https://bugs.kde.org/show_bug.cgi?id=458857
Bug ID: 458857 Summary: Using Select All or CTRL+A to select the background layer and attempting to Copy or Paste it results in Krita freezing and needing to be killed Product: krita Version: 5.1.0 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: crash Priority: NOR Component: Tools/Selection Assignee: krita-bugs-n...@kde.org Reporter: sockmonkeym...@gmail.com Target Milestone: --- SUMMARY On a fresh installation of Windows 11 Pro, using Krita 5.1.0 64-bit downloaded and installed using the installer from the website. Attempting to Cut or Copy the starting layer (background) of a canvas causes the program to freeze up and requires you to kill the process. STEPS TO REPRODUCE 1. Open Krita 2. Create a new Canvas (From Clipboard or Blank) 3. Use CTRL+A or Select->Select All from the menu to select the "Background" layer in its entirety 4. Use CTRL+C or CTRL+X or Edit->Cut or Edit->Copy 5. The program will stop responding indefinitely 6. Kill the program via task manager or clicking on it rapidly to bring up the prompt asking if you want to kill the program OBSERVED RESULT Krita locks up and becomes unresponsive When trying to paste into MS Paint it pops up the warning "The information on the Clipboard can't be inserted into Paint." The information on the clipboard also cannot be pasted into a text editor. Windows+V to bring up the clipboard shows no entry. EXPECTED RESULT The background layer is copied or cut and can be pasted inside or outside of Krita SOFTWARE/OS VERSIONS Krita Version: 5.1.0 Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.22000 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 Locale Languages: en_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.1694)" Version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: true Extensions: "GL_EXT_color_buffer_float" "GL_CHROMIUM_copy_texture" "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture" "GL_OES_get_program_binary" "GL_ANGLE_framebuffer_blit" "GL_EXT_debug_label" "GL_OES_texture_half_float" "GL_ANGLE_texture_usage" "GL_NV_EGL_stream_consumer_external" "GL_NV_pack_subimage" "GL_ANGLE_provoking_vertex" "GL_EXT_map_buffer_range" "GL_OES_compressed_EAC_R11_signed_texture" "GL_ANGLE_request_extension" "GL_EXT_texture_storage" "GL_EXT_texture_rg" "GL_OES_texture_npot" "GL_EXT_texture_norm16" "GL_EXT_disjoint_timer_query" "GL_EXT_texture_compression_s3tc_srgb" "GL_ANGLE_base_vertex_base_instance_shader_builtin" "GL_EXT_multisampled_render_to_texture" "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture" "GL_OES_element_index_uint" "GL_ANGLE_texture_compression_dxt3" "GL_EXT_texture_compression_bptc" "GL_EXT_texture_filter_anisotropic" "GL_ANGLE_multi_draw" "GL_ANGLE_base_vertex_base_instance" "GL_NV_fence" "GL_OES_compressed_ETC2_sRGB8_texture" "GL_ANGLE_copy_texture_3d" "GL_CHROMIUM_copy_compressed_texture" "GL_EXT_frag_depth" "GL_OES_compressed_EAC_RG11_unsigned_texture" "GL_OES_EGL_image_external" "GL_EXT_texture_type_2_10_10_10_REV" "GL_OES_texture_half_float_linear" "GL_ANGLE_robust_client_memory" "GL_EXT_shader_texture_lod" "GL_EXT_unpack_subimage" "GL_EXT_blend_minmax" "GL_OES_texture_border_clamp" "GL_OES_vertex_array_object" "GL_EXT_draw_elements_base_vertex" "GL_OVR_multiview" "GL_OVR_multiview2" "GL_CHROMIUM_bind_generates_resource" "GL_EXT_read_format_bgra" "GL_ANGLE_instanced_arrays" "GL_OES_draw_elements_base_vertex" "GL_ANGLE_get_tex_level_parameter" "GL_ANGLE_pack_reverse_row_order" "GL_EXT_color_buffer_half_float" "GL_OES_fbo_render_mipmap" "GL_EXT_instanced_arrays" "GL_OES_texture_float" "GL_KHR_parallel_shader_compile" "GL_OES_texture_float_linear" "GL_EXT_debug_marker" "GL_EXT_draw_buffers" "GL_OES_compressed_ETC2_sRGB8_alpha8_texture" "GL_OES_depth24" "GL_EXT_discard_framebuffer" "GL_EXT_float_blend" "GL_EXT_texture_compression_dxt1" "GL_EXT_clip_control" "GL_OES_standard_derivatives" "GL_ANGLE_client_arrays" "GL_OES_compressed_ETC2_RGB8_texture" "GL_OES_draw_buffers_indexed" "GL_ANGLE_multiview_multisample" "GL_CHROMIUM_sync_query" "GL_EXT_robustness" "GL_OES_EGL_image_external_essl3" "GL_OES_packed_depth_stencil" "GL_ANGLE_texture_compression_dxt5" "GL_OES_compressed_EAC_R11_unsigned_texture" "GL_ANGLE_translated_shader_source" "GL_EXT_texture_format_BGRA8888" "GL_CHROMIUM_lose_context" "GL_ANGLE_get_serialized_context_string" "GL_ANGLE_program_cache_control" "GL_KHR_debug" "GL_NV_pixel_buffer_object" "GL_ANGLE_lossy_etc_decode" "GL_CHROMIUM_bind_uniform_location" "GL_ANGLE_texture_multisample" "GL_EXT_draw_buffers_indexed" "GL_ANGLE_depth_texture" "GL_ANGLE_framebuffer_multisample" "GL_OES_EGL_image" "GL_EXT_blend_func_extended" "GL_OES_rgb8_rgba8" "GL_WEBGL_video_texture" "GL_EXT_occlusion_query_boolean" "GL_OES_compressed_EAC_RG11_signed_texture" "GL_ANGLE_memory_size" "GL_EXT_EGL_image_external_wrap_modes" "GL_EXT_texture_compression_rgtc" "GL_OES_surfaceless_context" "GL_AMD_performance_monitor" "GL_OES_mapbuffer" "GL_NV_framebuffer_blit" "GL_OES_texture_stencil8" "" "GL_EXT_multi_draw_indirect" "GL_OES_depth32" "GL_EXT_sRGB" "GL_OES_compressed_ETC2_RGBA8_texture" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false ADDITIONAL INFORMATION You can select smaller portions or select larger than the canvas size and it will not crash when using Cut or Paste on the Background layer. You can also create new layers and use Select All + Copy/Cut without causing a crash. Not sure why it shows Windows 10 as my OS unless it doesn't detect Windows 11 info yet. Attached a DxDiag output, Submit Bug Request text output, a recording demonstrating the crash twice, and a recording demonstrating the info Krita displays (saying Windows 10 for some reason) + crashing from displaying that -- You are receiving this mail because: You are watching all bug changes.