[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #9 from Martin Flöser --- These messages are most likely unrelated. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #8 from Buck Shockley --- This may be a stupid question, but I noticed a couple other things sometimes popping up at the exact same time in journalctl: Jul 31 23:49:01 buck-pc kernel: NVRM: Xid (PCI::01:00): 31, Ch 0030, engmask 0101, intr 1000 Jul 31 23:49:01 buck-pc kwin_x11[1006]: Error loading text-to-speech plug-in "flite" Jul 31 23:49:01 buck-pc kwin_x11[1006]: kwin_core: OpenGL 2 compositing setup failed Jul 31 23:49:01 buck-pc kwin_x11[1006]: kwin_core: Failed to initialize compositing, compositing disabled The Arch wiki says the NVRM bit is related to hardware acceleration in Flash and a reddit post on /r/kde described an identical log output, even with the flite error. Could this be related to bug 381870? -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #7 from Buck Shockley --- (In reply to Yannick from comment #6) > Ok, forget what I said in my previous comment... > > I just had the same issue with the OpenGL 3.1 backend (starting Steam will > disable kwin compositing, and it won't enable it again). Every time I've had this problem, it's been directly related to Steam. It happened just now when trying to launch TF2 after it crashed. Exact same error in journalctl. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #6 from Yannick --- Ok, forget what I said in my previous comment... I just had the same issue with the OpenGL 3.1 backend (starting Steam will disable kwin compositing, and it won't enable it again). -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #5 from Frederick Zhang --- Literally has barely got a single day issueless since Nvidia switched to proprietary drivers. Sometimes fails Xorg, sometimes desktop, sometimes FFmpeg... I know crafting a driver is bloodily difficult but still shame on them. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 Frederick Zhang changed: What|Removed |Added CC||frederick...@gmail.com -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 Yannick changed: What|Removed |Added CC||leguen.yann...@gmail.com --- Comment #4 from Yannick --- Running Kwin 5.10.4 here, with nvidia drivers too (GTX 950). In my case, after running fullscreen games like Xonotic, kwin successfully enables compositing again. However, almost every time I start the Steam client, compositing is disabled and then it's impossible to enable it again, even with Alt+Shift+F12. Switching to the OpenGL 3.1 backend looks like a good workaround, though, as I don't have any issue with it. The problem mentioned above only happens with the OpenGL 2 backend. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 Martin Flöser changed: What|Removed |Added Resolution|--- |UPSTREAM Status|UNCONFIRMED |RESOLVED Flags||NVIDIA+ --- Comment #3 from Martin Flöser --- I'm sorry, but this is a problem with the NVIDIA driver. Up to 5.10.3 KWin used to crash on NVIDIA in certain situations. In 5.10.3 we fixed this by implementing an NVIDIA specific extension for that crash. Due to that we were starting to see freezes which we fixed in 5.10.3.1 (emergency release). After that got fixed we got crashes in situations like this here - fixed in 5.10.4 and now we see compositing failing to start again. The idea is to prevent crashes of the compositor. If nvidia thinks that OpenGL should not work at all - so be it. -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #2 from Buck Shockley --- Yes, nvidia 375.66 -- You are receiving this mail because: You are watching all bug changes.
[kwin] [Bug 382485] OpenGL 2 compositing setup failed
https://bugs.kde.org/show_bug.cgi?id=382485 --- Comment #1 from Martin Flöser --- NVIDIA? -- You are receiving this mail because: You are watching all bug changes.