[kmahjongg] [Bug 432063] GUI suggestion to improve readability of tiles

2021-01-25 Thread Ian Wadham
https://bugs.kde.org/show_bug.cgi?id=432063

Ian Wadham  changed:

   What|Removed |Added

 Status|REPORTED|RESOLVED
 Resolution|--- |WORKSFORME

--- Comment #3 from Ian Wadham  ---
No worries.

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[kmahjongg] [Bug 432063] GUI suggestion to improve readability of tiles

2021-01-24 Thread Jeffery Small
https://bugs.kde.org/show_bug.cgi?id=432063

--- Comment #2 from Jeffery Small  ---
The viewpoint shift feature does the trick.  Thanks for pointing this out and
sorry for bothering with this enhancement request.  I'm coming from the
xmahjonng game which didn't have this graphical problem, but wouldn't scale up
properly on my 4K monitors, so bad habits and plain old ignorance kept me from
discovering this feature.  I really appreciate the response.

Regards.

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[kmahjongg] [Bug 432063] GUI suggestion to improve readability of tiles

2021-01-24 Thread Ian Wadham
https://bugs.kde.org/show_bug.cgi?id=432063

Ian Wadham  changed:

   What|Removed |Added

 CC||iandw...@gmail.com

--- Comment #1 from Ian Wadham  ---
Have you tried View->Rotate View Clockwise or View->Rotate View
Counterclockwise? The shortcut keys for these on a US keyboard are G and F, so
you can quickly shift your point of view from one corner of the board to
another.

Alternatively, if you select purely-pictorial tiles from Settings/Preferences
(e.g. Ancient Egyptians), as opposed to sets based on Chinese characters, the
problem (for a Westerner) hardly exists.

Or you could learn to recognize Chinese numerals and other Chinese characters
used in KMahjongg's sets of pieces.

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