Re: [Lazarus] Game development walkthrough: A simple example using Bare Game

2015-02-09 Thread Dmitry Boyarintsev
The GL wrapper (bare.games in this case ) depends on the GL settings not to
be modified outside of it. The example does the exact hack.
The functionality can be achieved should be implemented using Cameras, then
the example should show it. Camer should be in minimal set for APIs

thanks,
Dmitry
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Re: [Lazarus] Game development walkthrough: A simple example using Bare Game

2015-02-09 Thread Dmitry Boyarintsev
Criticism: mixing low-level opengl functions with higher-level APIs is a
bad design.
Either higher-level apis needs to be updated to allow the desired
functionality(which is achieved by direct calling gl functions) or not used
at all.

thanks,
Dmitry

On Mon, Feb 9, 2015 at 5:58 AM, Anthony Walter sys...@gmail.com wrote:

 A walkthrough of the new draw example in Bare Game is here:

 http://www.getlazarus.org/videos/baregame/

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Re: [Lazarus] Game development walkthrough: A simple example using Bare Game

2015-02-09 Thread Anthony Walter
Dmitry: wrong
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