Re: [PATCH 20/23] scsi_dh_alua: Recheck state on unit attention
On 09/22/2015 09:57 PM, Ewan Milne wrote: > On Thu, 2015-08-27 at 14:41 +0200, Hannes Reinecke wrote: >> When we receive a unit attention code of 'ALUA state changed' >> we should recheck the state, as it might be due to an implicit >> ALUA state transition. >> At the same time a workqueue item might already be queued, which >> should be started immediately to avoid any delays. >> >> Signed-off-by: Hannes Reinecke >> --- >> drivers/scsi/device_handler/scsi_dh_alua.c | 48 >> +++--- >> 1 file changed, 24 insertions(+), 24 deletions(-) >> >> diff --git a/drivers/scsi/device_handler/scsi_dh_alua.c >> b/drivers/scsi/device_handler/scsi_dh_alua.c >> index 85fd597..8717fd3 100644 >> --- a/drivers/scsi/device_handler/scsi_dh_alua.c >> +++ b/drivers/scsi/device_handler/scsi_dh_alua.c >> @@ -118,7 +118,7 @@ static char print_alua_state(int); >> static void alua_rtpg_work(struct work_struct *work); >> static void alua_stpg_work(struct work_struct *work); >> static void alua_qdata_work(struct work_struct *work); >> -static void alua_check(struct scsi_device *sdev); >> +static void alua_check(struct scsi_device *sdev, bool force); >> >> static void release_port_group(struct kref *kref) >> { >> @@ -423,7 +423,7 @@ static char print_alua_state(int state) >> } >> >> static int alua_check_sense(struct scsi_device *sdev, >> -struct scsi_sense_hdr *sense_hdr) >> + struct scsi_sense_hdr *sense_hdr) >> { >> switch (sense_hdr->sense_key) { >> case NOT_READY: >> @@ -432,36 +432,34 @@ static int alua_check_sense(struct scsi_device *sdev, >> * LUN Not Accessible - ALUA state transition >> * Kickoff worker to update internal state. >> */ >> -alua_check(sdev); >> -return ADD_TO_MLQUEUE; >> +alua_check(sdev, false); >> +return NEEDS_RETRY; >> } >> break; >> case UNIT_ATTENTION: >> -if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) >> -/* >> - * Power On, Reset, or Bus Device Reset, just retry. >> - */ >> -return ADD_TO_MLQUEUE; >> -if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x04) >> -/* >> - * Device internal reset >> - */ >> -return ADD_TO_MLQUEUE; >> -if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x01) >> +if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) { >> /* >> - * Mode Parameter Changed >> + * Power On, Reset, or Bus Device Reset. >> + * Might have obscured a state transition, >> + * so schedule a recheck. >> */ >> +alua_check(sdev, true); >> return ADD_TO_MLQUEUE; >> -if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) >> +} >> +if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) { >> /* >> * ALUA state changed >> */ >> +alua_check(sdev, true); >> return ADD_TO_MLQUEUE; >> -if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) >> +} >> +if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) { >> /* >> * Implicit ALUA state transition failed >> */ >> +alua_check(sdev, true); >> return ADD_TO_MLQUEUE; >> +} >> break; >> } >> >> @@ -811,7 +809,7 @@ static void alua_qdata_work(struct work_struct *work) >> >> static void alua_rtpg_queue(struct alua_port_group *pg, >> struct scsi_device *sdev, >> -struct alua_queue_data *qdata) >> +struct alua_queue_data *qdata, bool force) >> { >> int start_queue = 0; >> unsigned long flags; >> @@ -832,7 +830,9 @@ static void alua_rtpg_queue(struct alua_port_group *pg, >> pg->rtpg_sdev = sdev; >> scsi_device_get(sdev); >> start_queue = 1; >> -} >> +} else if (!(pg->flags & ALUA_PG_RUN_RTPG) && force) >> +start_queue = 1; >> + >> spin_unlock_irqrestore(&pg->rtpg_lock, flags); >> >> if (start_queue) >> @@ -873,7 +873,7 @@ static int alua_initialize(struct scsi_device *sdev, >> struct alua_dh_data *h) >> mutex_unlock(&h->init_mutex); >> if (pg) { >> pg->expiry = 0; >> -alua_rtpg_queue(pg, sdev, NULL); >> +alua_rtpg_queue(pg, sdev, NULL, true); >> kref_put(&pg->kref, release_port_group); >> } >> return er
Re: [PATCH 20/23] scsi_dh_alua: Recheck state on unit attention
On Thu, 2015-08-27 at 14:41 +0200, Hannes Reinecke wrote: > When we receive a unit attention code of 'ALUA state changed' > we should recheck the state, as it might be due to an implicit > ALUA state transition. > At the same time a workqueue item might already be queued, which > should be started immediately to avoid any delays. > > Signed-off-by: Hannes Reinecke > --- > drivers/scsi/device_handler/scsi_dh_alua.c | 48 > +++--- > 1 file changed, 24 insertions(+), 24 deletions(-) > > diff --git a/drivers/scsi/device_handler/scsi_dh_alua.c > b/drivers/scsi/device_handler/scsi_dh_alua.c > index 85fd597..8717fd3 100644 > --- a/drivers/scsi/device_handler/scsi_dh_alua.c > +++ b/drivers/scsi/device_handler/scsi_dh_alua.c > @@ -118,7 +118,7 @@ static char print_alua_state(int); > static void alua_rtpg_work(struct work_struct *work); > static void alua_stpg_work(struct work_struct *work); > static void alua_qdata_work(struct work_struct *work); > -static void alua_check(struct scsi_device *sdev); > +static void alua_check(struct scsi_device *sdev, bool force); > > static void release_port_group(struct kref *kref) > { > @@ -423,7 +423,7 @@ static char print_alua_state(int state) > } > > static int alua_check_sense(struct scsi_device *sdev, > - struct scsi_sense_hdr *sense_hdr) > + struct scsi_sense_hdr *sense_hdr) > { > switch (sense_hdr->sense_key) { > case NOT_READY: > @@ -432,36 +432,34 @@ static int alua_check_sense(struct scsi_device *sdev, >* LUN Not Accessible - ALUA state transition >* Kickoff worker to update internal state. >*/ > - alua_check(sdev); > - return ADD_TO_MLQUEUE; > + alua_check(sdev, false); > + return NEEDS_RETRY; > } > break; > case UNIT_ATTENTION: > - if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) > - /* > - * Power On, Reset, or Bus Device Reset, just retry. > - */ > - return ADD_TO_MLQUEUE; > - if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x04) > - /* > - * Device internal reset > - */ > - return ADD_TO_MLQUEUE; > - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x01) > + if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) { > /* > - * Mode Parameter Changed > + * Power On, Reset, or Bus Device Reset. > + * Might have obscured a state transition, > + * so schedule a recheck. >*/ > + alua_check(sdev, true); > return ADD_TO_MLQUEUE; > - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) > + } > + if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) { > /* >* ALUA state changed >*/ > + alua_check(sdev, true); > return ADD_TO_MLQUEUE; > - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) > + } > + if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) { > /* >* Implicit ALUA state transition failed >*/ > + alua_check(sdev, true); > return ADD_TO_MLQUEUE; > + } > break; > } > > @@ -811,7 +809,7 @@ static void alua_qdata_work(struct work_struct *work) > > static void alua_rtpg_queue(struct alua_port_group *pg, > struct scsi_device *sdev, > - struct alua_queue_data *qdata) > + struct alua_queue_data *qdata, bool force) > { > int start_queue = 0; > unsigned long flags; > @@ -832,7 +830,9 @@ static void alua_rtpg_queue(struct alua_port_group *pg, > pg->rtpg_sdev = sdev; > scsi_device_get(sdev); > start_queue = 1; > - } > + } else if (!(pg->flags & ALUA_PG_RUN_RTPG) && force) > + start_queue = 1; > + > spin_unlock_irqrestore(&pg->rtpg_lock, flags); > > if (start_queue) > @@ -873,7 +873,7 @@ static int alua_initialize(struct scsi_device *sdev, > struct alua_dh_data *h) > mutex_unlock(&h->init_mutex); > if (pg) { > pg->expiry = 0; > - alua_rtpg_queue(pg, sdev, NULL); > + alua_rtpg_queue(pg, sdev, NULL, true); > kref_put(&pg->kref, release_port_group); > } > return error; > @@ -982,7 +982,7 @@ static int alua_activate(struct scsi_device *sdev, >
Re: [PATCH 20/23] scsi_dh_alua: Recheck state on unit attention
> - alua_check(sdev); > - return ADD_TO_MLQUEUE; > + alua_check(sdev, false); > + return NEEDS_RETRY; What's the reason for the change in return value here? -- To unsubscribe from this list: send the line "unsubscribe linux-scsi" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
[PATCH 20/23] scsi_dh_alua: Recheck state on unit attention
When we receive a unit attention code of 'ALUA state changed' we should recheck the state, as it might be due to an implicit ALUA state transition. At the same time a workqueue item might already be queued, which should be started immediately to avoid any delays. Signed-off-by: Hannes Reinecke --- drivers/scsi/device_handler/scsi_dh_alua.c | 48 +++--- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/drivers/scsi/device_handler/scsi_dh_alua.c b/drivers/scsi/device_handler/scsi_dh_alua.c index 85fd597..8717fd3 100644 --- a/drivers/scsi/device_handler/scsi_dh_alua.c +++ b/drivers/scsi/device_handler/scsi_dh_alua.c @@ -118,7 +118,7 @@ static char print_alua_state(int); static void alua_rtpg_work(struct work_struct *work); static void alua_stpg_work(struct work_struct *work); static void alua_qdata_work(struct work_struct *work); -static void alua_check(struct scsi_device *sdev); +static void alua_check(struct scsi_device *sdev, bool force); static void release_port_group(struct kref *kref) { @@ -423,7 +423,7 @@ static char print_alua_state(int state) } static int alua_check_sense(struct scsi_device *sdev, - struct scsi_sense_hdr *sense_hdr) +struct scsi_sense_hdr *sense_hdr) { switch (sense_hdr->sense_key) { case NOT_READY: @@ -432,36 +432,34 @@ static int alua_check_sense(struct scsi_device *sdev, * LUN Not Accessible - ALUA state transition * Kickoff worker to update internal state. */ - alua_check(sdev); - return ADD_TO_MLQUEUE; + alua_check(sdev, false); + return NEEDS_RETRY; } break; case UNIT_ATTENTION: - if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) - /* -* Power On, Reset, or Bus Device Reset, just retry. -*/ - return ADD_TO_MLQUEUE; - if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x04) - /* -* Device internal reset -*/ - return ADD_TO_MLQUEUE; - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x01) + if (sense_hdr->asc == 0x29 && sense_hdr->ascq == 0x00) { /* -* Mode Parameter Changed +* Power On, Reset, or Bus Device Reset. +* Might have obscured a state transition, +* so schedule a recheck. */ + alua_check(sdev, true); return ADD_TO_MLQUEUE; - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) + } + if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x06) { /* * ALUA state changed */ + alua_check(sdev, true); return ADD_TO_MLQUEUE; - if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) + } + if (sense_hdr->asc == 0x2a && sense_hdr->ascq == 0x07) { /* * Implicit ALUA state transition failed */ + alua_check(sdev, true); return ADD_TO_MLQUEUE; + } break; } @@ -811,7 +809,7 @@ static void alua_qdata_work(struct work_struct *work) static void alua_rtpg_queue(struct alua_port_group *pg, struct scsi_device *sdev, - struct alua_queue_data *qdata) + struct alua_queue_data *qdata, bool force) { int start_queue = 0; unsigned long flags; @@ -832,7 +830,9 @@ static void alua_rtpg_queue(struct alua_port_group *pg, pg->rtpg_sdev = sdev; scsi_device_get(sdev); start_queue = 1; - } + } else if (!(pg->flags & ALUA_PG_RUN_RTPG) && force) + start_queue = 1; + spin_unlock_irqrestore(&pg->rtpg_lock, flags); if (start_queue) @@ -873,7 +873,7 @@ static int alua_initialize(struct scsi_device *sdev, struct alua_dh_data *h) mutex_unlock(&h->init_mutex); if (pg) { pg->expiry = 0; - alua_rtpg_queue(pg, sdev, NULL); + alua_rtpg_queue(pg, sdev, NULL, true); kref_put(&pg->kref, release_port_group); } return error; @@ -982,7 +982,7 @@ static int alua_activate(struct scsi_device *sdev, pg->flags |= ALUA_OPTIMIZE_STPG; spin_unlock_irqrestore(&pg->rtpg_lock, flags); } - alua_rtpg_queue(pg, s