The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).

v2: Skip setting the reg at all on 4.x, instead of trying to update
    only the old field.

Signed-off-by: Eric Anholt <e...@anholt.net>
---
 drivers/gpu/drm/v3d/v3d_gem.c  | 3 ++-
 drivers/gpu/drm/v3d/v3d_regs.h | 2 ++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 3ee3ae4d3cac..06538ffa3014 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -25,7 +25,8 @@ v3d_init_core(struct v3d_dev *v3d, int core)
         * type.  If you want the default behavior, you can still put
         * "2" in the indirect texture state's output_type field.
         */
-       V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+       if (v3d->ver < 40)
+               V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
 
        /* Whenever we flush the L2T cache, we always want to flush
         * the whole thing.
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
index 6ccdee9d47bd..8e88af237610 100644
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -216,6 +216,8 @@
 # define V3D_IDENT2_BCG_INT                            BIT(28)
 
 #define V3D_CTL_MISCCFG                                0x00018
+# define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
+# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
 
 #define V3D_CTL_L2CACTL                                0x00020
-- 
2.20.1

Reply via email to