Re: [Kicad-developers] Trouble with bitmapped font

2016-07-06 Thread Lorenzo Marcantonio
On Wed, Jul 06, 2016 at 08:59:43AM +0200, Maciej Sumiński wrote:
> I am glad that you liked it. Surprisingly, I suspected that you are
> going to hate the new bitmap fonts the most due to antialiasing, so I
> see the patches as a quite positive change.

The issue wasn't about antialias... my main machine has a 1600x1200
panel so I couldn't see it even if I wanted to:P

The problem was uneven line width, for some reason they were extremely
distracting!

-- 
Lorenzo Marcantonio
CZ Srl - Parma


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Re: [Kicad-developers] Trouble with bitmapped font

2016-07-06 Thread Maciej Sumiński
I am glad that you liked it. Surprisingly, I suspected that you are
going to hate the new bitmap fonts the most due to antialiasing, so I
see the patches as a quite positive change.

Regards,
Orson

On 07/05/2016 09:56 PM, Lorenzo Marcantonio wrote:
> On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote:
>> I fear that's yet another intel gpu issue :((
> 
> False alarm... *this time* was not because of my GPU suckitude :D
> 
> For some reason a full recompile fixed the thing.
> 
> AND the ugly text inconsitencies are gone! Woot!
> 
> Good work, keep going on with it. Next week will test the whole ordeal
> on a six layers...
> 
> 
> 
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Re: [Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Mário Luzeiro
Hi Lorenzo,

I was about to comment, I have no single experience with shaders, but from what 
I understood from KiCad shaders, they are "automatic generated" (converted from 
text file to CPP file?) during build? cmake? time..

So what you describe looks to be that it was using the old shader (as it was 
reporting a miss uniform var) instead of  the new one.

That explains why clean & rebuild fixed the issue.

Regards,
Mario Luzeiro


From: Kicad-developers 
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of 
Lorenzo Marcantonio [l.marcanto...@cz-dynamic.it]
Sent: 05 July 2016 20:56
To: Kicad Developers
Subject: Re: [Kicad-developers] Trouble with bitmapped font

On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote:
> I fear that's yet another intel gpu issue :((

False alarm... *this time* was not because of my GPU suckitude :D

For some reason a full recompile fixed the thing.

AND the ugly text inconsitencies are gone! Woot!

Good work, keep going on with it. Next week will test the whole ordeal
on a six layers...

--
Lorenzo Marcantonio
Logos Srl

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Re: [Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Lorenzo Marcantonio
On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote:
> I fear that's yet another intel gpu issue :((

False alarm... *this time* was not because of my GPU suckitude :D

For some reason a full recompile fixed the thing.

AND the ugly text inconsitencies are gone! Woot!

Good work, keep going on with it. Next week will test the whole ordeal
on a six layers...

-- 
Lorenzo Marcantonio
Logos Srl


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[Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Lorenzo Marcantonio
I fear that's yet another intel gpu issue :((

After updating to a pcbnew with the new opengl bitmap font code it
doesn't work anymore. It says:

Unhandled exception class: St13runtime_error what: Could not find shader
uniform: fontTexture

stracing the thing (I tought it was some file missing...) I've seen it
looking for libtxc_dxtc (which I promply added); that wasn't it, still
faulting. Maybe it's some build issue, now I'm redoing a full
clean/cmake cycle to see if it get better.

The GPU is an Intel GM45/GMA X4500M, so it *should* work with OpenGL 2
or shader model 4. It crawled with complex boards but at least it worked:P
No idea on what is needed for the bitmapped text...

Any idea on how to troubleshoot the thing?

-- 
Lorenzo Marcantonio


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