[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-08-28 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

V Stuart Foote  changed:

   What|Removed |Added

 Resolution|FIXED   |WONTFIX

--- Comment #16 from V Stuart Foote  ---
Issues remain with OpenGL rendering when activated from Expert configuration.
But with deprecation of OpenGL for Skia/Vulkan this is a WONTFIX.

Version: 7.1.0.0.alpha0+ (x64)
Build ID: a486fd929d4b3e915f928ef495b6cb2b96d74a3a
CPU threads: 4; OS: Windows 10.0 Build 18363; UI render: Skia/Vulkan; VCL: win
Locale: en-US (en_US); UI: en-US
Calc: threaded

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-08-18 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

Army_bloodcore  changed:

   What|Removed |Added

 Resolution|--- |FIXED
 Status|NEW |RESOLVED

--- Comment #15 from Army_bloodcore  ---
Solved in 7.0.0.3, thanks.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-07-19 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #14 from V Stuart Foote  ---
Created attachment 163254
  --> https://bugs.documentfoundation.org/attachment.cgi?id=163254=edit
sm matrix brackets mishandled with OpenGL rendering

No, the OpenGL code has not been removed. Just deprecated and suppressed into
an Expert Configuration feature. This would not be "resolved" until OpenGL
rendering is actually stripped out. Meanwhile remains a bug.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-07-19 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

V Stuart Foote  changed:

   What|Removed |Added

 Resolution|FIXED   |---
 Status|RESOLVED|NEW

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-07-18 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

dante19031...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #13 from dante19031...@gmail.com ---
Solved itself on 7.0 by skia libraries.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-06-20 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

dante19031...@gmail.com changed:

   What|Removed |Added

 CC||herbert.nie...@gmx.de

--- Comment #12 from dante19031...@gmail.com ---
*** Bug 127483 has been marked as a duplicate of this bug. ***

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-06-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #11 from dante19031...@gmail.com ---
Hello,
This comment is going to be post on the bugs: bug 32362 bug 133081 bug 92373
bug 127483
All those bugs seem to be related.
In my humble opinion as begginer programmer they seem to be related with a
disfunction with OpenGL in windows.
Tested on linux (LO 6.4), no problem.
Tested with beta 7 on windows, no problem (does not use OpenGL any more).
So the bug happened to correct by itself.
So I suggest marking as duplicated bug 32362 bug 133081 bug 127483 and close
them all.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

QA Administrators  changed:

   What|Removed |Added

   Keywords||bibisectRequest

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #10 from Army_bloodcore  ---
I also confirm this with version 6.3.6.2.

Версия: 6.3.6.2 (x86)
ID сборки: 2196df99b074d8a661f4036fca8fa0cbfa33a497
Потоков ЦП: 4; ОС: Windows 10.0; Отрисовка ИП: GL; VCL: win; 
Локаль: ru-RU (ru_RU); Язык интерфейса: ru-RU
Calc: threaded

I will left the version 6.2.0.3 as stable version of LibreOffice.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

V Stuart Foote  changed:

   What|Removed |Added

 OS|All |Windows (All)

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #9 from V Stuart Foote  ---
(In reply to Army_bloodcore from comment #8)

Thanks, consistent that it is OpenGL rendering.

You can work around this by disabling OpenGL rendering mode, or your can modify
your matrix to use left and right brackets or braces rather than the
single/doulbe line that are being drawn incorrectly.

The OpenGL issue is likely not to be corrected for a 6.4 build, but the change
at 7.0 to the Skia Vulkan rendering mode by default will hide the OpenGL issue.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #8 from Army_bloodcore  ---
My version is russian, if you need to translate, I will translate it.
Версия: 6.2.0.3
ID сборки: 98c6a8a1c6c7b144ce3cc729e34964b47ce25d62
Потоков ЦП: 4; ОС:Windows 10.0; Отрисовка ИП: GL; VCL: win; 
Локаль: ru-RU (ru_RU); UI-Language: ru-RU
Calc: threaded

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

--- Comment #7 from V Stuart Foote  ---
Created attachment 160895
  --> https://bugs.documentfoundation.org/attachment.cgi?id=160895=edit
w OpenGL right lline bracket of matrix shifted right, other bracket types
unaffected


s/scalable objects/scalable elements

The other scalable bracket elements stay in their nodes.

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[Libreoffice-bugs] [Bug 133081] With OpenGL rendering sm formula 'lline', 'ldline' bracket lines of matrix are shifted out of node box, default GDI and Skia rendering unaffected

2020-05-16 Thread bugzilla-daemon
https://bugs.documentfoundation.org/show_bug.cgi?id=133081

V Stuart Foote  changed:

   What|Removed |Added

Summary|With OpenGL rendering the   |With OpenGL rendering sm
   |line of the matrix is   |formula 'lline', 'ldline'
   |shifted to the right,   |bracket lines of matrix are
   |default GDI and Skia|shifted out of node box,
   |rendering unaffected|default GDI and Skia
   ||rendering unaffected
  Component|Writer  |Formula Editor

--- Comment #6 from V Stuart Foote  ---
Shift to right seems to only affect rendering of the lline & ldline scalable
objects placed left or right. The sm nodes are correctly calculated (as exposed
when selected in Formula editor's Commands window) but then are being mis-drawn
outside node bound on canvas with OpenGL rendering.

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