Re: Ipix problem.....

2001-08-20 Thread faisal moro

That Xtra has been discontinued.

Anyway, there' the possibility to use the QT one, after a lil' chain 
of export ipix/import QT/saveAsCubic etc. I worked to a project 
containing ipix source (don't remember if it was modified in some 
way, i hve to ask for details), and we solved it in this way, as the 
Xtra is not avaliable anymore.
If this could help you in any way, i can ask to the graphic designer 
who made the job the exact procedure to achieve this.

HTH

Doei
Faisal


>Guys,
>
>Does anyone have an 'import ipix' xtra ?
>How many xtras are there to view ipix panoramas in Director ?
>
>Problem:
>
>After importing my ipix files onto my stage, which work perfectly well, my
>problem occurs when i try
>& create my projector, i get a dialog box warning me it's failed to
>initialise or failed to find the xtra
>I've made doubly sure i've placed the xtra folder in the right directory -
>i've tried everything - it just won't
>happen for me..
>
>Has anybody come across this problem before, if so can you help with this
>frustrating problem.
>
>Kind Regards,
>
>Mango.
>
>Ps. Is there any alternative in viewing panoramas in director.?

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Re: DID YOU KNOW there was Lingo for animated gifs?

2001-07-19 Thread faisal moro

Wasn't simpler to press the "categorized Lingo" button then choose 
the "Animated Gifs" menu?
All commands are listed there.
Btw - "Animated Gifs" is the very 1st voiceof lingo dictionary by feature.

Doei
Faisal


>Hi guys,
>
>I wanted to share this with everyone, 'cuz it can really be a life saver for
>those who want to use animated gifs in Director!! Thanks to the HandyMan!
>We found out that there is a way to rewind, start, and pause an animated
>GIF.  It's just a sprite command in lingo, so you could say:
>
>property pSprRef
>property pPlaying
>
>on beginSprite me
>   pSprRef = sprite(me.spriteNum)
>   pPlaying = false
>   me.updateGIF()
>end
>
>on mouseUp me
>   pPlaying = not pPlaying
>   me.updateGIF()
>end
>
>on updateGIF me
>   if pPlaying then
> pSprRef.resume()
>   else
> pSprRef.pause()
>   end if
>end
>
>The only downside is that you have to write your own controls to keep track
>of what frame they're on, but at least you have the start and the stopping
>under control.
>
>Looks like we both learned something new today,
>
>-Will
>
>Michael Nadel
>[EMAIL PROTECTED]
>Mediart - Multimedia as an Art Form

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Re: Send information from one dcr to another

2001-07-11 Thread faisal moro

Marcos,

Global variables "survive" beetween movies.
HTH

Doei
Faisal


>Hi folks,
>
>I´m working on a game and each level is a different ".dcr" file. I need to
>send some informations from one to another and I don´t know if there is a
>way to do it.
>
>Do you know something about it?
>
>I already thank you.
>
>Regards,
>
>Marcos Trinca.
>
>
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is this OOP legal?

2001-06-29 Thread faisal moro

Hi all,
i have a moral doubt here.
I'm working on a project that i fully developed with objects.
So, they act beetween themselves, everything works fine.
But - of course - these objects must give some visual feedback of 
their work on the screen, so i linked to them their relative sprites.
Now, here's the question, as i consider sprites as objects 
projections and not as objects themselves (they even link themselves 
to the object dynamically), is it legal to access their properties 
directly from the object or should i build some handlers to return 
needed data?

Doei
Faisal
---
"Why do i have to keep reading these technical manuals?" - Roger Waters
---
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Re: list uses

2001-06-13 Thread faisal moro

Tyler,

you can actually use lists for almost >1000 things.
If i understood your question, you need to create a tile based map, 
and make your boat moving within.
Of course lists are grat for this.
I'm working in these days to a similar project, and i'm developing a 
map engine that may be similar to the one you need.
It's based on Objects rather than on the score/sprites approach.
I try to explain you what steps to consider in creating such a thing.

1 - a map consists in coordinates that you can store as points into a list.
2 - besides, you have a number of horizontal rows, and a number of 
vertical rows.
3 - "tiles" originates by such an environment have a width and a height.
4 - could happen that some tiles are not empty, so they contain 
obstacles, enemies, bonus points, other boats, and whatever you want.
5 - when your boat has to move, it has to "look" for a direction in the map.

These are the basic aspects to consider i think: well they're the 
ones i considered at the first time, others came after a while :-)

HopeThisHelps.

Doei
Faisal

>I was reading my "Director 7 Demystified" book about Lists, and I 
>wondered if I could use lists to solve another of my problems... I 
>have a grid, 20x20, that I want to have a sprite navigate around -- 
>in fact, the sprite is a boat.  Can I use a list to keep track of 
>what grid squares are land and what are water, and use that 
>information to create a path for the boat to follow (so that the 
>boat does not drive across land)?

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Re: director 8.5 serial :-)

2001-06-04 Thread faisal moro

But this is for Windows!
We want the Mac too!!

hehehehehehehehe...

!! --> K.R.A.Z.Y. <-- !!!

Faisal

>Hello Bastien Bouchard. I have serial no of director 8.5 see this...
>
>Macromedia Director 8.5 Studio
>Serial: WDW850-02044-87235-26475
>
>if u know how to link to some html file which is lockated on my 
>harddrive not on live net. please send me this as soon as possible.
>Thanks...
>please send me full preview of this quary because i am verry new in 
>director user. I am working as CD Authouring expert.
>
>thanks ..
>my e-mail addresses are...
>[EMAIL PROTECTED]
>[EMAIL PROTECTED] (personal)
>_
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
>
>
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Re: touch screen kiosks

2001-05-09 Thread faisal moro

Just keep in mind these basic things:

  - use large buttons, and don't fit them too close. Touchscreens are 
nice things, but fingers are not.

  - don't waste time in rollovers, as nobody will see them.

  - make buttons visible. People have some problems in understanding 
that you can actually interact with a computer without using a 
keyboard and a mouse, so they need to be helped with interface 
feedback. This means that buttons should look like real buttons 
(i.e.). Besides, mouseDown & mouseUp sounds help a lot.

   - other things that i'm forgetting should been here.

HopeThisHelps

Doei,
Faisal

>Kiosk:
>Hi- I've been using Director and Lingo for around a year now and I've not
>done much programming- we have been given a project to do at college which
>involves designing a touch-screen kiosk. Before I begin it, has anyone got
>any hints/tips/tricks based on their own experiences using Lingo, or the
>ISBN of any good books on the subject, please? TIA
>Viv Downes [EMAIL PROTECTED]
>
>
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Re: multiuserServer alternative?

2001-05-08 Thread faisal moro

Martijn,

maybe DirectConnection Xtra  by DirectXtras could help you.
I never tried it, but it should allow connections beetween remote 
machines, and it is multiplatform.

HTH

Doei!
Faisal


>Hi group,
>
>I was wondering if there is an alternative way to make movies communicate on
>a network (using ip-numbers to identify).
>The application I'm working on now uses the multiUserServer xtra and the
>MultiUserServer to communicate. The setup is a "server" application witrh
>multiple "client" applications.
>
>Does anyone know a way to make these apps communicate without using the
>MultiUserServer software?
>
>Thanks!
>Martijn
>
>-
>Pas de Deux
>Van Mierisstraat 25
>2526 NM Den Haag
>tel 070 4450855
>fax 070 4450852
>http://www.pdd.nl
>[EMAIL PROTECTED]


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Re: sorry only in italian language

2001-04-02 Thread faisal moro

Ciao,
vorrei far parte anch'io della lista se possibile.

Doei,
Faisal


>   salve sono un programmatore Director di milano volevo fare 
>una lista per italiani o comunque creare una comunita di 
>programmatori italiani con informazioni non solo sulla 
>programmazione ma anche sul lavoro
>rispondete numerosi
>
>ciao
>roberto molari
>
>
>
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Re: 3d in Director

2001-03-23 Thread faisal moro

That author built his code by himself.
Anyway, there are some Xtras that handle 3D in Director, and there 
are some free Lingo engines too: anyway, in a while MM will release 
the new Director 3D, that will be able to handle 3D objects by itself.

HopeThisHelps

Doei
Faisal


>Hi,
>Can anyone help me out getting started with some
>interactive 3d lingo? I've looked at che tamahori's
>site and found it a bit confusing! does anyone know of
>a good resource for this kind of thing - or have some
>open source files to help me get started? Anything
>along the lines of the stuff used on this site would
>be fantastic!:
>http://www.noodlebox.com/bitsandpieces
>Thanks for your time.
>Best Wishes
>Tim.
>
>__
>Do You Yahoo!?
>Get email at your own domain with Yahoo! Mail.
>http://personal.mail.yahoo.com/
>
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