[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-08-01 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #9 from Martin Flöser  ---
These messages are most likely unrelated.

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-31 Thread Buck Shockley
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #8 from Buck Shockley  ---
This may be a stupid question, but I noticed a couple other things sometimes
popping up at the exact same time in journalctl:

Jul 31 23:49:01 buck-pc kernel: NVRM: Xid (PCI::01:00): 31, Ch 0030,
engmask 0101, intr 1000
Jul 31 23:49:01 buck-pc kwin_x11[1006]: Error loading text-to-speech plug-in
"flite"
Jul 31 23:49:01 buck-pc kwin_x11[1006]: kwin_core: OpenGL 2 compositing setup
failed
Jul 31 23:49:01 buck-pc kwin_x11[1006]: kwin_core: Failed to initialize
compositing, compositing disabled

The Arch wiki says the NVRM bit is related to hardware acceleration in Flash
and a reddit post on /r/kde described an identical log output, even with the
flite error. Could this be related to bug 381870?

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-28 Thread Buck Shockley
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #7 from Buck Shockley  ---
(In reply to Yannick from comment #6)
> Ok, forget what I said in my previous comment...
> 
> I just had the same issue with the OpenGL 3.1 backend (starting Steam will
> disable kwin compositing, and it won't enable it again).

Every time I've had this problem, it's been directly related to Steam. It
happened just now when trying to launch TF2 after it crashed. Exact same error
in journalctl.

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-26 Thread Yannick
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #6 from Yannick  ---
Ok, forget what I said in my previous comment...

I just had the same issue with the OpenGL 3.1 backend (starting Steam will
disable kwin compositing, and it won't enable it again).

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-25 Thread Frederick Zhang
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #5 from Frederick Zhang  ---
Literally has barely got a single day issueless since Nvidia switched to
proprietary drivers. Sometimes fails Xorg, sometimes desktop, sometimes
FFmpeg... I know crafting a driver is bloodily difficult but still shame on
them.

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-25 Thread Frederick Zhang
https://bugs.kde.org/show_bug.cgi?id=382485

Frederick Zhang  changed:

   What|Removed |Added

 CC||frederick...@gmail.com

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-24 Thread Yannick
https://bugs.kde.org/show_bug.cgi?id=382485

Yannick  changed:

   What|Removed |Added

 CC||leguen.yann...@gmail.com

--- Comment #4 from Yannick  ---
Running Kwin 5.10.4 here, with nvidia drivers too (GTX 950).

In my case, after running fullscreen games like Xonotic, kwin successfully
enables compositing again.

However, almost every time I start the Steam client, compositing is disabled
and then it's impossible to enable it again, even with Alt+Shift+F12.

Switching to the OpenGL 3.1 backend looks like a good workaround, though, as I
don't have any issue with it.
The problem mentioned above only happens with the OpenGL 2 backend.

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-19 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=382485

Martin Flöser  changed:

   What|Removed |Added

 Resolution|--- |UPSTREAM
 Status|UNCONFIRMED |RESOLVED
  Flags||NVIDIA+

--- Comment #3 from Martin Flöser  ---
I'm sorry, but this is a problem with the NVIDIA driver.

Up to 5.10.3 KWin used to crash on NVIDIA in certain situations. In 5.10.3 we
fixed this by implementing an NVIDIA specific extension for that crash. Due to
that we were starting to see freezes which we fixed in 5.10.3.1 (emergency
release). After that got fixed we got crashes in situations like this here -
fixed in 5.10.4 and now we see compositing failing to start again.

The idea is to prevent crashes of the compositor. If nvidia thinks that OpenGL
should not work at all - so be it.

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-19 Thread Buck Shockley
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #2 from Buck Shockley  ---
Yes, nvidia 375.66

-- 
You are receiving this mail because:
You are watching all bug changes.

[kwin] [Bug 382485] OpenGL 2 compositing setup failed

2017-07-18 Thread Martin Flöser
https://bugs.kde.org/show_bug.cgi?id=382485

--- Comment #1 from Martin Flöser  ---
NVIDIA?

-- 
You are receiving this mail because:
You are watching all bug changes.