Re: [Kicad-developers] [PATCH] Restore some missing visibility items from board file

2018-03-02 Thread Maciej SumiƄski
Thank you Andrzej, I have just merged your patch.

Cheers,
Orson

On 03/02/2018 01:52 AM, Andrzej Wolski wrote:
> I'm resending a patch from this thread:
> https://lists.launchpad.net/kicad-developers/msg34285.html
> 
> I believe it should go into rc2?
> 
> State of some recently added checkboxes to Render panel was not restored
> on file open. This patch fixes that.
> 
> Andrzej
> 
> 
> 
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[Kicad-developers] [PATCH] Restore some missing visibility items from board file

2018-03-01 Thread Andrzej Wolski

I'm resending a patch from this thread:
https://lists.launchpad.net/kicad-developers/msg34285.html

I believe it should go into rc2?

State of some recently added checkboxes to Render panel was not restored 
on file open. This patch fixes that.


Andrzej

>From 9ccc36e2d0de45175e928bb70f14340392bd35be Mon Sep 17 00:00:00 2001
From: Andrzej Wolski 
Date: Sat, 24 Feb 2018 21:51:33 +0100
Subject: [PATCH] Restore some missing visibility items from board file
MIME-Version: 1.0
Content-Type: multipart/mixed; boundary="2.7.4"

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--2.7.4
Content-Type: text/plain; charset=UTF-8; format=fixed
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LAYER_TRACKS, LAYER_PADS_TH and LAYER_NON_PLATEDHOLES
now have their own visibility control, so do not force them on.
---
 include/layers_id_colors_and_visibility.h | 5 +
 1 file changed, 1 insertion(+), 4 deletions(-)


--2.7.4
Content-Type: text/x-patch; name="0001-Restore-some-missing-visibility-items-from-board-fil.patch"
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Content-Disposition: attachment; filename="0001-Restore-some-missing-visibility-items-from-board-fil.patch"

diff --git a/include/layers_id_colors_and_visibility.h b/include/layers_id_colors_and_visibility.h
index 01b5df9..2cd5d31 100644
--- a/include/layers_id_colors_and_visibility.h
+++ b/include/layers_id_colors_and_visibility.h
@@ -302,10 +302,7 @@ enum GERBVIEW_LAYER_ID: int
 // from a dialog, but have a visibility control flag.
 // Here is a mask to set them visible, to be sure they are displayed
 // after loading a board for instance
-#define MIN_VISIBILITY_MASK int( (1 << GAL_LAYER_INDEX( LAYER_TRACKS ) ) +\
- ( 1 << GAL_LAYER_INDEX( LAYER_PADS_TH ) ) +\
- ( 1 << GAL_LAYER_INDEX( LAYER_PADS_PLATEDHOLES ) ) +\
- ( 1 << GAL_LAYER_INDEX( LAYER_NON_PLATEDHOLES ) ) +\
+#define MIN_VISIBILITY_MASK int( ( 1 << GAL_LAYER_INDEX( LAYER_PADS_PLATEDHOLES ) ) +\
  ( 1 << GAL_LAYER_INDEX( LAYER_VIAS_HOLES ) ) +\
  ( 1 << GAL_LAYER_INDEX( LAYER_DRC ) ) +\
  ( 1 << GAL_LAYER_INDEX( LAYER_GP_OVERLAY ) ) )

--2.7.4--


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