Re: [PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-05-16 Thread Gautham R Shenoy
Hi Nicholas,

On Thu, May 16, 2019 at 04:13:17PM +1000, Nicholas Piggin wrote:

> 
> > The motivation behind this patch was a HPC customer issue where they
> > were observing some CPUs in the core getting stuck at stop0_lite
> > state, thereby lowering the performance on the other CPUs of the core
> > which were running the application.
> > 
> > Disabling stop0_lite via sysfs didn't help since we would fallback to
> > snooze and it would make matters worse.
> 
> snooze has the timeout though, so it should kick into stop0 properly
> (and if it doesn't that's another issue that should be fixed in this
> series).
>
> I'm not questioning the patch for stop0_lite, to be clear. I think
> the logic is sound. I just raise one urelated issue that happens to
> be for stop0_lite as well (should we even enable it on P9?), and one
> peripheral issue (should we make a similar fix for deeper stop states?)
>

I think it makes sense to generalize this from the point of view of
CPUs remaining in shallower idle states for long durations on tickless
kernels.

> > 
> >> 
> >> We should always have fewer states unless proven otherwise.
> > 
> > I agree.
> > 
> >> 
> >> That said, we enable it today so I don't want to argue this point
> >> here, because it is a different issue from your patch.
> >> 
> >> > When it is in stop0 or deeper, 
> >> > it free up both
> >> > space and time slice of core.
> >> > In stop0_lite, cpu doesn't free up the core resources and thus inhibits 
> >> > thread
> >> > folding. When a cpu goes to stop0, it will free up the core resources 
> >> > thus increasing
> >> > the single thread performance of other sibling thread.
> >> > Hence, we do not want to get stuck in stop0_lite for long duration, and 
> >> > want to quickly
> >> > move onto the next state.
> >> > If we get stuck in any other state we would possibly be losing on to 
> >> > power saving,
> >> > but will still be able to gain the performance benefits for other 
> >> > sibling threads.
> >> 
> >> That's true, but stop0 -> deeper stop is also a benefit (for
> >> performance if we have some power/thermal constraints, and/or for power
> >> usage).
> >> 
> >> Sure it may not be so noticable as the SMT switch, but I just wonder
> >> if the infrastructure should be there for the same reason.
> >> 
> >> I was testing interrupt frequency on some tickless workloads configs,
> >> and without too much trouble you can get CPUs to sleep with no
> >> interrupts for many minutes. Hours even. We wouldn't want the CPU to
> >> stay in stop0 for that long.
> > 
> > If it stays in stop0 or even stop2 for that long, we would want to
> > "promote" it to a deeper state, such as say STOP5 which allows the
> > other cores to run at higher frequencies.
> 
> So we would want this same logic for all but the deepest runtime
> stop state?

Yes. We can, in steps, promote individual threads of the core to
eventually request a deeper state such as stop4/5. On a completely
idle tickless system, eventually we should see the core go to the
deeper idle state.

> 
> >> Just thinking about the patch itself, I wonder do you need a full
> >> kernel timer, or could we just set the decrementer? Is there much 
> >> performance cost here?
> >>
> > 
> > Good point. A decrementer would do actually.
> 
> That would be good if it does, might save a few cycles.
> 
> Thanks,
> Nick
>

--
Thanks and Regards
gautham.



Re: [PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-05-15 Thread Nicholas Piggin
Gautham R Shenoy's on May 16, 2019 3:36 pm:
> Hello Nicholas,
> 
> 
> On Thu, May 16, 2019 at 02:55:42PM +1000, Nicholas Piggin wrote:
>> Abhishek's on May 13, 2019 7:49 pm:
>> > On 05/08/2019 10:29 AM, Nicholas Piggin wrote:
>> >> Abhishek Goel's on April 22, 2019 4:32 pm:
>> >>> Currently, the cpuidle governors determine what idle state a idling CPU
>> >>> should enter into based on heuristics that depend on the idle history on
>> >>> that CPU. Given that no predictive heuristic is perfect, there are cases
>> >>> where the governor predicts a shallow idle state, hoping that the CPU 
>> >>> will
>> >>> be busy soon. However, if no new workload is scheduled on that CPU in the
>> >>> near future, the CPU will end up in the shallow state.
>> >>>
>> >>> Motivation
>> >>> --
>> >>> In case of POWER, this is problematic, when the predicted state in the
>> >>> aforementioned scenario is a lite stop state, as such lite states will
>> >>> inhibit SMT folding, thereby depriving the other threads in the core from
>> >>> using the core resources.
>> >>>
>> >>> So we do not want to get stucked in such states for longer duration. To
>> >>> address this, the cpuidle-core can queue timer to correspond with the
>> >>> residency value of the next available state. This timer will forcefully
>> >>> wakeup the cpu. Few such iterations will essentially train the governor 
>> >>> to
>> >>> select a deeper state for that cpu, as the timer here corresponds to the
>> >>> next available cpuidle state residency. Cpu will be kicked out of the 
>> >>> lite
>> >>> state and end up in a non-lite state.
>> >>>
>> >>> Experiment
>> >>> --
>> >>> I performed experiments for three scenarios to collect some data.
>> >>>
>> >>> case 1 :
>> >>> Without this patch and without tick retained, i.e. in a upstream kernel,
>> >>> It would spend more than even a second to get out of stop0_lite.
>> >>>
>> >>> case 2 : With tick retained in a upstream kernel -
>> >>>
>> >>> Generally, we have a sched tick at 4ms(CONF_HZ = 250). Ideally I expected
>> >>> it to take 8 sched tick to get out of stop0_lite. Experimentally,
>> >>> observation was
>> >>>
>> >>> =
>> >>> sample  minmax   99percentile
>> >>> 20  4ms12ms  4ms
>> >>> =
>> >>>
>> >>> It would take atleast one sched tick to get out of stop0_lite.
>> >>>
>> >>> case 2 :  With this patch (not stopping tick, but explicitly queuing a
>> >>>timer)
>> >>>
>> >>> 
>> >>> sample  min max 99percentile
>> >>> 
>> >>> 20  144us   192us   144us
>> >>> 
>> >>>
>> >>> In this patch, we queue a timer just before entering into a stop0_lite
>> >>> state. The timer fires at (residency of next available state + exit 
>> >>> latency
>> >>> of next available state * 2). Let's say if next state(stop0) is available
>> >>> which has residency of 20us, it should get out in as low as (20+2*2)*8
>> >>> [Based on the forumla (residency + 2xlatency)*history length] 
>> >>> microseconds
>> >>> = 192us. Ideally we would expect 8 iterations, it was observed to get out
>> >>> in 6-7 iterations. Even if let's say stop2 is next available state(stop0
>> >>> and stop1 both are unavailable), it would take (100+2*10)*8 = 960us to 
>> >>> get
>> >>> into stop2.
>> >>>
>> >>> So, We are able to get out of stop0_lite generally in 150us(with this
>> >>> patch) as compared to 4ms(with tick retained). As stated earlier, we do 
>> >>> not
>> >>> want to get stuck into stop0_lite as it inhibits SMT folding for other
>> >>> sibling threads, depriving them of core resources. Current patch is using
>> >>> forced-wakeup only for stop0_lite, as it gives performance 
>> >>> benefit(primary
>> >>> reason) along with lowering down power consumption. We may extend this
>> >>> model for other states in future.
>> >> I still have to wonder, between our snooze loop and stop0, what does
>> >> stop0_lite buy us.
>> >>
>> >> That said, the problem you're solving here is a generic one that all
>> >> stop states have, I think. Doesn't the same thing apply going from
>> >> stop0 to stop5? You might under estimate the sleep time and lose power
>> >> savings and therefore performance there too. Shouldn't we make it
>> >> generic for all stop states?
>> >>
>> >> Thanks,
>> >> Nick
>> >>
>> >>
>> > When a cpu is in snooze, it takes both space and time of core. When in 
>> > stop0_lite,
>> > it free up time but it still takes space.
>> 
>> True, but snooze should only be taking less than 1% of front end
>> cycles. I appreciate there is some non-zero difference here, I just
>> wonder in practice what exactly we gain by it.
> 
> The idea 

Re: [PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-05-15 Thread Gautham R Shenoy
Hello Nicholas,


On Thu, May 16, 2019 at 02:55:42PM +1000, Nicholas Piggin wrote:
> Abhishek's on May 13, 2019 7:49 pm:
> > On 05/08/2019 10:29 AM, Nicholas Piggin wrote:
> >> Abhishek Goel's on April 22, 2019 4:32 pm:
> >>> Currently, the cpuidle governors determine what idle state a idling CPU
> >>> should enter into based on heuristics that depend on the idle history on
> >>> that CPU. Given that no predictive heuristic is perfect, there are cases
> >>> where the governor predicts a shallow idle state, hoping that the CPU will
> >>> be busy soon. However, if no new workload is scheduled on that CPU in the
> >>> near future, the CPU will end up in the shallow state.
> >>>
> >>> Motivation
> >>> --
> >>> In case of POWER, this is problematic, when the predicted state in the
> >>> aforementioned scenario is a lite stop state, as such lite states will
> >>> inhibit SMT folding, thereby depriving the other threads in the core from
> >>> using the core resources.
> >>>
> >>> So we do not want to get stucked in such states for longer duration. To
> >>> address this, the cpuidle-core can queue timer to correspond with the
> >>> residency value of the next available state. This timer will forcefully
> >>> wakeup the cpu. Few such iterations will essentially train the governor to
> >>> select a deeper state for that cpu, as the timer here corresponds to the
> >>> next available cpuidle state residency. Cpu will be kicked out of the lite
> >>> state and end up in a non-lite state.
> >>>
> >>> Experiment
> >>> --
> >>> I performed experiments for three scenarios to collect some data.
> >>>
> >>> case 1 :
> >>> Without this patch and without tick retained, i.e. in a upstream kernel,
> >>> It would spend more than even a second to get out of stop0_lite.
> >>>
> >>> case 2 : With tick retained in a upstream kernel -
> >>>
> >>> Generally, we have a sched tick at 4ms(CONF_HZ = 250). Ideally I expected
> >>> it to take 8 sched tick to get out of stop0_lite. Experimentally,
> >>> observation was
> >>>
> >>> =
> >>> sample  minmax   99percentile
> >>> 20  4ms12ms  4ms
> >>> =
> >>>
> >>> It would take atleast one sched tick to get out of stop0_lite.
> >>>
> >>> case 2 :  With this patch (not stopping tick, but explicitly queuing a
> >>>timer)
> >>>
> >>> 
> >>> sample  min max 99percentile
> >>> 
> >>> 20  144us   192us   144us
> >>> 
> >>>
> >>> In this patch, we queue a timer just before entering into a stop0_lite
> >>> state. The timer fires at (residency of next available state + exit 
> >>> latency
> >>> of next available state * 2). Let's say if next state(stop0) is available
> >>> which has residency of 20us, it should get out in as low as (20+2*2)*8
> >>> [Based on the forumla (residency + 2xlatency)*history length] microseconds
> >>> = 192us. Ideally we would expect 8 iterations, it was observed to get out
> >>> in 6-7 iterations. Even if let's say stop2 is next available state(stop0
> >>> and stop1 both are unavailable), it would take (100+2*10)*8 = 960us to get
> >>> into stop2.
> >>>
> >>> So, We are able to get out of stop0_lite generally in 150us(with this
> >>> patch) as compared to 4ms(with tick retained). As stated earlier, we do 
> >>> not
> >>> want to get stuck into stop0_lite as it inhibits SMT folding for other
> >>> sibling threads, depriving them of core resources. Current patch is using
> >>> forced-wakeup only for stop0_lite, as it gives performance benefit(primary
> >>> reason) along with lowering down power consumption. We may extend this
> >>> model for other states in future.
> >> I still have to wonder, between our snooze loop and stop0, what does
> >> stop0_lite buy us.
> >>
> >> That said, the problem you're solving here is a generic one that all
> >> stop states have, I think. Doesn't the same thing apply going from
> >> stop0 to stop5? You might under estimate the sleep time and lose power
> >> savings and therefore performance there too. Shouldn't we make it
> >> generic for all stop states?
> >>
> >> Thanks,
> >> Nick
> >>
> >>
> > When a cpu is in snooze, it takes both space and time of core. When in 
> > stop0_lite,
> > it free up time but it still takes space.
> 
> True, but snooze should only be taking less than 1% of front end
> cycles. I appreciate there is some non-zero difference here, I just
> wonder in practice what exactly we gain by it.

The idea behind implementing a lite-state was that on the future
platforms it can be made to wait on a flag and hence act as a
replacement for snooze. On POWER9 we don't have this feature.

The motivation be

Re: [PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-05-15 Thread Nicholas Piggin
Abhishek's on May 13, 2019 7:49 pm:
> On 05/08/2019 10:29 AM, Nicholas Piggin wrote:
>> Abhishek Goel's on April 22, 2019 4:32 pm:
>>> Currently, the cpuidle governors determine what idle state a idling CPU
>>> should enter into based on heuristics that depend on the idle history on
>>> that CPU. Given that no predictive heuristic is perfect, there are cases
>>> where the governor predicts a shallow idle state, hoping that the CPU will
>>> be busy soon. However, if no new workload is scheduled on that CPU in the
>>> near future, the CPU will end up in the shallow state.
>>>
>>> Motivation
>>> --
>>> In case of POWER, this is problematic, when the predicted state in the
>>> aforementioned scenario is a lite stop state, as such lite states will
>>> inhibit SMT folding, thereby depriving the other threads in the core from
>>> using the core resources.
>>>
>>> So we do not want to get stucked in such states for longer duration. To
>>> address this, the cpuidle-core can queue timer to correspond with the
>>> residency value of the next available state. This timer will forcefully
>>> wakeup the cpu. Few such iterations will essentially train the governor to
>>> select a deeper state for that cpu, as the timer here corresponds to the
>>> next available cpuidle state residency. Cpu will be kicked out of the lite
>>> state and end up in a non-lite state.
>>>
>>> Experiment
>>> --
>>> I performed experiments for three scenarios to collect some data.
>>>
>>> case 1 :
>>> Without this patch and without tick retained, i.e. in a upstream kernel,
>>> It would spend more than even a second to get out of stop0_lite.
>>>
>>> case 2 : With tick retained in a upstream kernel -
>>>
>>> Generally, we have a sched tick at 4ms(CONF_HZ = 250). Ideally I expected
>>> it to take 8 sched tick to get out of stop0_lite. Experimentally,
>>> observation was
>>>
>>> =
>>> sample  minmax   99percentile
>>> 20  4ms12ms  4ms
>>> =
>>>
>>> It would take atleast one sched tick to get out of stop0_lite.
>>>
>>> case 2 :  With this patch (not stopping tick, but explicitly queuing a
>>>timer)
>>>
>>> 
>>> sample  min max 99percentile
>>> 
>>> 20  144us   192us   144us
>>> 
>>>
>>> In this patch, we queue a timer just before entering into a stop0_lite
>>> state. The timer fires at (residency of next available state + exit latency
>>> of next available state * 2). Let's say if next state(stop0) is available
>>> which has residency of 20us, it should get out in as low as (20+2*2)*8
>>> [Based on the forumla (residency + 2xlatency)*history length] microseconds
>>> = 192us. Ideally we would expect 8 iterations, it was observed to get out
>>> in 6-7 iterations. Even if let's say stop2 is next available state(stop0
>>> and stop1 both are unavailable), it would take (100+2*10)*8 = 960us to get
>>> into stop2.
>>>
>>> So, We are able to get out of stop0_lite generally in 150us(with this
>>> patch) as compared to 4ms(with tick retained). As stated earlier, we do not
>>> want to get stuck into stop0_lite as it inhibits SMT folding for other
>>> sibling threads, depriving them of core resources. Current patch is using
>>> forced-wakeup only for stop0_lite, as it gives performance benefit(primary
>>> reason) along with lowering down power consumption. We may extend this
>>> model for other states in future.
>> I still have to wonder, between our snooze loop and stop0, what does
>> stop0_lite buy us.
>>
>> That said, the problem you're solving here is a generic one that all
>> stop states have, I think. Doesn't the same thing apply going from
>> stop0 to stop5? You might under estimate the sleep time and lose power
>> savings and therefore performance there too. Shouldn't we make it
>> generic for all stop states?
>>
>> Thanks,
>> Nick
>>
>>
> When a cpu is in snooze, it takes both space and time of core. When in 
> stop0_lite,
> it free up time but it still takes space.

True, but snooze should only be taking less than 1% of front end
cycles. I appreciate there is some non-zero difference here, I just
wonder in practice what exactly we gain by it.

We should always have fewer states unless proven otherwise.

That said, we enable it today so I don't want to argue this point
here, because it is a different issue from your patch.

> When it is in stop0 or deeper, 
> it free up both
> space and time slice of core.
> In stop0_lite, cpu doesn't free up the core resources and thus inhibits 
> thread
> folding. When a cpu goes to stop0, it will free up the core resources 
> thus increasing
> the single thread performance of other sibli

Re: [PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-05-13 Thread Abhishek

On 05/08/2019 10:29 AM, Nicholas Piggin wrote:

Abhishek Goel's on April 22, 2019 4:32 pm:

Currently, the cpuidle governors determine what idle state a idling CPU
should enter into based on heuristics that depend on the idle history on
that CPU. Given that no predictive heuristic is perfect, there are cases
where the governor predicts a shallow idle state, hoping that the CPU will
be busy soon. However, if no new workload is scheduled on that CPU in the
near future, the CPU will end up in the shallow state.

Motivation
--
In case of POWER, this is problematic, when the predicted state in the
aforementioned scenario is a lite stop state, as such lite states will
inhibit SMT folding, thereby depriving the other threads in the core from
using the core resources.

So we do not want to get stucked in such states for longer duration. To
address this, the cpuidle-core can queue timer to correspond with the
residency value of the next available state. This timer will forcefully
wakeup the cpu. Few such iterations will essentially train the governor to
select a deeper state for that cpu, as the timer here corresponds to the
next available cpuidle state residency. Cpu will be kicked out of the lite
state and end up in a non-lite state.

Experiment
--
I performed experiments for three scenarios to collect some data.

case 1 :
Without this patch and without tick retained, i.e. in a upstream kernel,
It would spend more than even a second to get out of stop0_lite.

case 2 : With tick retained in a upstream kernel -

Generally, we have a sched tick at 4ms(CONF_HZ = 250). Ideally I expected
it to take 8 sched tick to get out of stop0_lite. Experimentally,
observation was

=
sample  minmax   99percentile
20  4ms12ms  4ms
=

It would take atleast one sched tick to get out of stop0_lite.

case 2 :  With this patch (not stopping tick, but explicitly queuing a
   timer)


sample  min max 99percentile

20  144us   192us   144us


In this patch, we queue a timer just before entering into a stop0_lite
state. The timer fires at (residency of next available state + exit latency
of next available state * 2). Let's say if next state(stop0) is available
which has residency of 20us, it should get out in as low as (20+2*2)*8
[Based on the forumla (residency + 2xlatency)*history length] microseconds
= 192us. Ideally we would expect 8 iterations, it was observed to get out
in 6-7 iterations. Even if let's say stop2 is next available state(stop0
and stop1 both are unavailable), it would take (100+2*10)*8 = 960us to get
into stop2.

So, We are able to get out of stop0_lite generally in 150us(with this
patch) as compared to 4ms(with tick retained). As stated earlier, we do not
want to get stuck into stop0_lite as it inhibits SMT folding for other
sibling threads, depriving them of core resources. Current patch is using
forced-wakeup only for stop0_lite, as it gives performance benefit(primary
reason) along with lowering down power consumption. We may extend this
model for other states in future.

I still have to wonder, between our snooze loop and stop0, what does
stop0_lite buy us.

That said, the problem you're solving here is a generic one that all
stop states have, I think. Doesn't the same thing apply going from
stop0 to stop5? You might under estimate the sleep time and lose power
savings and therefore performance there too. Shouldn't we make it
generic for all stop states?

Thanks,
Nick


When a cpu is in snooze, it takes both space and time of core. When in 
stop0_lite,
it free up time but it still takes space. When it is in stop0 or deeper, 
it free up both

space and time slice of core.
In stop0_lite, cpu doesn't free up the core resources and thus inhibits 
thread
folding. When a cpu goes to stop0, it will free up the core resources 
thus increasing

the single thread performance of other sibling thread.
Hence, we do not want to get stuck in stop0_lite for long duration, and 
want to quickly

move onto the next state.
If we get stuck in any other state we would possibly be losing on to 
power saving,
but will still be able to gain the performance benefits for other 
sibling threads.


Thanks,
Abhishek



[PATCH 0/1] Forced-wakeup for stop lite states on Powernv

2019-04-21 Thread Abhishek Goel
Currently, the cpuidle governors determine what idle state a idling CPU
should enter into based on heuristics that depend on the idle history on
that CPU. Given that no predictive heuristic is perfect, there are cases
where the governor predicts a shallow idle state, hoping that the CPU will
be busy soon. However, if no new workload is scheduled on that CPU in the
near future, the CPU will end up in the shallow state.

Motivation
--
In case of POWER, this is problematic, when the predicted state in the
aforementioned scenario is a lite stop state, as such lite states will
inhibit SMT folding, thereby depriving the other threads in the core from
using the core resources.

So we do not want to get stucked in such states for longer duration. To
address this, the cpuidle-core can queue timer to correspond with the
residency value of the next available state. This timer will forcefully
wakeup the cpu. Few such iterations will essentially train the governor to
select a deeper state for that cpu, as the timer here corresponds to the
next available cpuidle state residency. Cpu will be kicked out of the lite
state and end up in a non-lite state.

Experiment
--
I performed experiments for three scenarios to collect some data.

case 1 :
Without this patch and without tick retained, i.e. in a upstream kernel,
It would spend more than even a second to get out of stop0_lite.

case 2 : With tick retained in a upstream kernel -

Generally, we have a sched tick at 4ms(CONF_HZ = 250). Ideally I expected
it to take 8 sched tick to get out of stop0_lite. Experimentally,
observation was

=
sample  minmax   99percentile
20  4ms12ms  4ms
=

It would take atleast one sched tick to get out of stop0_lite.

case 2 :  With this patch (not stopping tick, but explicitly queuing a
  timer)


sample  min max 99percentile

20  144us   192us   144us


In this patch, we queue a timer just before entering into a stop0_lite
state. The timer fires at (residency of next available state + exit latency
of next available state * 2). Let's say if next state(stop0) is available
which has residency of 20us, it should get out in as low as (20+2*2)*8
[Based on the forumla (residency + 2xlatency)*history length] microseconds
= 192us. Ideally we would expect 8 iterations, it was observed to get out
in 6-7 iterations. Even if let's say stop2 is next available state(stop0
and stop1 both are unavailable), it would take (100+2*10)*8 = 960us to get
into stop2.

So, We are able to get out of stop0_lite generally in 150us(with this
patch) as compared to 4ms(with tick retained). As stated earlier, we do not
want to get stuck into stop0_lite as it inhibits SMT folding for other
sibling threads, depriving them of core resources. Current patch is using
forced-wakeup only for stop0_lite, as it gives performance benefit(primary
reason) along with lowering down power consumption. We may extend this
model for other states in future.

Abhishek Goel (1):
  cpuidle-powernv : forced wakeup for stop lite states

 arch/powerpc/include/asm/opal-api.h |  1 +
 drivers/cpuidle/cpuidle-powernv.c   | 71 -
 2 files changed, 71 insertions(+), 1 deletion(-)

-- 
2.17.1