https://bugs.documentfoundation.org/show_bug.cgi?id=93772
Bug ID: 93772 Summary: switching context does not un-bind framebuffers correctly ... Product: LibreOffice Version: unspecified Hardware: Other OS: All Status: UNCONFIRMED Severity: normal Priority: medium Component: graphics stack Assignee: libreoffice-bugs@lists.freedesktop.org Reporter: michael.me...@collabora.com This leaves the code with the impression that a framebuffer is bound to the previous context - and stops us binding it again - which looks problematic: 151523 glDebugMessageInsert(source = GL_DEBUG_SOURCE_APPLICATION, type = GL_DEBUG_TYPE_OTHER, id = 1, severity = GL_DEBUG_SEVERITY_LOW, length = 55, buf = "PaintHelper::DoPaint on class SvxColorValueSet '' start") ... 151563 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 6) 151564 glDebugMessageInsert(source = GL_DEBUG_SOURCE_APPLICATION, type = GL_DEBUG_TYPE_OTHER, id = 1, severity = GL_DEBUG_SEVERITY_LOW, length = 21, buf = "Binding framebuffer 6") 151567 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 0, level = 0) 151569 glDeleteTextures(n = 1, textures = &152) 151570 glDebugMessageInsert(source = GL_DEBUG_SOURCE_APPLICATION, type = GL_DEBUG_TYPE_OTHER, id = 1, severity = GL_DEBUG_SEVERITY_LOW, length = 10, buf = "::drawRect") 151574 wglMakeCurrent(hdc = 0x69011402, hglrc = 0x10003) = TRUE 151576 glGenTextures(n = 1, textures = &152) 151577 glBindTexture(target = GL_TEXTURE_2D, texture = 152) 151578 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) 151579 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) 151580 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 151581 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 151582 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 222, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL) 151583 glBindTexture(target = GL_TEXTURE_2D, texture = 0) 151585 glDebugMessageInsert(source = GL_DEBUG_SOURCE_APPLICATION, type = GL_DEBUG_TYPE_OTHER, id = 1, severity = GL_DEBUG_SEVERITY_LOW, length = 38, buf = "Attaching texture 152 to framebuffer 6") 151586 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 152, level = 0) 151587 glGetError() = GL_INVALID_OPERATION Unless I'm mistaken doing a wglMakeCurrent switches context, and we should re-bind the framebuffer to the next context before trying to bind a texture there. -- You are receiving this mail because: You are the assignee for the bug.
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