Re: gcc et al without XCode
I haven't done any extensive testing with the command line tools installable within Xcode, but I will say after installing that, MacPorts worked just fine without error for me. On Thu, Feb 23, 2012 at 9:00 AM, macports-users-requ...@lists.macosforge.org wrote: Message: 9 Date: Wed, 22 Feb 2012 11:08:32 -0600 From: Ryan Schmidt ryandes...@macports.org To: Craig Treleaven ctrelea...@cogeco.ca Cc: macports-users@lists.macosforge.org Subject: Re: gcc et al without XCode Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org Content-Type: text/plain; charset=us-ascii On Feb 21, 2012, at 11:08, Craig Treleaven wrote: Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app. http://www.kennethreitz.com/xcode-gcc-and-homebrew.html Yes they have. But as always, MacPorts will require both those and Xcode; we're not changing that. -- In Ragin' Cajun Pride, Joachim Brandon LeBlanc Cell: 337.205.2302 ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: gcc et al without XCode
I'm not sure, but I think that some ports will require the full xcode to build. My understanding is that Macports officially requires Xcode so that they don't have to support a bunch of different situations. So, it might work, but you're on your own. Scott On Thu, Feb 23, 2012 at 3:26 PM, Brandon LeBlanc demosde...@gmail.com wrote: I haven't done any extensive testing with the command line tools installable within Xcode, but I will say after installing that, MacPorts worked just fine without error for me. On Thu, Feb 23, 2012 at 9:00 AM, macports-users-requ...@lists.macosforge.org wrote: Message: 9 Date: Wed, 22 Feb 2012 11:08:32 -0600 From: Ryan Schmidt ryandes...@macports.org To: Craig Treleaven ctrelea...@cogeco.ca Cc: macports-users@lists.macosforge.org Subject: Re: gcc et al without XCode Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org Content-Type: text/plain; charset=us-ascii On Feb 21, 2012, at 11:08, Craig Treleaven wrote: Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app. http://www.kennethreitz.com/xcode-gcc-and-homebrew.html Yes they have. But as always, MacPorts will require both those and Xcode; we're not changing that. -- In Ragin' Cajun Pride, Joachim Brandon LeBlanc Cell: 337.205.2302 ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: gcc et al without XCode
I guess I should have been a little clearer. I installed the command line utilities through the Xcode download preference pane. After that, I stopped receiving errors when running MacPorts. -- Brandon LeBlanc Sent with Sparrow (http://www.sparrowmailapp.com/?sig) On Thursday, February 23, 2012 at 5:28 PM, Scott Webster wrote: I'm not sure, but I think that some ports will require the full xcode to build. My understanding is that Macports officially requires Xcode so that they don't have to support a bunch of different situations. So, it might work, but you're on your own. Scott On Thu, Feb 23, 2012 at 3:26 PM, Brandon LeBlanc demosde...@gmail.com (mailto:demosde...@gmail.com) wrote: I haven't done any extensive testing with the command line tools installable within Xcode, but I will say after installing that, MacPorts worked just fine without error for me. On Thu, Feb 23, 2012 at 9:00 AM, macports-users-requ...@lists.macosforge.org (mailto:macports-users-requ...@lists.macosforge.org) wrote: Message: 9 Date: Wed, 22 Feb 2012 11:08:32 -0600 From: Ryan Schmidt ryandes...@macports.org (mailto:ryandes...@macports.org) To: Craig Treleaven ctrelea...@cogeco.ca (mailto:ctrelea...@cogeco.ca) Cc: macports-users@lists.macosforge.org (mailto:macports-users@lists.macosforge.org) Subject: Re: gcc et al without XCode Message-ID: f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org (mailto:f4546c63-7f77-4a7b-96b4-fb967e1d2...@macports.org) Content-Type: text/plain; charset=us-ascii On Feb 21, 2012, at 11:08, Craig Treleaven wrote: Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app. http://www.kennethreitz.com/xcode-gcc-and-homebrew.html Yes they have. But as always, MacPorts will require both those and Xcode; we're not changing that. -- In Ragin' Cajun Pride, Joachim Brandon LeBlanc Cell: 337.205.2302 ___ macports-users mailing list macports-users@lists.macosforge.org (mailto:macports-users@lists.macosforge.org) http://lists.macosforge.org/mailman/listinfo.cgi/macports-users ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: gcc et al without XCode
On Thu, Feb 23, 2012 at 18:26, Brandon LeBlanc demosde...@gmail.com wrote: I haven't done any extensive testing with the command line tools installable within Xcode, but I will say after installing that, MacPorts worked just fine without error for me. There are a number of ports (off the top of my head, MacVim is one) that use xcodebuild to non-interactively build actual Xcode projects; these will actually require full Xcode, not just the command line compilers and libraries. Trying to figure out what a system has installed and what it might be able to support is hard enough as it is without having to deal with what subsets of development stuff are installed?. -- brandon s allbery allber...@gmail.com wandering unix systems administrator (available) (412) 475-9364 vm/sms ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: gcc et al without XCode
On Feb 23, 2012, at 17:30, Brandon LeBlanc wrote: I guess I should have been a little clearer. I installed the command line utilities through the Xcode download preference pane. After that, I stopped receiving errors when running MacPorts. Yes, the command line utilities are *required*; they always have been. But they are not *sufficient*; you still also need Xcode to build many of the ports. Our documentation has always said this (or at least has for many years). ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
Re: gcc et al without XCode
On Feb 21, 2012, at 11:08, Craig Treleaven wrote: Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app. http://www.kennethreitz.com/xcode-gcc-and-homebrew.html Yes they have. But as always, MacPorts will require both those and Xcode; we're not changing that. ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
gcc et al without XCode
Haven't tried it, but Apple has released a new package that installs Apple's tools and SDK's without having to download and install the full XCode app. http://www.kennethreitz.com/xcode-gcc-and-homebrew.html Donno if it solves the problems folks are having with XCode 4.3... Craig ___ macports-users mailing list macports-users@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/macports-users