

https://invent.kde.org/packaging/craft-blueprints-kde/-/tree/master/libs/_autotools

Also, Craft's FFmpeg version is currently 4.1 while Shotcut uses 4.3

Probably won't have time in the very near future myself so if someone wants to
explore this, welcome!

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2020-09-15 Thread Peter Whisker
https://bugs.kde.org/show_bug.cgi?id=426134

--- Comment #3 from Peter Whisker  ---
PS: By "Swap the version of melt.exe" what I mean is that I configured the
Environment section, MLT environment tab to the following:

* C:/Program Files/Shotcut/ffmpeg.exe
* C:/Program Files/Shotcut/ffplay.exe
* :/Program Files/Shotcut/ffprobe.exe
* C:/Program Files/kdenlive/share/mlt/profiles
* C:/Program Files/Shotcut/melt.exe

I did not move any files around.

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2020-09-15 Thread Peter Whisker
https://bugs.kde.org/show_bug.cgi?id=426134

--- Comment #2 from Peter Whisker  ---
I am currently using 20.11.70 which is a daily although I think it also works
on the latest formal release.

I have deliberately not checked "Bypass codec verification" on the Configure
page as that causes another problem because it corrupts the GUI when it comes
across the [misc] section on the kdenliverc file (see bug #420595).

So when you start kdenlive the Custom codecs in the Rendering menu have a red X
and "Unsupported video codec" message, simply select one of them and hit the
edit button and then press OK and they will come back to life for that kdenlive
session and should work fine.

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[kdenlive] [Bug 426134] MELT.EXE can support GPU if enabled

2020-09-14 Thread emohr
https://bugs.kde.org/show_bug.cgi?id=426134

emohr  changed:

   What|Removed |Added

 CC||fritzib...@gmx.net
  Flags||timeline_corruption+

--- Comment #1 from emohr  ---
Tested on Win7 (NVidia 1650) and Win10 (Intel HD 620). Following your steps and
select "H264_QSV" I get the error message "unsupported video codec: h264_qsv". 

How do you manage to get GPU rendering? 
Which Kdenlive version and which Shotcut version do you use?

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