Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-19 Thread Thomas Voegtle
On Wed, 19 Jan 2005, Herbert Xu wrote:

> On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
> > 
> > No, that does not fix it. :-(  In fact, it doesn't seem to alter the
> > problem at all...
> 
> OK.  In that case I agree with your patch.  The overruns that I
> attributed to it were probably caused by other bugs that's been
> fixed since.
> 
> Cheers,
> 


Here is the same patch against 2.6.11-rc1-bk6. Works for me.


--- linux-2.6.11-rc1-bk6/sound/oss/i810_audio.c.old 2005-01-19 
09:47:20.438345600 +0100
+++ linux-2.6.11-rc1-bk6/sound/oss/i810_audio.c 2005-01-19 09:48:43.618700264 
+0100
@@ -1196,10 +1196,20 @@
if (count < fragsize)
return;
 
+   /* if we are currently stopped, then our CIV is actually set to our
+* *last* sg segment and we are ready to wrap to the next.  However,
+* if we set our LVI to the last sg segment, then it won't wrap to
+* the next sg segment, it won't even get a start.  So, instead, when
+* we are stopped, we set both the LVI value and also we increment
+* the CIV value to the next sg segment to be played so that when
+* we call start, things will operate properly
+*/
if (!dmabuf->enable && dmabuf->ready) {
if (!(dmabuf->trigger & trigger))
return;
 
+   CIV_TO_LVI(state->card, port, 1);
+
start(state);
while (!(I810_IOREADB(state->card, port + OFF_CR) & ((1<<4) | 
(1<<2
;






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Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-18 Thread Herbert Xu
On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
> 
> No, that does not fix it. :-(  In fact, it doesn't seem to alter the
> problem at all...

OK.  In that case I agree with your patch.  The overruns that I
attributed to it were probably caused by other bugs that's been
fixed since.

Cheers,
-- 
Visit Openswan at http://www.openswan.org/
Email: Herbert Xu ~{PmV>HI~} <[EMAIL PROTECTED]>
Home Page: http://gondor.apana.org.au/~herbert/
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Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-18 Thread John W. Linville
On Tue, Jan 18, 2005 at 10:23:23AM +1100, Herbert Xu wrote:
> On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
> > 
> > Enemy Territory is available for free (as in beer) download from
 
> Sure, I don't mind trying it out :)
> 
> In the mean time, does this patch fix your problem as well?

Herbert,

No, that does not fix it. :-(  In fact, it doesn't seem to alter the
problem at all...

John
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Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-17 Thread Herbert Xu
On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
> 
> Enemy Territory is available for free (as in beer) download from
> www.enemy-territory.com.  Sound plays almost immediately once the
> game is started.
> 
> Is this sufficient?

Sure, I don't mind trying it out :)

In the mean time, does this patch fix your problem as well?

Cheers,
-- 
Visit Openswan at http://www.openswan.org/
Email: Herbert Xu ~{PmV>HI~} <[EMAIL PROTECTED]>
Home Page: http://gondor.apana.org.au/~herbert/
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= sound/oss/i810_audio.c 1.76 vs edited =
--- 1.76/sound/oss/i810_audio.c 2005-01-08 16:44:18 +11:00
+++ edited/sound/oss/i810_audio.c   2005-01-18 10:20:42 +11:00
@@ -1196,18 +1196,21 @@
if (count < fragsize)
return;
 
+   /* MASKP2(swptr, fragsize) - 1 is the tail of our transfer */
+   x = MODULOP2(MASKP2(dmabuf->swptr, fragsize) - 1, dmabuf->dmasize);
+   x >>= dmabuf->fragshift;
+
if (!dmabuf->enable && dmabuf->ready) {
if (!(dmabuf->trigger & trigger))
return;
 
+   I810_IOWRITEB(x, state->card, port + OFF_LVI);
start(state);
while (!(I810_IOREADB(state->card, port + OFF_CR) & ((1<<4) | 
(1<<2
;
+   return;
}
 
-   /* MASKP2(swptr, fragsize) - 1 is the tail of our transfer */
-   x = MODULOP2(MASKP2(dmabuf->swptr, fragsize) - 1, dmabuf->dmasize);
-   x >>= dmabuf->fragshift;
I810_IOWRITEB(x, state->card, port + OFF_LVI);
 }
 


Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-17 Thread John W. Linville
On Tue, Jan 18, 2005 at 07:39:30AM +1100, Herbert Xu wrote:
> On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
> > "Some" OSS applications have trouble with later versions of the
> > i810_audio driver.  Wolfenstein Enemy Territory from idSoftware is
> > one such application.
> 
> Would it be possible to create a minimal program (something that triggers
> a start through __i810_update_lvi) that reproduces this problem?

Possible is, of course, somewhat relative... :-)  I'm not immediately
equipped to produce such a program.

Enemy Territory is available for free (as in beer) download from
www.enemy-territory.com.  Sound plays almost immediately once the
game is started.

Is this sufficient?

John
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Re: [rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-17 Thread Herbert Xu
On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
> "Some" OSS applications have trouble with later versions of the
> i810_audio driver.  Wolfenstein Enemy Territory from idSoftware is
> one such application.

Would it be possible to create a minimal program (something that triggers
a start through __i810_update_lvi) that reproduces this problem?

Thanks,
-- 
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Email: Herbert Xu ~{PmV>HI~} <[EMAIL PROTECTED]>
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[rfc] i810_audio: offset LVI from CIV to avoid stalled start

2005-01-17 Thread John W. Linville
"Some" OSS applications have trouble with later versions of the
i810_audio driver.  Wolfenstein Enemy Territory from idSoftware is
one such application.

I did a little legwork in BK and tracked-down the exact change which
caused the break.  The changelog comments are dismissive to the
original code.  However, I find that recreating a patch equivalent
to what was removed restores sound to the game.

Anyone have any suggestions for a patch that a) works; and, b)
accounts for the concerns expressed in the changelog?

John

P.S. Here is the problematic patch: (DO NOT TRY TO APPLY THIS)

# This is a BitKeeper generated diff -Nru style patch.
#
# ChangeSet
#   2004/05/11 03:51:54-04:00 [EMAIL PROTECTED] 
#   [sound i810] remove bogus CIV_TO_LVI
#   
#   This patch removes a pair of bogus LVI assignments.  The explanation in
#   the comment is wrong because the value of PCIB tells the hardware that
#   the DMA buffer can be processed even if LVI == CIV.
#   
#   Setting LVI to CIV + 1 causes overruns when with short writes
#   (something that vmware is very fond of).
# 
# drivers/sound/i810_audio.c
#   2004/05/11 03:51:52-04:00 [EMAIL PROTECTED] +0 -10
#   [sound i810] remove bogus CIV_TO_LVI
#   
#   This patch removes a pair of bogus LVI assignments.  The explanation in
#   the comment is wrong because the value of PCIB tells the hardware that
#   the DMA buffer can be processed even if LVI == CIV.
#   
#   Setting LVI to CIV + 1 causes overruns when with short writes
#   (something that vmware is very fond of).
# 
diff -Nru a/drivers/sound/i810_audio.c b/drivers/sound/i810_audio.c
--- a/drivers/sound/i810_audio.c2005-01-14 16:20:27 -05:00
+++ b/drivers/sound/i810_audio.c2005-01-14 16:20:27 -05:00
@@ -1079,25 +1079,15 @@
else
port += dmabuf->write_channel->port;
 
-   /* if we are currently stopped, then our CIV is actually set to our
-* *last* sg segment and we are ready to wrap to the next.  However,
-* if we set our LVI to the last sg segment, then it won't wrap to
-* the next sg segment, it won't even get a start.  So, instead, when
-* we are stopped, we set both the LVI value and also we increment
-* the CIV value to the next sg segment to be played so that when
-* we call start_{dac,adc}, things will operate properly
-*/
if (!dmabuf->enable && dmabuf->ready) {
if(rec && dmabuf->count < dmabuf->dmasize &&
   (dmabuf->trigger & PCM_ENABLE_INPUT))
{
-   CIV_TO_LVI(port, 1);
__start_adc(state);
while( !(inb(port + OFF_CR) & ((1<<4) | (1<<2))) ) ;
} else if (!rec && dmabuf->count &&
   (dmabuf->trigger & PCM_ENABLE_OUTPUT))
{
-   CIV_TO_LVI(port, 1);
__start_dac(state);
while( !(inb(port + OFF_CR) & ((1<<4) | (1<<2))) ) ;
}
-- 
John W. Linville
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