[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 Christian Krippendorf changed: What|Removed |Added Resolution|UNMAINTAINED|NOT A BUG -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 --- Comment #8 from Albert Astals Cid --- unmaintained means the app is not maintained, which isn't the case. It'd go for untentional of not a bug if it's something that we do on purpose. -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 --- Comment #7 from Christian Krippendorf --- Meaning: It is resolved by not being maintained anymore, because it is actually not solved, but not relevant anymore. Is there a different common state for this situation? Cause to me it doesn't seem to be fixed by definition. Greetings Christian(In reply to Albert Astals Cid from comment #6) > Christian what do you mean UNMAINTAINED? Meaning: It is resolved by not being maintained anymore, because it is actually not solved, but not relevant anymore. Is there a different common state for this situation? Cause to me it doesn't seem to be fixed by definition. Greetings Christian -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 --- Comment #6 from Albert Astals Cid --- Christian what do you mean UNMAINTAINED? -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 Christian Krippendorf changed: What|Removed |Added Status|CONFIRMED |RESOLVED Resolution|--- |UNMAINTAINED --- Comment #5 from Christian Krippendorf --- (In reply to Albert Astals Cid from comment #4) > does running it in valgrind saysomething useful? No, I still can't get any useful information on that - well nothing I can handle. Based on an relatively old bug, that is not confirmed for saving and loading on current version files. I would suggest to ask whether the benefit is big enough here to justify the amount of resources in time I am investing. The oldest commit I found with version 0.9 is from 2016. I would estimate, that most users are now on 0.9. Therefore I would like to set this bug on "RESOLVED" with the information, that saving and loading files at version 0.9 is not a problem here. Feel free to reopen it on any concerns. Thank you very much for reporting this bug @Andreas König Greetings Christian -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 --- Comment #4 from Albert Astals Cid --- does running it in valgrind saysomething useful? -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 --- Comment #3 from Christian Krippendorf --- Hello @all, while working on that bug, I found another which might explain that wrong matching tiles will be added. It is due to wrong countering which has been changed in the past. Therefore it will work with current versions an saving and loading (wrong save and wrong read). This needs to be fixed. And I will have a look, where it might be fixed best. The segfault is a little bit harder. It seem to be because of QByteArray and its detach function. This doesn't seem to be an out of bounds and I cannot find the reason for it. Maybe someone else has an idea. Function calling stack while debugging: - std::__atomic_base::load(std::memory_order __m, const std::__atomic_base * const this) (/usr/include/c++/12/bits/atomic_base.h:488) QAtomicOps::loadRelaxed( _q_value) (/usr/include/qt5/QtCore/qatomic_cxx11.h:239) QBasicAtomicInteger::loadRelaxed(const QBasicAtomicInteger * const this) (/usr/include/qt5/QtCore/qbasicatomic.h:107) QtPrivate::RefCount::isShared(const QtPrivate::RefCount * const this) (/usr/include/qt5/QtCore/qrefcount.h:101) QByteArray::detach(QByteArray * const this) (/usr/include/qt5/QtCore/qbytearray.h:521) QByteArray::operator[](QByteArray * const this, int i) (/usr/include/qt5/QtCore/qbytearray.h:627) GameData::setBoardData(GameData * const this, short z, short y, short x, UCHAR value) (/home/christian/Programmierung/kde/src/kmahjongg/src/gamedata.cpp:103) GameData::putTile(GameData * const this, short z, short y, short x, UCHAR f) (/home/christian/Programmierung/kde/src/kmahjongg/src/gamedata.cpp:52) GameView::addItem(GameView * const this, POSITION & stItemPos, bool updateImage, bool updateOrder, bool updatePosition) (/home/christian/Programmierung/kde/src/kmahjongg/src/gameview.cpp:625) GameView::addItemAndUpdate(GameView * const this, POSITION & stItemPos) (/home/christian/Programmierung/kde/src/kmahjongg/src/gameview.cpp:631) GameView::undo(GameView * const this) (/home/christian/Programmierung/kde/src/kmahjongg/src/gameview.cpp:147) KMahjongg::undo(KMahjongg * const this) (/home/christian/Programmierung/kde/src/kmahjongg/src/kmahjongg.cpp:246) QtPrivate::FunctorCall, QtPrivate::List<>, void, void (KMahjongg::*)()>::call(void (KMahjongg::*)(), KMahjongg*, void**)(void (KMahjongg::*)(KMahjongg * const) f, KMahjongg * o, void ** arg) (/usr/include/qt5/QtCore/qobjectdefs_impl.h:152) QtPrivate::FunctionPointer::call, void>(void (KMahjongg::*)(), KMahjongg*, void**)(QtPrivate::FunctionPointer::Function f, KMahjongg * o, void ** arg) (/usr/include/qt5/QtCore/qobjectdefs_impl.h:185) QtPrivate::QSlotObject, void>::impl(int, QtPrivate::QSlotObjectBase*, QObject*, void**, bool*)(int which, QtPrivate::QSlotObjectBase * this_, QObject * r, void ** a, bool * ret) (/usr/include/qt5/QtCore/qobjectdefs_impl.h:418) libQt5Core.so.5![Unknown/Just-In-Time compiled code] (Unbekannte Quelle:0) libQt5Widgets.so.5!QAction::triggered(bool) (Unbekannte Quelle:0) libQt5Widgets.so.5!QAction::activate(QAction::ActionEvent) (Unbekannte Quelle:0) libQt5Widgets.so.5![Unknown/Just-In-Time compiled code] (Unbekannte Quelle:0) libQt5Widgets.so.5!QAbstractButton::mouseReleaseEvent(QMouseEvent*) (Unbekannte Quelle:0) Thank you all in advance for investing your time and for your help in making KDE applications even better. Greetings from Christian -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 Christian Krippendorf changed: What|Removed |Added Assignee|unassigned-b...@kde.org |cerebro...@gmx.net CC||cerebro...@gmx.net -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 Andreas Koenig changed: What|Removed |Added CC||andreas.koenig.7os6vvqr@fra ||nz.ak.mind.de --- Comment #2 from Andreas Koenig --- Created attachment 131956 --> https://bugs.kde.org/attachment.cgi?id=131956=edit Same game stored by kmahjongg 0.9 in current binary format As a reference, I attach the same game played on 0.9 and then stored from there. Maybe you know of a good converter from binary to something human readable, that might reveal something interesting? -- You are receiving this mail because: You are watching all bug changes.
[kmahjongg] [Bug 426705] game stored in 0.8 loaded in 0.9 shows inconsistencies and crashes
https://bugs.kde.org/show_bug.cgi?id=426705 Albert Astals Cid changed: What|Removed |Added Ever confirmed|0 |1 CC||aa...@kde.org Status|REPORTED|CONFIRMED --- Comment #1 from Albert Astals Cid --- I had a look and sincerely can't see why it doesn't work, that saving/loading code hasn't changed since then :/ -- You are receiving this mail because: You are watching all bug changes.