Re: gcc et al without XCode

2012-02-23 Thread Brandon LeBlanc
I haven't done any extensive testing with the command line tools
installable within Xcode, but I will say after installing that,
MacPorts worked just fine without error for me.

On Thu, Feb 23, 2012 at 9:00 AM,
macports-users-requ...@lists.macosforge.org wrote:
 Message: 9
 Date: Wed, 22 Feb 2012 11:08:32 -0600
 From: Ryan Schmidt ryandes...@macports.org
 To: Craig Treleaven ctrelea...@cogeco.ca
 Cc: macports-users@lists.macosforge.org
 Subject: Re: gcc et al without XCode
 Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org
 Content-Type: text/plain; charset=us-ascii


 On Feb 21, 2012, at 11:08, Craig Treleaven wrote:

 Haven't tried it, but Apple has released a new package that installs Apple's 
 tools and SDK's without having to download and install the full XCode app.

 http://www.kennethreitz.com/xcode-gcc-and-homebrew.html

 Yes they have. But as always, MacPorts will require both those and Xcode; 
 we're not changing that.



-- 
In Ragin' Cajun Pride,
Joachim Brandon LeBlanc
Cell: 337.205.2302
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Re: gcc et al without XCode

2012-02-23 Thread Scott Webster
I'm not sure, but I think that some ports will require the full xcode
to build.  My understanding is that Macports officially requires Xcode
so that they don't have to support a bunch of different situations.
So, it might work, but you're on your own.

Scott

On Thu, Feb 23, 2012 at 3:26 PM, Brandon LeBlanc demosde...@gmail.com wrote:
 I haven't done any extensive testing with the command line tools
 installable within Xcode, but I will say after installing that,
 MacPorts worked just fine without error for me.

 On Thu, Feb 23, 2012 at 9:00 AM,
 macports-users-requ...@lists.macosforge.org wrote:
 Message: 9
 Date: Wed, 22 Feb 2012 11:08:32 -0600
 From: Ryan Schmidt ryandes...@macports.org
 To: Craig Treleaven ctrelea...@cogeco.ca
 Cc: macports-users@lists.macosforge.org
 Subject: Re: gcc et al without XCode
 Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org
 Content-Type: text/plain; charset=us-ascii


 On Feb 21, 2012, at 11:08, Craig Treleaven wrote:

 Haven't tried it, but Apple has released a new package that installs 
 Apple's tools and SDK's without having to download and install the full 
 XCode app.

 http://www.kennethreitz.com/xcode-gcc-and-homebrew.html

 Yes they have. But as always, MacPorts will require both those and Xcode; 
 we're not changing that.



 --
 In Ragin' Cajun Pride,
 Joachim Brandon LeBlanc
 Cell: 337.205.2302
 ___
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 macports-users@lists.macosforge.org
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Re: gcc et al without XCode

2012-02-23 Thread Brandon LeBlanc
I guess I should have been a little clearer. I installed the command line 
utilities through the Xcode download preference pane. After that, I stopped 
receiving errors when running MacPorts. 

-- 
Brandon LeBlanc
Sent with Sparrow (http://www.sparrowmailapp.com/?sig)


On Thursday, February 23, 2012 at 5:28 PM, Scott Webster wrote:

 I'm not sure, but I think that some ports will require the full xcode
 to build. My understanding is that Macports officially requires Xcode
 so that they don't have to support a bunch of different situations.
 So, it might work, but you're on your own.
 
 Scott
 
 On Thu, Feb 23, 2012 at 3:26 PM, Brandon LeBlanc demosde...@gmail.com 
 (mailto:demosde...@gmail.com) wrote:
  I haven't done any extensive testing with the command line tools
  installable within Xcode, but I will say after installing that,
  MacPorts worked just fine without error for me.
  
  On Thu, Feb 23, 2012 at 9:00 AM,
  macports-users-requ...@lists.macosforge.org 
  (mailto:macports-users-requ...@lists.macosforge.org) wrote:
   Message: 9
   Date: Wed, 22 Feb 2012 11:08:32 -0600
   From: Ryan Schmidt ryandes...@macports.org 
   (mailto:ryandes...@macports.org)
   To: Craig Treleaven ctrelea...@cogeco.ca (mailto:ctrelea...@cogeco.ca)
   Cc: macports-users@lists.macosforge.org 
   (mailto:macports-users@lists.macosforge.org)
   Subject: Re: gcc et al without XCode
   Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org 
   (mailto:f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org)
   Content-Type: text/plain; charset=us-ascii
   
   
   On Feb 21, 2012, at 11:08, Craig Treleaven wrote:
   
Haven't tried it, but Apple has released a new package that installs 
Apple's tools and SDK's without having to download and install the full 
XCode app.

http://www.kennethreitz.com/xcode-gcc-and-homebrew.html
   
   Yes they have. But as always, MacPorts will require both those and Xcode; 
   we're not changing that.
  
  
  
  --
  In Ragin' Cajun Pride,
  Joachim Brandon LeBlanc
  Cell: 337.205.2302
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  macports-users@lists.macosforge.org 
  (mailto:macports-users@lists.macosforge.org)
  http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
  
 
 
 


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Re: gcc et al without XCode

2012-02-23 Thread Brandon Allbery
On Thu, Feb 23, 2012 at 18:26, Brandon LeBlanc demosde...@gmail.com wrote:

 I haven't done any extensive testing with the command line tools
 installable within Xcode, but I will say after installing that,
 MacPorts worked just fine without error for me.


There are a number of ports (off the top of my head, MacVim is one) that
use xcodebuild to non-interactively build actual Xcode projects; these will
actually require full Xcode, not just the command line compilers and
libraries.

Trying to figure out what a system has installed and what it might be able
to support is hard enough as it is without having to deal with what
subsets of development stuff are installed?.

-- 
brandon s allbery  allber...@gmail.com
wandering unix systems administrator (available) (412) 475-9364 vm/sms
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Re: gcc et al without XCode

2012-02-23 Thread Ryan Schmidt

On Feb 23, 2012, at 17:30, Brandon LeBlanc wrote:

 I guess I should have been a little clearer. I installed the command line 
 utilities through the Xcode download preference pane. After that, I stopped 
 receiving errors when running MacPorts.

Yes, the command line utilities are *required*; they always have been. But they 
are not *sufficient*; you still also need Xcode to build many of the ports. Our 
documentation has always said this (or at least has for many years).


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Re: gcc et al without XCode

2012-02-22 Thread Ryan Schmidt

On Feb 21, 2012, at 11:08, Craig Treleaven wrote:

 Haven't tried it, but Apple has released a new package that installs Apple's 
 tools and SDK's without having to download and install the full XCode app.
 
 http://www.kennethreitz.com/xcode-gcc-and-homebrew.html

Yes they have. But as always, MacPorts will require both those and Xcode; we're 
not changing that.


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gcc et al without XCode

2012-02-21 Thread Craig Treleaven
Haven't tried it, but Apple has released a new package that installs 
Apple's tools and SDK's without having to download and install the 
full XCode app.


http://www.kennethreitz.com/xcode-gcc-and-homebrew.html

Donno if it solves the problems folks are having with XCode 4.3...

Craig

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