[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2023-03-25 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

   Version Fixed In|6   |6.0

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2023-03-24 Thread postix
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #70 from postix  ---
(In reply to Philip P. from comment #69)
> I am not sure who changed the title of this bug report, but I am the
> original reporter of this bug and I have never used an NVIDIA graphics
> card...

You can click on the "History" link [1] next to modify on the top of this page
to see when and by whom something was changed.
In this case it was Nate who came to the conclusion that it'd be NVIDIA's fault
(which always a good first guess :P ), but basically it anyone registered can
change the title.
[1] https://bugs.kde.org/show_activity.cgi?id=419421

David, can you confirm that bug #446637 for "AMD cards" has been resolved with
Qt6.4 too?

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2023-03-24 Thread Philip P.
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #69 from Philip P.  ---
I am not sure who changed the title of this bug report, but I am the original
reporter of this bug and I have never used an NVIDIA graphics card...

As I have pointed out earlier I am on a RX470.

I will test again once Plasma is on Qt6.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2023-03-23 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=419421

David Edmundson  changed:

   What|Removed |Added

 Resolution|--- |UPSTREAM
   Version Fixed In||6
 Status|CONFIRMED   |RESOLVED

--- Comment #68 from David Edmundson  ---
Qt 6.4 has auto detection of this and falls back to a software timer

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-10-09 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 CC||h...@tuta.io

--- Comment #67 from Nate Graham  ---
*** Bug 460012 has been marked as a duplicate of this bug. ***

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-10-07 Thread Bug Janitor Service
https://bugs.kde.org/show_bug.cgi?id=419421

Bug Janitor Service  changed:

   What|Removed |Added

   Priority|NOR |HI

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-10-07 Thread Celeste Liu
https://bugs.kde.org/show_bug.cgi?id=419421

Celeste Liu  changed:

   What|Removed |Added

 CC||coelacanthus...@gmail.com

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-07-13 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 CC||marcelhentschel...@gmail.co
   ||m

--- Comment #66 from Nate Graham  ---
*** Bug 456504 has been marked as a duplicate of this bug. ***

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-05-24 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

   See Also|https://bugs.kde.org/show_b |
   |ug.cgi?id=404220,   |
   |https://bugs.kde.org/show_b |
   |ug.cgi?id=432062|

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-05-24 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 Status|ASSIGNED|CONFIRMED

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2022-01-11 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 CC||angad.tendul...@gmail.com

--- Comment #65 from Nate Graham  ---
*** Bug 447625 has been marked as a duplicate of this bug. ***

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-12-11 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=419421

pqwoerituytruei...@gmail.com changed:

   What|Removed |Added

 CC||pqwoerituytruei...@gmail.co
   ||m

--- Comment #64 from pqwoerituytruei...@gmail.com ---
Bug 446637 also shows up with integrated Intel GPUs (i3-2100 / HD 2000)

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-12-07 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=446637

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-12-07 Thread Nicolas Fella
https://bugs.kde.org/show_bug.cgi?id=419421

Nicolas Fella  changed:

   What|Removed |Added

 CC||nicolas.fe...@gmx.de

--- Comment #63 from Nicolas Fella  ---
https://bugs.kde.org/show_bug.cgi?id=446637 describes a probably related issue,
but with an AMD GPU

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-11-27 Thread postix
https://bugs.kde.org/show_bug.cgi?id=419421

postix  changed:

   What|Removed |Added

 CC||pos...@posteo.eu

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Bug Janitor Service
https://bugs.kde.org/show_bug.cgi?id=419421

Bug Janitor Service  changed:

   What|Removed |Added

 Status|CONFIRMED   |ASSIGNED

--- Comment #62 from Bug Janitor Service  ---
A possibly relevant merge request was started @
https://invent.kde.org/frameworks/kdeclarative/-/merge_requests/75

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

   Version Fixed In|5.23|
 Status|REPORTED|CONFIRMED
 Ever confirmed|0   |1

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 Status|RESOLVED|REPORTED
 Ever confirmed|1   |0
 Resolution|FIXED   |---

--- Comment #61 from Nate Graham  ---
Oh.

Maybe we should consider doing it on X11 too...

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #60 from David Edmundson  ---
There's an if (QGuiApplication::platformName() == QLatin1String("wayland")) {

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #59 from Nate Graham  ---
But using the basic render loop works around the issue here. Isn't that what
that patch does?

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #58 from David Edmundson  ---
That patch will make absolutely no difference for users here.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 Status|CONFIRMED   |RESOLVED
 Resolution|--- |FIXED

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-31 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

   Version Fixed In||5.23
  Latest Commit||https://invent.kde.org/fram
   ||eworks/kdeclarative/-/commi
   ||t/66c5bb0efa6ac2a9a7bef8a47
   ||76150fdaf129353
   See Also||https://bugs.kde.org/show_b
   ||ug.cgi?id=432062

--- Comment #57 from Nate Graham  ---
Fixed by David Redondo in Plasma 5.23 with
https://invent.kde.org/frameworks/kdeclarative/-/commit/66c5bb0efa6ac2a9a7bef8a4776150fdaf129353,
which makes Plasma use the single-threaded render loop by default for NVIDIA
users.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-29 Thread Yaroslav
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #56 from Yaroslav  ---
I set automatic render loop, and use KDE Neon (KDE plasma 5.22.4, KDE
Frameworks 5.86.0, Qt 5.15.3).

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-28 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #55 from Nate Graham  ---
...When you apply that merge request or switch to the Basic render loop?

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-28 Thread Yaroslav
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #54 from Yaroslav  ---
For me, the problem is solved.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-08-27 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #53 from Nate Graham  ---
Would be fixed by
https://invent.kde.org/frameworks/kdeclarative/-/merge_requests/71

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-16 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 CC||mako...@hotmail.com

--- Comment #52 from Nate Graham  ---
*** Bug 438718 has been marked as a duplicate of this bug. ***

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 Status|REPORTED|CONFIRMED
 Ever confirmed|0   |1

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread Yaroslav
https://bugs.kde.org/show_bug.cgi?id=419421

Yaroslav  changed:

   What|Removed |Added

 Status|CONFIRMED   |REPORTED
 Ever confirmed|1   |0

--- Comment #51 from Yaroslav  ---
On KDE 5.22.0 (Neon) bug still working. Desktop icons needs clicked very fast
to open and notifications after showing quickly hidden.

The proposed temporary solution with the basic render loop (kcmshell5
qtquicksettings) solves these problems.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #50 from xar...@gmail.com ---
Hello,

No, the bug is not resolved. I've a nvidia card.

Sometimes if I switch one of the screens back to 60hz I can open the desktop
items, other times, even when I switch back to 60hz, it doesn't open.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread ssergio-ll
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #49 from ssergio-ll  ---
(In reply to Nate Graham from comment #48)
> Oh wow, that's nice. Can any other Nvidia users with high refresh rate
> screens confirm?

Sorry Nate.

I don't know what happened but this fail again. Now i can't open my desktop
files.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #48 from Nate Graham  ---
Oh wow, that's nice. Can any other Nvidia users with high refresh rate screens
confirm?

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-06-08 Thread ssergio-ll
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #47 from ssergio-ll  ---
(In reply to Nate Graham from comment #45)
> *** Bug 435508 has been marked as a duplicate of this bug. ***

I have updated to KDE 5.22. Now i can to do double click on my desktop files
and open it. I think that this bug is fixed.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-05-11 Thread ssergio-ll
https://bugs.kde.org/show_bug.cgi?id=419421

--- Comment #46 from ssergio-ll  ---
It's curious. When I cannot do (double) click to open the files and folders on
my desktop, if I open Kickoff menu and then close it by clicking on the
desktop, it already lets me open files and folders on the desktop by double
clicking until after a while it returns to pass and I have to do the same.

Is it known if there is any progress on this bug?

Thanks.

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-04-08 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

 CC||kitt3...@gmail.com

--- Comment #45 from Nate Graham  ---
*** Bug 435508 has been marked as a duplicate of this bug. ***

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[plasmashell] [Bug 419421] QML timers go too fast with multi-threaded render loop when using any high refresh rate screens on X11 when using proprietary NVIDIA drivers

2021-04-07 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=419421

Nate Graham  changed:

   What|Removed |Added

Summary|QML timers go too fast with |QML timers go too fast with
   |multi-threaded render loop  |multi-threaded render loop
   |when using any high refresh |when using any high refresh
   |rate screens on X11 |rate screens on X11 when
   ||using proprietary NVIDIA
   ||drivers
   Keywords|triaged |

--- Comment #44 from Nate Graham  ---
Erik, could I prevail upon you to take a look at this? Thanks!

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