[krita] [Bug 330695] NVidia Normal Map Generation Tool

2017-10-05 Thread wolthera
https://bugs.kde.org/show_bug.cgi?id=330695

wolthera  changed:

   What|Removed |Added

 Resolution|--- |FIXED
  Latest Commit||https://commits.kde.org/kri
   ||ta/c9583d1562353662fc46e077
   ||786b8590eaa5ad08
 Status|CONFIRMED   |RESOLVED

--- Comment #3 from wolthera  ---
Git commit c9583d1562353662fc46e077786b8590eaa5ad08 by Wolthera van Hövell tot
Westerflier.
Committed on 05/10/2017 at 18:40.
Pushed by woltherav into branch 'master'.

Feature: Height to normal map filter.

This adds a height to normal map filter to Krita.

The filter is based on the edge detection filter, so like it, it
can do prewitt, sobol and simple, as well as have a editable kernel
radius(which controls how strong the effect of a height difference is in the
resulting normal map), and it can be used as a filter layer/mask/brush.

The most common used method is sobol with a single px radius, which is also
the default it open up on.

CCMAIL:kimages...@kde.org


https://commits.kde.org/krita/c9583d1562353662fc46e077786b8590eaa5ad08

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[krita] [Bug 330695] NVidia Normal Map Generation Tool

2016-01-24 Thread Boudewijn Rempt via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=330695

Boudewijn Rempt  changed:

   What|Removed |Added

 CC||b...@valdyas.org
 Status|UNCONFIRMED |CONFIRMED
 Ever confirmed|0   |1

--- Comment #2 from Boudewijn Rempt  ---
WISHGROUP: Larger Usability Fixes

Amadirow as originally working on this. We need to take the phong bumpmap code
that takes our heightmap; we we should stop half-way the code in that filter.

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