Re: [Lazarus] Game development walkthrough: A simple example using Bare Game
The GL wrapper (bare.games in this case ) depends on the GL settings not to be modified outside of it. The example does the exact hack. The functionality can be achieved should be implemented using Cameras, then the example should show it. Camer should be in minimal set for APIs thanks, Dmitry -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Game development walkthrough: A simple example using Bare Game
Criticism: mixing low-level opengl functions with higher-level APIs is a bad design. Either higher-level apis needs to be updated to allow the desired functionality(which is achieved by direct calling gl functions) or not used at all. thanks, Dmitry On Mon, Feb 9, 2015 at 5:58 AM, Anthony Walter sys...@gmail.com wrote: A walkthrough of the new draw example in Bare Game is here: http://www.getlazarus.org/videos/baregame/ -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Game development walkthrough: A simple example using Bare Game
Dmitry: wrong -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus