[Lazarus] Call for translations updates for 1.8 release
Hello. Now that Lazarus 1.8 branch has been created it is time for translators to review and update their translations. Check out fixes branch (http://svn.freepascal.org/svn/lazarus/branches/fixes_1_8 ), review and update your translations and post updates to our bugtracker. See \languages\README.txt for details. Mark your reports with Lazarus version clearly in order to avoid confusion. -- Best regards, Maxim Ganetsky mailto:gan...@narod.ru -- ___ Lazarus mailing list Lazarus@lists.lazarus-ide.org http://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] GUI multithreaded Win32 program sometimes freeze when quitting
On 4/18/17, Dennis via Lazaruswrote: > I noticed that it will happen more often if: > 1) > constructor TMyComponent.Create(TheOwner : TComponent); > begin > > self.some_component := TSomeComponent.Create(TheOwner); > end; A bit OT, but would think that is bad practice. Bart -- ___ Lazarus mailing list Lazarus@lists.lazarus-ide.org http://lists.lazarus-ide.org/listinfo/lazarus
[Lazarus] GUI multithreaded Win32 program sometimes freeze when quitting
I have an win32 multithreaded program written in lazarus 1.7, FPC 3.1.1 From time to time, when it quits, it will freezes and from the task manager, the program will occupies the entire CPU core. I noticed that it will happen more often if: 1) constructor TMyComponent.Create(TheOwner : TComponent); begin self.some_component := TSomeComponent.Create(TheOwner); end; instead of constructor TMyComponent.Create(TheOwner : TComponent); begin self.some_component := TSomeComponent.Create(self); end; 2) if the program executes some methods of a nil object 3) if I don't do a build all when some common units are changed by another project. Since this freezing behaviour does not happen during debugging, I have spent months trying to fix it but failed. Any suggestions are welcome. Dennis -- ___ Lazarus mailing list Lazarus@lists.lazarus-ide.org http://lists.lazarus-ide.org/listinfo/lazarus