One more commit: implementation of zoom.
> On 2 Sep 2018, at 23:35, Jeff Young wrote:
>
> 3 more commits:
>
> 1) re-wrote my previous unit handling to also work for libEdit
> 2) fixed a crash bug when cancelling a block selection
> 3) fixed a bug in text measurement (which exists in master but is never
> triggered due to using a single GAL)
>
> Cheers,
> Jeff.
>
>
>> On 2 Sep 2018, at 00:42, Jeff Young wrote:
>>
>> Another commit is up with 4 fixes for various orientation and alignment
>> issues.
>>
>> Cheers,
>> Jeff.
>>
>>
>>> On 31 Aug 2018, at 22:42, Jeff Young wrote:
>>>
>>> Hi Tom,
>>>
>>> Two more commits.
>>>
>>> The first implements hidden text, lines, etc.
>>>
>>> The second fixes the draw order issues. I couldn’t get the layerDepth
>>> stuff to work, either for Eeschema or LibEdit.
>>>
>>> For Eeschema, where we put only the component in the VIEW (and draw all the
>>> children from it) I resorted to draw order (body-colour-filled items first,
>>> then all others).
>>>
>>> For LibEdit, where we put the individual items in the VIEW, I used the
>>> drawPriority. This works well, although it does mean getting rid of all
>>> the AdvanceDepth() calls in SCH_PAINTER.
>>>
>>> Both are marked as heuristics until we provide a user-editable z-order.
>>>
>>> Anyway, give it a look and let me know what you think.
>>>
>>> Cheers,
>>> Jeff.
>>>
>>>
On 31 Aug 2018, at 00:13, Jeff Young wrote:
One more commit (adds dangling ends for lines and labels).
> On 30 Aug 2018, at 21:41, Jeff Young wrote:
>
> Yes, that’s “a couple more issues completed”, not “a couple more issues
> found”. ;)
>
>> On 30 Aug 2018, at 21:38, Tomasz Wlostowski
>> wrote:
>>
>> On 30/08/18 21:49, Jeff Young wrote:
>>> A couple more for you:
>>>
>>> 1) pin name/number offset
>>> 2) pin electrical types
>>> 3) hidden pins
>>> 4) dangling pins (pin targets)
>>
>> Did you mean you just did them (judging from your commits to the repo)?
>>
>> Tom
>
>
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