https://bugs.kde.org/show_bug.cgi?id=483783
--- Comment #2 from Devin Lin ---
The log basically loops:
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glVertexAttribPointer(no array
object bound)
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glVertexAttribPointer(no array
object bound)
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glVertexAttribPointer(no array
object bound)
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glDrawElements
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glVertexAttribPointer(no array
object bound)
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glVertexAttribPointer(no array
object bound)
kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glDrawArrays
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