[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 --- Comment #13 from tesfab...@gmail.com --- Thanks a lot! I've applied the patch and tried a little bit and it is still running without a crash. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 Martin Flöserchanged: What|Removed |Added Latest Commit||https://commits.kde.org/kwi ||n/06a558e3de658f300b295beac ||7c4adc4f08227f5 Resolution|--- |FIXED Version Fixed In||5.10.4 Status|UNCONFIRMED |RESOLVED --- Comment #12 from Martin Flöser --- Git commit 06a558e3de658f300b295beac7c4adc4f08227f5 by Martin Flöser. Committed on 16/07/2017 at 16:04. Pushed by graesslin into branch 'Plasma/5.10'. [platforms/x11] Quit the OpenGL Freeze protection thread on shutdown Summary: Weird NVIDIA behavior fixup part 2. Now that we do no longer freeze when NVIDIA decides to create an OpenGL error on startup (aefb5f4dd9d41aa7377d56ece203089c73aefe07), we experience a new issue. KWin is terminating (no idea why, [1]) and at the same time the OpenGL freeze protection thread is still running. So far we did not terminate the thread on shutdown and thus we hit an abort in Qt. This change ensures that we properly terminate the thread on shutdown. [1] My current theory is that games terminate KWin, common pattern of bug reports is "steam". FIXED-IN: 5.10.4 Test Plan: Tortured KWin by making sure I go through the code path, saw the abort without the patch, no more abort with the patch Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D6735 M +8-1plugins/platforms/x11/standalone/x11_platform.cpp https://commits.kde.org/kwin/06a558e3de658f300b295beac7c4adc4f08227f5 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 Martin Flöserchanged: What|Removed |Added Flags||ReviewRequest+ URL||https://phabricator.kde.org ||/D6735 --- Comment #11 from Martin Flöser --- Patch for the abort at: https://phabricator.kde.org/D6735 If you have in addition any idea why KWin gets terminated, please let me know. If possible check .xsession-errors whether we have a message there. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 --- Comment #10 from Martin Flöser--- I do not really understand why KWin is being shut down. We used to have code which restarted into XRender, but that seems to be gone. So I don't understand why KWin gets closed. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 Martin Flöserchanged: What|Removed |Added CC||commander.alch...@gmail.com --- Comment #9 from Martin Flöser --- *** Bug 382385 has been marked as a duplicate of this bug. *** -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382283] Restart of KWin fails due to OpenGL safepoint thread running
https://bugs.kde.org/show_bug.cgi?id=382283 Martin Flöserchanged: What|Removed |Added Status|NEEDSINFO |UNCONFIRMED Flags||Wayland-, X11+ Component|general |platform-x11-standalone Summary|KWin X11 crashes sometimes |Restart of KWin fails due ||to OpenGL safepoint thread ||running Resolution|BACKTRACE |--- --- Comment #8 from Martin Flöser --- I'm starting to get an idea. The compositor breaks in the NVIDIA driver and we try to restart the complete window manager. This fails due to a thread running in the X11 platform -- You are receiving this mail because: You are watching all bug changes.