https://bugs.kde.org/show_bug.cgi?id=442409
Nate Graham changed:
What|Removed |Added
CC||n...@kde.org
Summary|'Box' unattended. |plasmashell crashes when
||using
||QSGSimpleMaterialShader due
||to use of "uniform lowp
||float %s'" in a fragment
||shader somewhere
Assignee|k...@davidedmundson.co.uk|plasma-b...@kde.org
Component|general |generic-crash
--- Comment #1 from Nate Graham ---
#13 QMessageLogger::fatal (this=0xbf829678, msg=0xac8c5dc0
"QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its
fragment shader") at global/qlogging.cpp:893
#14 0xac89113c in QSGSimpleMaterialShader::initialize
(this=) at /usr/include/qt5/QtQuick/qsgsimplematerial.h:66
#15 FadingMaterialShader::initialize (this=0xb0409170) at
/usr/src/debug/plasma-framework-5.85.0-2.1.i386/src/declarativeimports/core/fadingnode.cpp:77
#16 0xb75d4ef1 in QSGBatchRenderer::ShaderManager::prepareMaterial
(this=0x291c4d0, material=0x385e5b0, enableRhiShaders=false, geometry=0x0) at
/usr/src/debug/libqt5-qtdeclarative-5.15.2+kde29-1.3.i386/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp:306
Seems like this machine's graphics hardware does not support some effect, and
crashes in the fallback effect?
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