[PATCH 2/4] Input: gameport - use setup_timer
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: Geliang Tang--- drivers/input/gameport/gameport.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 092cc41..cedc665 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -542,9 +542,8 @@ static void gameport_init_port(struct gameport *gameport) INIT_LIST_HEAD(>node); spin_lock_init(>timer_lock); - init_timer(>poll_timer); - gameport->poll_timer.function = gameport_run_poll_handler; - gameport->poll_timer.data = (unsigned long)gameport; + setup_timer(>poll_timer, gameport_run_poll_handler, + (unsigned long)gameport); } /* -- 2.9.3
[PATCH 2/4] Input: gameport - use setup_timer
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: Geliang Tang --- drivers/input/gameport/gameport.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 092cc41..cedc665 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -542,9 +542,8 @@ static void gameport_init_port(struct gameport *gameport) INIT_LIST_HEAD(>node); spin_lock_init(>timer_lock); - init_timer(>poll_timer); - gameport->poll_timer.function = gameport_run_poll_handler; - gameport->poll_timer.data = (unsigned long)gameport; + setup_timer(>poll_timer, gameport_run_poll_handler, + (unsigned long)gameport); } /* -- 2.9.3