Previously we'd add one to this value, allocating one additional, superfluous
internal buffer.

Signed-off-by: Philipp Zabel <p.za...@pengutronix.de>
---
 drivers/media/platform/coda.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/media/platform/coda.c b/drivers/media/platform/coda.c
index a69fa3b..453ac4b 100644
--- a/drivers/media/platform/coda.c
+++ b/drivers/media/platform/coda.c
@@ -1889,7 +1889,7 @@ static int coda_start_decoding(struct coda_ctx *ctx)
        v4l2_dbg(1, coda_debug, &dev->v4l2_dev, "%s instance %d now: %dx%d\n",
                 __func__, ctx->idx, width, height);
 
-       ctx->num_internal_frames = coda_read(dev, CODA_RET_DEC_SEQ_FRAME_NEED) 
+ 1;
+       ctx->num_internal_frames = coda_read(dev, CODA_RET_DEC_SEQ_FRAME_NEED);
        if (ctx->num_internal_frames > CODA_MAX_FRAMEBUFFERS) {
                v4l2_err(&dev->v4l2_dev,
                         "not enough framebuffers to decode (%d < %d)\n",
-- 
2.0.0.rc2

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