[plasmashell] [Bug 442409] plasmashell crashes when using QSGSimpleMaterialShader due to use of "uniform lowp float %s'" in a fragment shader somewhere

2021-09-26 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=442409

David Edmundson  changed:

   What|Removed |Added

 Resolution|--- |DUPLICATE
 Status|REPORTED|RESOLVED

--- Comment #3 from David Edmundson  ---


*** This bug has been marked as a duplicate of bug 432999 ***

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[plasmashell] [Bug 442409] plasmashell crashes when using QSGSimpleMaterialShader due to use of "uniform lowp float %s'" in a fragment shader somewhere

2021-09-16 Thread David Edmundson
https://bugs.kde.org/show_bug.cgi?id=442409

David Edmundson  changed:

   What|Removed |Added

 CC||k...@davidedmundson.co.uk

--- Comment #2 from David Edmundson  ---
>Seems like this machine's graphics hardware does not support some effect, and 
>crashes in the fallback effect?

It's at the point where Qt is preparing to send things to the opengl code, so
before too much hardware dependent stuff.

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[plasmashell] [Bug 442409] plasmashell crashes when using QSGSimpleMaterialShader due to use of "uniform lowp float %s'" in a fragment shader somewhere

2021-09-16 Thread Nate Graham
https://bugs.kde.org/show_bug.cgi?id=442409

Nate Graham  changed:

   What|Removed |Added

 CC||n...@kde.org
Summary|'Box' unattended.   |plasmashell crashes when
   ||using
   ||QSGSimpleMaterialShader due
   ||to use of "uniform lowp
   ||float %s'" in a fragment
   ||shader somewhere
   Assignee|k...@davidedmundson.co.uk|plasma-b...@kde.org
  Component|general |generic-crash

--- Comment #1 from Nate Graham  ---
#13 QMessageLogger::fatal (this=0xbf829678, msg=0xac8c5dc0
"QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its
fragment shader") at global/qlogging.cpp:893
#14 0xac89113c in QSGSimpleMaterialShader::initialize
(this=) at /usr/include/qt5/QtQuick/qsgsimplematerial.h:66
#15 FadingMaterialShader::initialize (this=0xb0409170) at
/usr/src/debug/plasma-framework-5.85.0-2.1.i386/src/declarativeimports/core/fadingnode.cpp:77
#16 0xb75d4ef1 in QSGBatchRenderer::ShaderManager::prepareMaterial
(this=0x291c4d0, material=0x385e5b0, enableRhiShaders=false, geometry=0x0) at
/usr/src/debug/libqt5-qtdeclarative-5.15.2+kde29-1.3.i386/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp:306

Seems like this machine's graphics hardware does not support some effect, and
crashes in the fallback effect?

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