Re: [lldb-dev] LLDB not loading any debug information on windows
You actually can get dwarf on Windows, i made this work a long time ago before we were able to generate PDB, while i was still porting lldb to Windows. Since pdb wasn’t a thing at the time, dwarf was necessary in order to get anything working. I don’t know what the state of it is today though and I’d definitely consider it unsupported at minimum On Thu, Mar 14, 2019 at 5:49 AM wrote: > (Resend, remembering to add lldb-dev back this time) > > Asking for DWARF on Windows generally doesn't get you any info at all. > > > > FTR, the `-glldb` option means generate DWARF, "tuned" for LLDB. Clang > understands three "debugger tunings" which are gdb, lldb, and sce. The > distinctions are minor and not relevant here. > > --paulr > > > > > > *From:* lldb-dev [mailto:lldb-dev-boun...@lists.llvm.org] *On Behalf Of > *Zachary > Turner via lldb-dev > *Sent:* Wednesday, March 13, 2019 8:07 PM > *To:* Adrian McCarthy > *Cc:* LLDB > *Subject:* Re: [lldb-dev] LLDB not loading any debug information on > windows > > > > Two things stand out to me as odd here. > > > > 1) -glldb. -g is supposed to specify the debug information format, either > dwarf, codeview, or whichever is the default. I've never heard of anyone > using -glldb (or for that matter -ggdb). Just -g, -gcodeview, or -gdwarf. > > > > 2) You're using clang instead of clang-cl. While it's possible to make > things work, we designed clang-cl specifically to avoid these kinds of > issues, so I would first try running `clang-cl /Z7 main.c` and see if > things suddenly start working better. > > > > To be honest, I'm surprised it's even generating a PDB at all with the > given command line, but then again it's not a codepath anyone has really > tested, so maybe it's generating "something". > > > > On Wed, Mar 13, 2019 at 5:01 PM Adrian McCarthy via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > Sorry for the delay. There's definitely something going wrong here. > > > > If you specify the .pdb file (target symbols add a.pdb), it iterates > through the objfile plugins to see if any match, and none of them do > (because a PDB file is not a "module"). > > > > If you specify the .exe file (target symbols add a.exe), it matches an > objfile plugin and creates the symbol vendor, but the symbol vendor says > the symbol file is the .exe itself rather than the .pdb, so it appears to > work but no symbols are actually loaded. > > > > If you specify the .exe with -s (target symbols add -s a.exe), you again > get silent failure as in the previous case. > > > > I'll look at this some more tomorrow to see if I can figure out what this > code path is supposed to be doing. > > > > On Mon, Mar 4, 2019 at 11:00 AM Christoph Baumann via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > Hey, > > in order to try lldb on windows, i built (with clang compiler and lld > linker (v7.0.1)) llvm, clang, lld and of course lldb from latest source > with the following command line: > > > > > cmake -G Ninja -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl > -DCMAKE_LINKER=lld-link -DLLDB_RELOCATABLE_PYTHON=1 > -DLLDB_PYTHON_HOME=“C:\program files\python37“ -DLLVM_BUILD_TESTS=0 > -DLLVM_BUILD_BENCHMARKS=0 -DLLVM_BUILD_EXAMPLES=0 > -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGET_ARCH=host > -DCMAKE_INSTALL_PREFIX=“..\release“ ..\src\llvm > > >ninja install > > > > Here my little program i used to test lldb: > > > > > //main.c > > > #include > > > > > > int a=10; > > > > > > int main(int argc, char *argv[]){ > > > for(int i=0;i > > printf("%s\n", argv[i]); > > > } > > > return(0); > > > } > > > > I compiled the above with „clang main.c -glldb -o a.exe“, which generated > the executable a.exe and corresponding debug information a.pdb. > > I launched lldb with „lldb a.exe“ and tried to load the debug information > with „target symbols add a.pdb“, however this resulted in „error: symbol > file [….]\a.pdb does not match any existing module“. > > > > I am using Windows 10 pro 64bit, my both, my test program and lldb were > compiled for x64 target. > > > > I have also tried the prebuilt llvm/lldb binaries (v8.0.0, v7.0.1) found > on llvm.org, same result. > > > > I feel like i am missing something (unless lldb just does not work on > windows yet). > > > > (On a sidenote, compiling with -gdwarf-5 makes clang crash. I can send the > debug information clang spits out once my debug build finishes.) > > > > Greetings > > > > ___ > lldb-dev mailing list > lldb-dev@lists.llvm.org > https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > > ___ > lldb-dev mailing list > lldb-dev@lists.llvm.org > https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > > ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
Re: [lldb-dev] LLDB not loading any debug information on windows
(Resend, remembering to add lldb-dev back this time) Asking for DWARF on Windows generally doesn't get you any info at all. FTR, the `-glldb` option means generate DWARF, "tuned" for LLDB. Clang understands three "debugger tunings" which are gdb, lldb, and sce. The distinctions are minor and not relevant here. --paulr From: lldb-dev [mailto:lldb-dev-boun...@lists.llvm.org] On Behalf Of Zachary Turner via lldb-dev Sent: Wednesday, March 13, 2019 8:07 PM To: Adrian McCarthy Cc: LLDB Subject: Re: [lldb-dev] LLDB not loading any debug information on windows Two things stand out to me as odd here. 1) -glldb. -g is supposed to specify the debug information format, either dwarf, codeview, or whichever is the default. I've never heard of anyone using -glldb (or for that matter -ggdb). Just -g, -gcodeview, or -gdwarf. 2) You're using clang instead of clang-cl. While it's possible to make things work, we designed clang-cl specifically to avoid these kinds of issues, so I would first try running `clang-cl /Z7 main.c` and see if things suddenly start working better. To be honest, I'm surprised it's even generating a PDB at all with the given command line, but then again it's not a codepath anyone has really tested, so maybe it's generating "something". On Wed, Mar 13, 2019 at 5:01 PM Adrian McCarthy via lldb-dev mailto:lldb-dev@lists.llvm.org>> wrote: Sorry for the delay. There's definitely something going wrong here. If you specify the .pdb file (target symbols add a.pdb), it iterates through the objfile plugins to see if any match, and none of them do (because a PDB file is not a "module"). If you specify the .exe file (target symbols add a.exe), it matches an objfile plugin and creates the symbol vendor, but the symbol vendor says the symbol file is the .exe itself rather than the .pdb, so it appears to work but no symbols are actually loaded. If you specify the .exe with -s (target symbols add -s a.exe), you again get silent failure as in the previous case. I'll look at this some more tomorrow to see if I can figure out what this code path is supposed to be doing. On Mon, Mar 4, 2019 at 11:00 AM Christoph Baumann via lldb-dev mailto:lldb-dev@lists.llvm.org>> wrote: Hey, in order to try lldb on windows, i built (with clang compiler and lld linker (v7.0.1)) llvm, clang, lld and of course lldb from latest source with the following command line: > cmake -G Ninja -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl > -DCMAKE_LINKER=lld-link -DLLDB_RELOCATABLE_PYTHON=1 > -DLLDB_PYTHON_HOME=“C:\program files\python37“ -DLLVM_BUILD_TESTS=0 > -DLLVM_BUILD_BENCHMARKS=0 -DLLVM_BUILD_EXAMPLES=0 -DCMAKE_BUILD_TYPE=Release > -DLLVM_TARGET_ARCH=host -DCMAKE_INSTALL_PREFIX=“..\release“ ..\src\llvm >ninja install Here my little program i used to test lldb: > //main.c > #include > > int a=10; > > int main(int argc, char *argv[]){ > for(int i=0;i printf("%s\n", argv[i]); > } > return(0); > } I compiled the above with „clang main.c -glldb -o a.exe“, which generated the executable a.exe and corresponding debug information a.pdb. I launched lldb with „lldb a.exe“ and tried to load the debug information with „target symbols add a.pdb“, however this resulted in „error: symbol file [….]\a.pdb does not match any existing module“. I am using Windows 10 pro 64bit, my both, my test program and lldb were compiled for x64 target. I have also tried the prebuilt llvm/lldb binaries (v8.0.0, v7.0.1) found on llvm.org<http://llvm.org>, same result. I feel like i am missing something (unless lldb just does not work on windows yet). (On a sidenote, compiling with -gdwarf-5 makes clang crash. I can send the debug information clang spits out once my debug build finishes.) Greetings ___ lldb-dev mailing list lldb-dev@lists.llvm.org<mailto:lldb-dev@lists.llvm.org> https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev ___ lldb-dev mailing list lldb-dev@lists.llvm.org<mailto:lldb-dev@lists.llvm.org> https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
Re: [lldb-dev] LLDB not loading any debug information on windows
Two things stand out to me as odd here. 1) -glldb. -g is supposed to specify the debug information format, either dwarf, codeview, or whichever is the default. I've never heard of anyone using -glldb (or for that matter -ggdb). Just -g, -gcodeview, or -gdwarf. 2) You're using clang instead of clang-cl. While it's possible to make things work, we designed clang-cl specifically to avoid these kinds of issues, so I would first try running `clang-cl /Z7 main.c` and see if things suddenly start working better. To be honest, I'm surprised it's even generating a PDB at all with the given command line, but then again it's not a codepath anyone has really tested, so maybe it's generating "something". On Wed, Mar 13, 2019 at 5:01 PM Adrian McCarthy via lldb-dev < lldb-dev@lists.llvm.org> wrote: > Sorry for the delay. There's definitely something going wrong here. > > If you specify the .pdb file (target symbols add a.pdb), it iterates > through the objfile plugins to see if any match, and none of them do > (because a PDB file is not a "module"). > > If you specify the .exe file (target symbols add a.exe), it matches an > objfile plugin and creates the symbol vendor, but the symbol vendor says > the symbol file is the .exe itself rather than the .pdb, so it appears to > work but no symbols are actually loaded. > > If you specify the .exe with -s (target symbols add -s a.exe), you again > get silent failure as in the previous case. > > I'll look at this some more tomorrow to see if I can figure out what this > code path is supposed to be doing. > > On Mon, Mar 4, 2019 at 11:00 AM Christoph Baumann via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > >> Hey, >> >> in order to try lldb on windows, i built (with clang compiler and lld >> linker (v7.0.1)) llvm, clang, lld and of course lldb from latest source >> with the following command line: >> >> >> >> > cmake -G Ninja -DCMAKE_C_COMPILER=clang-cl >> -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_LINKER=lld-link >> -DLLDB_RELOCATABLE_PYTHON=1 -DLLDB_PYTHON_HOME=“C:\program files\python37“ >> -DLLVM_BUILD_TESTS=0 -DLLVM_BUILD_BENCHMARKS=0 -DLLVM_BUILD_EXAMPLES=0 >> -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGET_ARCH=host >> -DCMAKE_INSTALL_PREFIX=“..\release“ ..\src\llvm >> >> >ninja install >> >> >> >> Here my little program i used to test lldb: >> >> >> >> > //main.c >> >> > #include >> >> > >> >> > int a=10; >> >> > >> >> > int main(int argc, char *argv[]){ >> >> > for(int i=0;i> >> > printf("%s\n", argv[i]); >> >> > } >> >> > return(0); >> >> > } >> >> >> >> I compiled the above with „clang main.c -glldb -o a.exe“, which generated >> the executable a.exe and corresponding debug information a.pdb. >> >> I launched lldb with „lldb a.exe“ and tried to load the debug information >> with „target symbols add a.pdb“, however this resulted in „error: symbol >> file [….]\a.pdb does not match any existing module“. >> >> >> >> I am using Windows 10 pro 64bit, my both, my test program and lldb were >> compiled for x64 target. >> >> >> >> I have also tried the prebuilt llvm/lldb binaries (v8.0.0, v7.0.1) found >> on llvm.org, same result. >> >> >> >> I feel like i am missing something (unless lldb just does not work on >> windows yet). >> >> >> >> (On a sidenote, compiling with -gdwarf-5 makes clang crash. I can send >> the debug information clang spits out once my debug build finishes.) >> >> >> >> Greetings >> >> >> ___ >> lldb-dev mailing list >> lldb-dev@lists.llvm.org >> https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >> > ___ > lldb-dev mailing list > lldb-dev@lists.llvm.org > https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
Re: [lldb-dev] LLDB not loading any debug information on windows
Sorry for the delay. There's definitely something going wrong here. If you specify the .pdb file (target symbols add a.pdb), it iterates through the objfile plugins to see if any match, and none of them do (because a PDB file is not a "module"). If you specify the .exe file (target symbols add a.exe), it matches an objfile plugin and creates the symbol vendor, but the symbol vendor says the symbol file is the .exe itself rather than the .pdb, so it appears to work but no symbols are actually loaded. If you specify the .exe with -s (target symbols add -s a.exe), you again get silent failure as in the previous case. I'll look at this some more tomorrow to see if I can figure out what this code path is supposed to be doing. On Mon, Mar 4, 2019 at 11:00 AM Christoph Baumann via lldb-dev < lldb-dev@lists.llvm.org> wrote: > Hey, > > in order to try lldb on windows, i built (with clang compiler and lld > linker (v7.0.1)) llvm, clang, lld and of course lldb from latest source > with the following command line: > > > > > cmake -G Ninja -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl > -DCMAKE_LINKER=lld-link -DLLDB_RELOCATABLE_PYTHON=1 > -DLLDB_PYTHON_HOME=“C:\program files\python37“ -DLLVM_BUILD_TESTS=0 > -DLLVM_BUILD_BENCHMARKS=0 -DLLVM_BUILD_EXAMPLES=0 > -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGET_ARCH=host > -DCMAKE_INSTALL_PREFIX=“..\release“ ..\src\llvm > > >ninja install > > > > Here my little program i used to test lldb: > > > > > //main.c > > > #include > > > > > > int a=10; > > > > > > int main(int argc, char *argv[]){ > > > for(int i=0;i > > printf("%s\n", argv[i]); > > > } > > > return(0); > > > } > > > > I compiled the above with „clang main.c -glldb -o a.exe“, which generated > the executable a.exe and corresponding debug information a.pdb. > > I launched lldb with „lldb a.exe“ and tried to load the debug information > with „target symbols add a.pdb“, however this resulted in „error: symbol > file [….]\a.pdb does not match any existing module“. > > > > I am using Windows 10 pro 64bit, my both, my test program and lldb were > compiled for x64 target. > > > > I have also tried the prebuilt llvm/lldb binaries (v8.0.0, v7.0.1) found > on llvm.org, same result. > > > > I feel like i am missing something (unless lldb just does not work on > windows yet). > > > > (On a sidenote, compiling with -gdwarf-5 makes clang crash. I can send the > debug information clang spits out once my debug build finishes.) > > > > Greetings > > > ___ > lldb-dev mailing list > lldb-dev@lists.llvm.org > https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
[lldb-dev] LLDB not loading any debug information on windows
Hey, in order to try lldb on windows, i built (with clang compiler and lld linker (v7.0.1)) llvm, clang, lld and of course lldb from latest source with the following command line: > cmake -G Ninja -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_LINKER=lld-link -DLLDB_RELOCATABLE_PYTHON=1 -DLLDB_PYTHON_HOME="C:\program files\python37" -DLLVM_BUILD_TESTS=0 -DLLVM_BUILD_BENCHMARKS=0 -DLLVM_BUILD_EXAMPLES=0 -DCMAKE_BUILD_TYPE=Release -DLLVM_TARGET_ARCH=host -DCMAKE_INSTALL_PREFIX="..\release" ..\src\llvm >ninja install Here my little program i used to test lldb: > //main.c > #include > > int a=10; > > int main(int argc, char *argv[]){ > for(int i=0;i printf("%s\n", argv[i]); > } > return(0); > } I compiled the above with "clang main.c -glldb -o a.exe", which generated the executable a.exe and corresponding debug information a.pdb. I launched lldb with "lldb a.exe" and tried to load the debug information with "target symbols add a.pdb", however this resulted in "error: symbol file [..]\a.pdb does not match any existing module". I am using Windows 10 pro 64bit, my both, my test program and lldb were compiled for x64 target. I have also tried the prebuilt llvm/lldb binaries (v8.0.0, v7.0.1) found on llvm.org, same result. I feel like i am missing something (unless lldb just does not work on windows yet). (On a sidenote, compiling with -gdwarf-5 makes clang crash. I can send the debug information clang spits out once my debug build finishes.) Greetings ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
Re: [lldb-dev] LLDB not loading any debug information on windows
Can you try clang-cl.exe /Z7 main.cpp instead of a clang.exe command line? On Wed, Jan 16, 2019 at 10:56 PM Christoph Baumann via lldb-dev < lldb-dev@lists.llvm.org> wrote: > Hey, > > I wrote a simple hello-world program to test lldb on windows: > > > > #include > > int main(int argc, char* argv[]){ > > printf(„hello world“); > > return(0); > > } > > > > Im compiling with ‚clang -g main.c -o main.exe‘, which produces the > outputfiles ‚main.exe‘, ‚main.pdb‘ and ‚main.lnk‘. > > When i’m now firing up lldb and create new target with ‚target create > main.exe‘, lldb does not appear to load any debug information and source > level debugging is not available. Trying to load debug symbols with ‚target > symbols add main.pdb‘ results in ‚…does not match any existing module‘. > > > > Im using Windows 10 pro and llvm tools built from latest source. > > > > I wonder if i miss something or if its just lldb not working properly on > windows yet. > > > ___ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > ___ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
[lldb-dev] LLDB not loading any debug information on windows
Hey, I wrote a simple hello-world program to test lldb on windows: #include int main(int argc, char* argv[]){ printf("hello world"); return(0); } Im compiling with ,clang -g main.c -o main.exe', which produces the outputfiles ,main.exe', ,main.pdb' and ,main.lnk'. When i'm now firing up lldb and create new target with ,target create main.exe', lldb does not appear to load any debug information and source level debugging is not available. Trying to load debug symbols with ,target symbols add main.pdb' results in ,.does not match any existing module'. Im using Windows 10 pro and llvm tools built from latest source. I wonder if i miss something or if its just lldb not working properly on windows yet. ___ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev